[1.7.10] Gregtech Hardmode Server (aka Kirara 2.0)

  • The kirara servers now have a new owner.
    This marks the dawn of Kirara 3.0. New forum thread: [Kirara 3.0] - A serie of well-made GT hardmode servers.. Please direct all whitelist applications to the new owner http://forum.industrial-craft.…hp?page=User&userID=30404



    Hi All,


    This is the successor of kirara 1.0. Kirara 2.0 follows the same guiding principles and is still a slow progression gregtech based server. Main difference with kirara 1.0 is the addition of thaumcraft. Another change is we are now running on a dedicated server.



    Donations:
    PitchIn Kirara2.0 donation
    (This is supposed to be an embedded widget but the forum does not like that, just click it and it will work)


    Contents:
    IMPORTANT: Raise your permgen when playing this modpack by adding

    Code
    1. -XX:PermSize=256m

    to your startup parameters (128m might be enough as well, assuming you use the oracle jvm).


    Forge build #1277 (http://files.minecraftforge.net/)
    Codechicken Core V1.0.4.35 (http://www.chickenbones.crafts…es/New_Versions/links.php) (Avoid adfly: http://chickenbones.net/maven/codechicken/)
    Nei V1.0.4.83 (http://www.chickenbones.crafts…es/New_Versions/links.php)
    Custom ore gen V1.2.17 (http://www.minecraftforum.net/…generation-first-revival/)
    Per fabrica ad astra V0.2.23 (http://www.minecraftforum.net/…brica-ad-astra-geologica/)
    Underground biomes constructs V0.7 (http://minecraft.curseforge.co…undbiomesconstructs/files )
    Morpheus 1.5.26 - server only! (http://minecraft.curseforge.com/mc-mods/69118-morpheus)
    Minetweaker 3.0.9C (http://minetweaker3.powerofbytes.com/)
    Immibis core 59.0.7 (https://dl.dropboxusercontent.…mods/autobuilt/index.html)
    Immibis redlogic 59.1.9 (http://www.minecraftforum.net/…ment-for-rp2-wiring-logic)
    qCraft 1.2-invultri (http://qcraft.org/about/) (Attached to the op)
    Eirairc 1.7.56 - Not required but could be helpful (http://minecraft.curseforge.com/mc-mods/68420-eirairc)
    AppleCore 1.2.1+101.b8584. (https://drone.io/github.com/squeek502/AppleCore/files) (optional)
    FastLeafDecay-1.7.10-1.0.jar (https://github.com/Olafski/FastLeafDecay) (server only)
    Fastcraft 1.19 ([WIP|1.7.10] FastCraft 1.19)(recommended)
    Sampler 1.17 ([WIP|1.7.10] FastCraft 1.19) (server only)


    Industrialcraft experimental build #676 (http://ic2api.player.to:8080/job/IC2_experimental/)
    gregtech 5.07.06 ([Addon][1.7.X]GregTech-Addon)
    IHL Tools & Machines 0.526 ([Addon for IC2V2][MC1.7.X]IHL Tools & Machines
    IC2 Nuclear Control 2.1.2a ([Addon] Nuclear Control 2)


    Railcraft V9.5.0.0 (http://www.railcraft.info/releases)
    Thaumcraft V4.2.3.4 (http://www.minecraftforum.net/…aft-41112-updated-652014/)
    Baubles (Automatically downloaded by the mod)
    Forestry 3.5.0.464-unstable (http://jenkins.ic2.player.to/job/Forestry_Dev/)
    Galacticraft build #264 (All 3 modules) (http://ci.micdoodle8.com/job/Galacticraft-1.7/)
    GalacticGreg v0.5 [GregTech-Addon-Addon]GalacticGreg 0.2 - Gregtech Oregen on Galacticraft Planets(server only)


    Bibliocraft V1.9.2 (http://www.bibliocraftmod.com/?page_id=48)
    Bibliowoods Forestry - V1.7 (http://www.bibliocraftmod.com/?page_id=50)
    Carpenters blocks V3.3.5 (http://mineshopper.github.io/carpentersblocks/)
    Chisel2 build #52 (http://coloredlightscore.us.to…ob/Chisel-2%20v1.7.10-Dev)


    Applied energistics rv2-beta-8 (http://ae2.ae-mod.info/)
    Extra cells V1.7.10-2.2.53b82 (http://www.minecraftforum.net/…s-extracells-2-1-3-2-1-12) (make sure to get the ae-rv2 edition!)
    Ironchest build #742 (http://www.minecraftforum.net/…s-50-minecraft-15-update/)



    Mods currently on Kirara Test (you can add these to your regular install and still connect to the regular servers)
    Starminer 1710-0.9.8bf1 (http://forum.minecraftuser.jp/viewtopic.php?f=13&t=17975) (Somewhere in the post is the starminer zip, do not forget to extract it!)



