[IC2 Exp][1.7.10] Nuclear Control 2

  • It happens in my dev environment. It's a little bit more complicated then what you explained though.

    Help the Official FTB Wiki reach a billion pages! [I had to keep changing it so there ^^]

    Someone should fix the gravel texture in the background. It's been years now, come on people.

  • So.. yeah... as many people have PMed me, sensors.modstats.org is down. I predicted this what happen for a while, which is why the web upgrade was disabled in earlier versions. I don't know a thing about web development (HTML does not count in this case :P), so hopefully Zuxelus comes to the rescue. Or else I'll probably have to rewrite the web code and learn Ruby On Rails cause' I know nothing about javascript (that's what the web code was written in I think).

    Help the Official FTB Wiki reach a billion pages! [I had to keep changing it so there ^^]

    Someone should fix the gravel texture in the background. It's been years now, come on people.

  • Had you added Modloader support in time, this never would have happened.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • Nope, it's all in the same chunk and yeah, it's Faithful. For some reason the problem went away when I logged in today though. Maybe because of a server restart? Really weird.

    today running the latest version i experienced just this, and also correct is a server restart corrects the issue, its as if the server is not aware of the energy sensor cards without the restart, as mentioned if you right click the advanced panel as a client before this restart then it will force the data to be displayed, until the restart any new connection to the server after the panel is placed only shows the counter card stats.

    minor issue but none the less as now the server is restarted i can not break it for love or money and that's reassuring :D

    great re work of the mod i must say, many thanks for putting the time and energy to keep this mod alive, i hope the code is not giving you too many headaches!!

    Many thanks ben

  • Btw, anyone having a problem with the thermal monitor can use the remote thermal monitor, it appears to be more stable.

    Help the Official FTB Wiki reach a billion pages! [I had to keep changing it so there ^^]

    Someone should fix the gravel texture in the background. It's been years now, come on people.

  • BTW, I don't understand, what is ModLoader, why is Chocohead so enthusiastic about it ( If Choco is enthusiastic, it means it's probably a good thing ^^ ),
    and why everyone say it's borken :P

    No seriously, don't ban me for this question, I really have no idea what it is XD

  • ModLoader, from what i know (and have used in the very past ~3 years) it was a mod like forge, so we could have several mods that did not conflict. Much more archaic, but still something.

    Link for reference: http://www.minecraftforum.net/forums/mapping…is-mods-updated

    Also, bans only happen to completely idiotic questions.

  • That question WAS idiotic, but I'm glad you didn't banned me :)

    BTW : Xbony, I know you said NO to big reactor support because they don't even explode, well at first I agreed on that, but now, we are gonna soon get an update which adds CATASTROPHIC ( from what I understood ) explosion, so can you think again about possibly adding support to BigReactors ? ^^

  • Your question is just lack of history (not being a modded MC veteran). Nothing wrong there.
    It would be like someone that always played with RF mods (likely new to the community) asking what is IndustrialCraft².

  • ModLoader, from what i know (and have used in the very past ~3 years) it was a mod like forge, so we could have several mods that did not conflict. Much more archaic, but still something.

    Link for reference: http://www.minecraftforum.net/forums/mapping…is-mods-updated


    It did more than just having several mods running at once, it provided a way to avoid directly referencing/hacking into Minecraft classes, although it still doesn't stop conflicts if more than 1 mod modifies the same class. It made modding much much easier, and was the basis of any modding environment from early alpha to MC 1.2.5.

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.