Rogue like dungeons are fun... But... Quite OP xD ( stacks and stacks of diamonds, iron, copper and tin and lot of iridium ;P ), AND NO TO SURVIVAL OF THE FITTEST, I already hate hunger like that, just, no don't make it worst
Sad for the admin anchor, invutri said in his opinion 2 nether stars were worth free chunkloading.
Oh well, with high stat enderbloom I'll be able to lag even more the server with pipes going everywhere to feed the anchors some enderpearls, might be less fun for the server to handle than some admin anchors considering I'll probably use the nethers to do some portal contraptions.
+1 for Twilight forest ! it's been heavily nerfed and you can only access the better bosses after beating the previous ones. Oh god I love this mod.
We need a modder to make people using tech stuff (Thaumostatic harness excluded) in the twilight get debuffs, like blindess, slowness, weakness and poison so that they need to take the tech armor off. -1 for the uncrafting table though, everything else is too fun to be disabled (Trasnmutating powder or whatever it's called ftw!)
+69 for Roguelike dungeons. I once played with it. I died with a lot of worthwile botania stuff (Well it was worthwile because I was generating mana with a few dayblooms so mana was hard to get for me, by this time I was a lazy ass though) and I enjoyed raiding it. But you should disable the IC2 iridium loot in these dungeons. Raiding 5 dungeons gets you enough iridium to get the qsuit.
+9999999999 for BC! The only nerfs I would see is having the quarry disabled, the filler killing items, pipes requiring plates, the iron pipes would need steel rings and the diamond pipes would need a GT filter (the item, not the machines).
Hunger overhaul and Spice of Life are a must have. I like the percepective of having every foxes dying after 2 hours again and again :p
So, here's my list :
Tech = GT6, IHL, IC2, Forestry, Buildcraft, Railcraft, AE2, Extracells, MPS OR GTextras (depending on how fast GTextras adds stuff to the powerarmor, I'm really looking forward to this mod but the 3D armor is something I'm missing) and maybe Nuclear Control
Adventure = Twilight forest, Roguelike Dungeons, Galacticraft, Highland or Biomes O plenty (I like it's dimensions)
Survival of the fittest = Spice Of Life, Hunger Overhaul, Enviromine (with some stuff disabled but I like it's oxygen thingy, even though it might not work with Galacticraft)
Other = Reglogic, as request OpenCumputers, Chisel 2, Carpenter's blocks, Bilbiocraft and Bibliowood and maybe Ztones. And I would let TC 1% chance of getting on the server, even though I really like the stuff it adds I feel like it takes us too far from the main goal.
[spoiler=This mod list would be amazing]
IHL, GT6, IC2, BC, Forestry, RC
GC, TF, RD, BOP
SOL, HO, Enviromine
Redlogic, OC, Chisel 2, Carpenter's blocks, BiblioC and BiblioWood, Ztones
That would bring us a 20 mods modpack, that is pretty great imo considering we have Enviromine, Spice of Life and Roguelike Dungeons which don't add anything new to the world (RD brings dungeons, but I mean it doesn't add more stuff). We have 15 mods on Kirara4 adding new items, mechanics and such, here with this list we have 17 mods adding new items and mechanics but TC isn't on and this is a huge improvement.