    Lets play movies:
    I will allow these, please take this into account when applying / playing.



    Config:
    Current configs are attached



    Style of play:
    It has been suggested to build a village / town together. This is fun for showboating your skills in building nice looking things, it also has the disadvantage that once you wake up someone will have build the fusion reactor for you ;). Therefor I would like to suggest for everyone to find a base to do progression, at least 1k from spawn. Within 1k of spawn we will build a town by handing out plots to players, this would be an ideal place to host your stores etc. We could then connect bases / town with a railway or other transportation mechanisms. At spawn a little getting started hut would be nice.



    Rules:
    Social rules: I want to keep this simple: Don't be a dick, Don't steal, Do have fun. As a rule of thumb: If its not yours, don't touch it without permission!
    Gaming rules: NO quarry like holes within 2000 blocks of spawn OR the village. No building within LOS (>10chunks) of an other person base, unless permission granted by said person.
    Town rules: You can select a plot of upto 5 adjacent 16x16 slabs in any shape you like (That is 1280 blocks, if you want to deviate from the slab layout you can ask the town committee (me) to allow the proposed plot) as long as its not closer than 10 blocks to other plots with one side of the plot being within 10-16 blocks of other plots. This should allow for an organic growing town whilst leaving room for roads and other beautifications. With a bit of luck we might have full chunks in between building for fountains, Greg statues and other fun stuff. Chunkloading of houses needs coordination with your neighbours.



    Server address:
    The following servers are connected in game via qCraft portals.
    91.121.114.54:25566 Kirara#1
    91.121.114.54:25565 Kirara#2
    91.121.114.54:25567 Kirara#3



    Test server address:
    91.121.114.54:25569
    A flat creative flat.



    VOIP:
    Mumble is running on the same address as the server, default port.


    IRC:
    #kirara@esper.net



    How to join:
    Send me a private forum message why you want to be whitelisted including your in game name.



    Hall of fame:
    Everybody for providing feedback!
    Miradae for helping me with the configuration of COG+PFAA+UB



  • Suggested but not included:
    Jabba I do not like barrel mods
    Harder mobs, in my opinion not needed the server will be put on hard anyway
    Resetting the end, I do not want to deal with multiple syphons, try to be considerate to other players.
    Highland biomes mod, lets stick to vanilla 1.7 and see what Mojang did.
    EE3, This is yet again a fun mod that WILL NOT fit into the vision of the server.
    TreeCapitator, We have thaumcraft and farms.

  • Saturday 14 February 2015


    Saturday 07 February 2015


    Saturday 31 Januari 2015


    Friday 30 January 2015


    Wednesday 28 January 2015


    Sunday 25 January 2015 part B


    Sunday 25 January 2015


    Saturday 17 January 2015


    Saturday 03 January 2015


    Sunday 28 December 2014


    Saterday 13 December 2014


    Monday 1 December 2014


    Friday 21 November 2014

  • not applying but thought id toss a few things in here in case they might help:


    Hunger overhaul can be used on its own and not create the 'everyone just starves early on' problem. I posted to Iguana_man and asked about it, as i didnt use Harvestcraft with it (i wanted more challenge, not to sit around making meals). he said 'thats why I said harvest craft is recommended' but a few others replied and siad its really required to make the game playable at all. OR... you change the configs, allow hoes and make grass drop seeds. Then you have a more normal game style, but food stack sizes are reduced, healing is very slow, and you get hungry faster. Healing when MC is set to Hard is veeery slow, so you still want to make Tin Cans for healing, but its not as hard as just removing regen entirely.


    MPS can also be configured along with gt recipes to really nerf it. I lowered the armor values a bit, and increased the power draw of the jetpack by a ton so it becomes more of a utility suit, not a q-suit plus gravisuite chestplate type suit. Which I would agree with Rainbow on... q suit is OP, now with the jetpack its even worse. The worst item for that suit is the damn lux capacitor! the main challenge of dungeons is spawners... spawners rely on you having to light up the area while being attacked. If you can fire off light sources from a distance... almost all danger from spawners is negated.


