I'd like to see an actual nerf gun in gregtech just for fun. Bullets are made of plastic, deals 1/2 damage and knockbacks.
[1.7.10] Gregtech Hardmode Server (aka Kirara 2.0)
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And makes levelling up with XP twice as hard, otherwise it'd just be a gun
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I am not liking how large the modList is getting, but BetterSigns and Statues (from the Chisel maintainer) would be nice.
http://www.minecraftforum.net/…e-better-signs-mod-v164b/Aesthetic Mods Total:
AsieLib
Chisel
Carpenters Blocks
Bibliocraft
BiblioWoods Forestry
ProjRed
Rotatable Blocks
BetterSigns
StatuesAlso nobody has commented on Morpheus. Should we add it?
http://minecraft.curseforge.com/mc-mods/morpheus/I also suggest not using MPS/addons. I always liked feeling somewhat vulnerable until QSuits, MPS sort of kills that.
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I am not liking how large the modList is getting, but BetterSigns and Statues (from the Chisel maintainer) would be nice.
http://www.minecraftforum.net/…e-better-signs-mod-v164b/Aesthetic Mods Total:
AsieLib
Chisel
Carpenters Blocks
Bibliocraft
BiblioWoods Forestry
ProjRed
Rotatable Blocks
BetterSigns
StatuesAlso nobody has commented on Morpheus. Should we add it?
http://minecraft.curseforge.com/mc-mods/morpheus/I also suggest not using MPS/addons. I always liked feeling somewhat vulnerable until QSuits, MPS sort of kills that.
I could add BetterSigns / Statues on the virtue that those will like never update during a revision so they do not give maintenance overhead (need to be careful of that hammer ...). Morpheus looks useful, certainly early on unless someone has great problems with it I will add it. -
Space stations, why do you have to be circular? Building those are a pain...
Finished outer circle (going to make inner circle)
Interior structure is "complete", it has artificial earthen gravity. (gotta do lighting and life support systems [oxygen and food]).P.S: I will totally make this on kirara 2.0, given Galacticraft and Starminer updates to 1.7.2
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Doubleposting because forum doesnt accept more than 5 attachments.
Finished Inner circle.
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How about inventory tweaks?
What does starminer (can't read japanese )
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Starminer adds "stars" (with artificial gravity) and a space dimension full of them. Stars also generate on overworld, but this can be disabled through its config.
If you look at my space station you might see that it has artificial gravity (star gravity core). -
How about inventory tweaks?
What does starminer (can't read japanese )
Inventory tweaks is a client side only mod, help yourself (PS: I do not do refunds when your reactor exploded cause you pressed 'r')
Starminer adds "stars" (with artificial gravity) and a space dimension full of them. Stars also generate on overworld, but this can be disabled through its config.
If you look at my space station you might see that it has artificial gravity (star gravity core).
Are you going to live on the inner ring part? And now I totally want to make a gundam styled colony, to bad that the starminer mod can not "push" you to the sides of cylinder. -
Inventory tweaks is a client side only mod, help yourself (PS: I do not do refunds when your reactor exploded cause you pressed 'r')
I as an Arrow Keys Player support this. I have Recipes on NUMPAD 5, and Uses (and the large Minimap Button) on NUMPAD 4.
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Are you going to live on the inner ring part? And now I totally want to make a gundam styled colony, to bad that the starminer mod can not "push" you to the sides of cylinder.I heard from varin that its posible to reverse gravity with a tool.
He planed some think similar.^^ -
You actually can make the gravity push to the outer circle. Just like a real space station. I have to modify the Interior to fit that change through.
You have 5 options of gravity : sphere, cube and xyz cylinder.
I have to use y cylinder as my space station is oriented on the y axis due a bug on starminer not overriding galacticraft low gravity on normal orientation. -
That sounds pretty amazing
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Interior slightly reworked to fit the new gravity direction (not finished yet), building life support systems (aka oxygen).
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Gravity direction is easy, but how does it do the Player Rotation, so that you actually fall onto your Feet and stand right side up?
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That is some japanese otaku magic i don't know.
