Next update, I swear XD
[IC2 Exp][1.7.10] Nuclear Control 2
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Any insights into my dumb reactor bug I got? :p
At least for now I can rely on RTG's since Plutonium is easy to find until we can figure out what's going on. -
Your bug is confirmed
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Your bug is confirmed
lol
Hopefully it's something simple.
Does it happen to you though?
If not, must be some other mod I have messing it up?? -
It happens in my dev environment. It's a little bit more complicated then what you explained though.
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It happens in my dev environment. It's a little bit more complicated then what you explained though.
Ahh
Hopefully you can fix it. Let me know if you need any more info or something
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So.. yeah... as many people have PMed me, sensors.modstats.org is down. I predicted this what happen for a while, which is why the web upgrade was disabled in earlier versions. I don't know a thing about web development (HTML does not count in this case :P), so hopefully Zuxelus comes to the rescue. Or else I'll probably have to rewrite the web code and learn Ruby On Rails cause' I know nothing about javascript (that's what the web code was written in I think).
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Had you added Modloader support in time, this never would have happened.
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Nope, it's all in the same chunk and yeah, it's Faithful. For some reason the problem went away when I logged in today though. Maybe because of a server restart? Really weird.
today running the latest version i experienced just this, and also correct is a server restart corrects the issue, its as if the server is not aware of the energy sensor cards without the restart, as mentioned if you right click the advanced panel as a client before this restart then it will force the data to be displayed, until the restart any new connection to the server after the panel is placed only shows the counter card stats.
minor issue but none the less as now the server is restarted i can not break it for love or money and that's reassuring
great re work of the mod i must say, many thanks for putting the time and energy to keep this mod alive, i hope the code is not giving you too many headaches!!
Many thanks ben
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Btw, anyone having a problem with the thermal monitor can use the remote thermal monitor, it appears to be more stable.
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Btw, anyone having a problem with the thermal monitor can use the remote thermal monitor, it appears to be more stable.
Does it trigger when the reactor hits 600?
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If it's set at that number, it should?
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BTW, I don't understand, what is ModLoader, why is Chocohead so enthusiastic about it ( If Choco is enthusiastic, it means it's probably a good thing ),
and why everyone say it's borkenNo seriously, don't ban me for this question, I really have no idea what it is XD
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ModLoader, from what i know (and have used in the very past ~3 years) it was a mod like forge, so we could have several mods that did not conflict. Much more archaic, but still something.
Link for reference: http://www.minecraftforum.net/…33-risugamis-mods-updated
Also, bans only happen to completely idiotic questions.
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That question WAS idiotic, but I'm glad you didn't banned me
BTW : Xbony, I know you said NO to big reactor support because they don't even explode, well at first I agreed on that, but now, we are gonna soon get an update which adds CATASTROPHIC ( from what I understood ) explosion, so can you think again about possibly adding support to BigReactors ?
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Your question is just lack of history (not being a modded MC veteran). Nothing wrong there.
It would be like someone that always played with RF mods (likely new to the community) asking what is IndustrialCraft². -
Lol, I though playing with mods since 1.2.5 made me a veteran
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While it does for many people, still does not beat me
I play with mods since the age of IC1, at MC beta 1.5_01 (somewhere around april 2011). IC was my first mod.
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Same for me ( IC2 ) but still beta 1.5_01 WITH MODS, impressive :o
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ModLoader, from what i know (and have used in the very past ~3 years) it was a mod like forge, so we could have several mods that did not conflict. Much more archaic, but still something.
Link for reference: http://www.minecraftforum.net/…33-risugamis-mods-updated
It did more than just having several mods running at once, it provided a way to avoid directly referencing/hacking into Minecraft classes, although it still doesn't stop conflicts if more than 1 mod modifies the same class. It made modding much much easier, and was the basis of any modding environment from early alpha to MC 1.2.5.