1 line high, but several thousand wide.
[IC2 Exp][1.7.10] Nuclear Control 2
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Hello! It's possible to turn reactor off (5*5 liquid-driven) by 50% level of hot coolant tank?
Turning off by full charge of energy bank is not always secure solution -
I expect if you use Buildcraft gates you could read how full the internal tank is, but whether it reads the coolant one or the hot coolant one is a different matter though.
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You can just turn the reactor off if its core heat gets too high as a failsafe?
I think theres a card for those.
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Is it possible to host this mod somewhere with direct link? This mod is the only GT dependency I cannot get automatically with gradle.
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Like maven? Probably. But because I'm lazy, it's probably better if you just throw it your libs folder.
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Like dropbox. Maven is too much to ask for)
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I'm not sure if it's the good place to report a bug, I'm new on this forum. On my server, with the latest version of the mod, the remote thermal monitor ceases to take its power it needs from IC2 cables when its chunk unload and is reloaded again when the player come back. I tested in singleplayer when closed the world an re-open it and there's no problem. Restarting the server tempoarly solves the bug until the chunk containing the remote thermal monitor is unloaded and reloaded again. It's not a visual glitch because the remote ceases to emit the redstone signal as well if the reactor is too hot. Also, when breaked, the remote thermal monitor doesn't drop the card and/or the battery inside, if any.
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Newz: all the articles on the wiki are now translatable. If you want people from your country to be able to understand them, feel free to contribute!
Also version 2.2.5a will likely come soon. This will fix some issues, and add AE2 integration. Most of the update was done by DMF, I've been lazy recently.
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Newz: all the articles on the wiki are now translatable. If you want people from your country to be able to understand them, feel free to contribute!
I know a friend who will be glad to hear that.
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I would like to know if it's still possible to rotate text in information panels. Right or left click with a wrench?
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I would like to know if it's still possible to rotate text in information panels. Right or left click with a wrench?
Only one way to find out, eh?
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Only one way to find out, eh?
Well i tried but it doesn't change direction... So that's why I asked. Oh and why does the texture of information panels sometimes get changed with my skin?
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Well i tried but it doesn't change direction... So that's why I asked. Oh and why does the texture of information panels sometimes get changed with my skin?
Uh... that's a "feature" that will probably be removed next version.
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Uh... that's a "feature" that will probably be removed next version.
The texture part or the text rotation?
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Texture-skin thing. Or maybe just the chunk bug, but we'll see what happens.
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I'm surprised no one reported any issues with liquids. Anyway, that will be fixed next update, which was going to be released today, but certain gradle issues occurred.
This will require a higher version of forge.
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I'm surprised no one reported any issues with liquids.
What's wrong with liquids? -
Texture-skin thing. Or maybe just the chunk bug, but we'll see what happens.
And what about text rotation? Does it work for anybody else? I tried everything but it doesn't work for me...
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What's wrong with liquids?Remember when Forge changed it's liquid system and broke GregTech 5? Same here. Although NC2 doesn't add any liquids, it does use the API for the Liquid Sensor Location Card.
And what about text rotation? Does it work for anybody else? I tried everything but it doesn't work for me...
I'll look into it, although if it's broken it's not going to fixed next version.