I noted something when starting up with starminer and galacticraft :[01:59:04 INFO]: Client> 2014-05-09 01:59:04 [Informações] [ForgeModLoader] [Starminer]Target method found : EntityPlayer.moveEntityWithHeading
[01:59:04 INFO]: Client> 2014-05-09 01:59:04 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityPlayer.moveEntityWithHeading
[01:59:04 INFO]: Client> 2014-05-09 01:59:04 [Informações] [ForgeModLoader] [Starminer]Changed access of EntityPlayer.sleeping(field)
[01:59:04 INFO]: Client> 2014-05-09 01:59:04 [Informações] [STDOUT] Galacticraft successfully injected bytecode into: of (1 / 1)
[01:59:04 INFO]: Client> 2014-05-09 01:59:04 [Informações] [STDOUT] Injecting damage modifier in EntityLivingBase
[01:59:04 INFO]: Client> 2014-05-09 01:59:04 [Informações] [ForgeModLoader] [Starminer]Changed access of Entity.fire(field)
[01:59:05 INFO]: Client> 2014-05-09 01:59:04 [Informações] [ForgeModLoader] [Starminer]Target method found : Entity.fire(field)
[01:59:05 INFO]: Client> 2014-05-09 01:59:04 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to Entity.fire(field)
[01:59:05 INFO]: Client> 2014-05-09 01:59:05 [Informações] [ForgeModLoader] [Starminer]Target method found : EntityPlayerSP.onLivingUpdate
[01:59:05 INFO]: Client> 2014-05-09 01:59:05 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityPlayerSP.onLivingUpdate(A)
[01:59:05 INFO]: Client> 2014-05-09 01:59:05 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityPlayerSP.onLivingUpdate(B)
[01:59:05 INFO]: Client> 2014-05-09 01:59:05 [Informações] [STDOUT] Galacticraft successfully injected bytecode into: avm (1 / 1)
[01:59:05 INFO]: Client> 2014-05-09 01:59:05 [Informações] [STDOUT] Inserted super call into axv.c
[01:59:05 INFO]: Client> 2014-05-09 01:59:05 [Informações] [STDOUT] awy was overriden from NotEnoughItems 1.6.1.9.jar
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [Minecraft-Client] Setting user: SpwnX
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [STDOUT] Galacticraft successfully injected bytecode into: ss (2 / 2)
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [ForgeModLoader] [Starminer]Target method found : EntityItem.onUpdate
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [ForgeModLoader] [Starminer]Target method found : BlockFlowing.blockBlocksFlow
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to BlockFlowing.blockBlocksFlow
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [ForgeModLoader] [Starminer]Target method found : BlockFlowing.liquidCanDisplaceBlock
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to BlockFlowing.liquidCanDisplaceBlock
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [ForgeModLoader] [Starminer]Target method found : BlockFluid.getRenderType
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to BlockFluid.getRenderType
[02:00:00 INFO]: Client> 2014-05-09 02:00:00 [Informações] [ForgeModLoader] [Starminer]Target method found : Item.getMovingObjectPositionFromPlayer
[02:00:00 INFO]: Client> 2014-05-09 02:00:00 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to Item.getMovingObjectPositionFromPlayer
[04:31:25 INFO]: Client> 2014-05-09 04:31:25 [Informações] [ForgeModLoader] [Starminer]Target method found : EntityRenderer.orientCamera
[04:31:25 INFO]: Client> 2014-05-09 04:31:25 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityRenderer.orientCamera(A)
[04:31:25 INFO]: Client> 2014-05-09 04:31:25 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityRenderer.orientCamera(B_1)
[04:31:25 INFO]: Client> 2014-05-09 04:31:25 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityRenderer.orientCamera(B_2)
[04:31:25 INFO]: Client> 2014-05-09 04:31:25 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityRenderer.orientCamera(B_3)
[04:31:25 INFO]: Client> 2014-05-09 04:31:25 [Informações] [ForgeModLoader] [Starminer]Target method found : EntityRenderer.updateFogColor
[04:31:25 INFO]: Client> 2014-05-09 04:31:25 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityRenderer.updateFogColorThere are more GC bytecode injections but i was too lazy to copy them over.
Both GC and SM modifies the basefiles indirectly? -
That is some japanese otaku magic i don't know.