    Finally found someone who also thinks iron chests is OP! woot!


    is it possible to jsut visit on a server like this? Id love to be able to just look around and check out how other people here play, evne if i wouldnt apply to actually play on it.

  • Hi All,


    Thanks a lot for the input (And no BA, you did not break rule #1 it was very constructive :)).


    Main things that I did was:
    - Move HO to the maybe section since I can see that not everyone agrees but it can be tweaked to give a little more dimension to the food thing, personally I grow tired of the carrot diet.
    - Iron chest will be changed to use plates
    - Added project red transmission and illumination
    - Added beautification mods
    - Added suggested things to the maybe
    - Added things to the 'NO' post
    - Added town rules
    - Added restriction on how close you are allowed to build to each other without permission
    - mumble


    - Contemplating to remove the qsuit in favor of mps, might up the energy consumption of mps even if I do like the ic2 jetpack more than the mps flight.
    - Probably not adding biome mods other than sedimentary ones for more colors of stone.
    - I think thaumcraft will not be included.. since it does not fit the theme. Yes I do think its an awesome mod, but I am trying to not go FTB style and just throw in every cool, sorta cool and then some more mods into a pack.


    Zorn, I think we can arrange something to show you around OR you just apply and play along ;)


    And could anyone explain to me this FrogCraft and why I would want to add it to the server ?


  • - I think thaumcraft will not be included.. since it does not fit the theme. Yes I do think its an awesome mod, but I am trying to not go FTB style and just throw in every cool, sorta cool and then some more mods into a pack.

    Aww, i was hoping to have side objectives when i get somewhat bored of GregTech Tech Tree.
    I know the intention of the server is to play GT at its hardest, but... i still want my hextech aspect/vis reactor.


    And could anyone explain to me this FrogCraft and why I would want to add it to the server ?http://forum.industrial-craft.…ostID=152091#post152091Fr

    FrogCraft (Industrial Chemistry)


  • And could anyone explain to me this FrogCraft and why I would want to add it to the server ?http://forum.industrial-craft.net/index.php?page=Thread&postID=152091#post152091Fr
    FrogCraft (Industrial Chemistry)


    Yes that leads me to a page of bug reports and no actual info :)

  • ron chests, will be changed to use plates. Meaning no diamond chest until plate cutter. This should be enough to go from "a little op" to just fine. Besides, early on we have better uses for that iron


    Nice!


    As for 'maybe' section, I'd upvote TC4 and Glann's Gases and downvote the rest. Would GrowthCraft play nicely with Forestry?

  • Aww, i was hoping to have side objectives when i get somewhat bored of GregTech Tech Tree.
    I know the intention of the server is to play GT at its hardest, but... i still want my hextech aspect/vis reactor.


    I thought it fit pretty well. It's the most techy magic mod I know of.


    Edit: Not a fan of chisel. We've got loads of decorational blocks already.

  • Can't vote, choices not specific enough. My opinion is require some level of tech to make the first wand, (Al, Cr, Stainless) and select an option from my earlier post regarding aura nodes, and/or this:


    Possibly also disable magical forest biomes and use something like Ex Aliquo's method of generating silverwoods: http://www.minecraftforum.net/…o-an-ex-nihilo-companion/
    Spoiler Tree to see the recipe: Additions > Thaumcraft > Silverwood shenanigans > Silverwood crafting recipes


    I think there is a solid way to shape those nerfs into a not-lightly-taken but rewarding path.

  • Access request sent aswell.


    Everyone, vote YES for ThaumCraft4! Vote because TC is a tech mod disguised as a magic one.
    Please?


    Also, as physicist said, we can always tweak TC4 recipes to require some level of GT tech.

  • Wow I just checked out what Chisel is and I like it way more than carpenter's blocks. If it's worldgen can be turned off and have it use something from oredict I think that having craftable block variations is much better than making fake blocks.


    Also, just to be as obnoxious as the situation warrants :P , everyone vote NO for TC4, it has no place here. Proof? Almost everyone who wants it hasn't been seen on the server for a long long time.


    AAAI Suk UR AURA! Let's take Wands of Excavation and Wisp our Taints! 8) How is that techy? Mine Little Pony is an industrial mod disguised as an um... whatever that is. Also no place here. :D

  • TC4 with the aura nodes should be far easier on servers than TC3 and it's system.



    If you want to avoid heavy load during worldgen you really can't use PFAA. It multiplies the chunk generation time by at least tenfold, if not more. It does seem rather interesting but figuring out how to get a balanced oregen is something I've yet to achieve with it.