First, you might want to have different flags for client and server. They will be doing different things, with different needs, especially with the memory.
in KCauldron server It has fewer problems than SSP-server(integrated server), I'm trying to make SSP-server and client normal work. (Only client in Single player game testing and stabilized)
At the client more problems than the server side (KCauldron)
or a copy of the garbage collection log
I recorded a few logs successful or not so successful game starts, download(16 log files): https://yadi.sk/d/-TzDZ_cJmbcRE
each start parameters are written at the beginning of each file.
Lets start here. Try starting the server with this:
I will check it in the SSP