I noted something when starting up with starminer and galacticraft :[01:59:04 INFO]: Client> 2014-05-09 01:59:04 [Informações] [ForgeModLoader] [Starminer]Target method found : EntityPlayer.moveEntityWithHeading
[01:59:04 INFO]: Client> 2014-05-09 01:59:04 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityPlayer.moveEntityWithHeading
[01:59:04 INFO]: Client> 2014-05-09 01:59:04 [Informações] [ForgeModLoader] [Starminer]Changed access of EntityPlayer.sleeping(field)
[01:59:04 INFO]: Client> 2014-05-09 01:59:04 [Informações] [STDOUT] Galacticraft successfully injected bytecode into: of (1 / 1)
[01:59:04 INFO]: Client> 2014-05-09 01:59:04 [Informações] [STDOUT] Injecting damage modifier in EntityLivingBase
[01:59:04 INFO]: Client> 2014-05-09 01:59:04 [Informações] [ForgeModLoader] [Starminer]Changed access of Entity.fire(field)
[01:59:05 INFO]: Client> 2014-05-09 01:59:04 [Informações] [ForgeModLoader] [Starminer]Target method found : Entity.fire(field)
[01:59:05 INFO]: Client> 2014-05-09 01:59:04 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to Entity.fire(field)
[01:59:05 INFO]: Client> 2014-05-09 01:59:05 [Informações] [ForgeModLoader] [Starminer]Target method found : EntityPlayerSP.onLivingUpdate
[01:59:05 INFO]: Client> 2014-05-09 01:59:05 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityPlayerSP.onLivingUpdate(A)
[01:59:05 INFO]: Client> 2014-05-09 01:59:05 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityPlayerSP.onLivingUpdate(B)
[01:59:05 INFO]: Client> 2014-05-09 01:59:05 [Informações] [STDOUT] Galacticraft successfully injected bytecode into: avm (1 / 1)
[01:59:05 INFO]: Client> 2014-05-09 01:59:05 [Informações] [STDOUT] Inserted super call into axv.c
[01:59:05 INFO]: Client> 2014-05-09 01:59:05 [Informações] [STDOUT] awy was overriden from NotEnoughItems 1.6.1.9.jar
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [Minecraft-Client] Setting user: SpwnX
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [STDOUT] Galacticraft successfully injected bytecode into: ss (2 / 2)
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [ForgeModLoader] [Starminer]Target method found : EntityItem.onUpdate
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [ForgeModLoader] [Starminer]Target method found : BlockFlowing.blockBlocksFlow
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to BlockFlowing.blockBlocksFlow
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [ForgeModLoader] [Starminer]Target method found : BlockFlowing.liquidCanDisplaceBlock
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to BlockFlowing.liquidCanDisplaceBlock
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [ForgeModLoader] [Starminer]Target method found : BlockFluid.getRenderType
[01:59:59 INFO]: Client> 2014-05-09 01:59:59 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to BlockFluid.getRenderType
[02:00:00 INFO]: Client> 2014-05-09 02:00:00 [Informações] [ForgeModLoader] [Starminer]Target method found : Item.getMovingObjectPositionFromPlayer
[02:00:00 INFO]: Client> 2014-05-09 02:00:00 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to Item.getMovingObjectPositionFromPlayer
[04:31:25 INFO]: Client> 2014-05-09 04:31:25 [Informações] [ForgeModLoader] [Starminer]Target method found : EntityRenderer.orientCamera
[04:31:25 INFO]: Client> 2014-05-09 04:31:25 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityRenderer.orientCamera(A)
[04:31:25 INFO]: Client> 2014-05-09 04:31:25 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityRenderer.orientCamera(B_1)
[04:31:25 INFO]: Client> 2014-05-09 04:31:25 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityRenderer.orientCamera(B_2)
[04:31:25 INFO]: Client> 2014-05-09 04:31:25 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityRenderer.orientCamera(B_3)
[04:31:25 INFO]: Client> 2014-05-09 04:31:25 [Informações] [ForgeModLoader] [Starminer]Target method found : EntityRenderer.updateFogColor
[04:31:25 INFO]: Client> 2014-05-09 04:31:25 [Informações] [ForgeModLoader] [Starminer]Injected additional logic to EntityRenderer.updateFogColorThere are more GC bytecode injections but i was too lazy to copy them over.
Both GC and SM modifies the basefiles indirectly?
GC most certainly does, so I would expect SM would as well.@Pushing outwards... AWESOME.
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It seems that kirara 2.0 is attracting a lot of attention. Which is great! but this has me worried about the hosting capacity that I currently have. I am now evaluating other hosters and trying to decide on dedicated vs vps and such. I will report back once I know more.
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If Minecraft would do Multicore Processing for loaded Chunk "Groups" which are not touching each other, so that every Player/Chunkloader would be a Processor (unless when being close to each other).
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If Minecraft would do Multicore Processing for loaded Chunk "Groups" which are not touching each other, so that every Player/Chunkloader would be a Processor (unless when being close to each other).
Interesting way of adding multithreading, would need a threadpool to manage the actual number of threads but it would need less overall runnables as compared to runnable / tile entity. Btw, how do tile entities interact when they need to react to eachother? is that always "on the next tick" ? Are there many "check my neighbour" type of checks ?