[WIP|1.7.10] FastCraft 1.25 (Note: All Posts of new Members need to be approved first, so if you press the submit button but no new post appears here, it is in the folder of posts to be approved first, and Player will receive them a few hours later)

  • keybounce,

    Quote

    First, you might want to have different flags for client and server. They will be doing different things, with different needs, especially with the memory.


    in KCauldron server It has fewer problems than SSP-server(integrated server), I'm trying to make SSP-server and client normal work. (Only client in Single player game testing and stabilized)
    At the client more problems than the server side (KCauldron)

    Quote

    or a copy of the garbage collection log


    I recorded a few logs successful or not so successful game starts, download(16 log files): https://yadi.sk/d/-TzDZ_cJmbcRE
    each start parameters are written at the beginning of each file.

    Quote

    Lets start here. Try starting the server with this:


    -XX:+UseG1GC -Xmx3400m


    I will check it in the SSP

  • Hi Player,


    thanks for this mod. I will be using it in an public mod pack on the FTB launcher.
    If you would like to contact me or check it out, you will find me on IRC in #FTB on esper.net (Zerant).


    Thanks,
    Zerant

  • keybounce,

    Quote


    I will check it in the SSP


    checked, the server is not down, but perhaps due to the fact that the garbage collector called stop-world pause. Overflows of the old generation have been several times. Log file garbage collector: https://yadi.sk/d/3gTyhoEXmdQEE
    JVM opts bat file:


    FPS game jumps 0-20 (unstable); app all ate, and available memory and CPU usage, brakes and hangs and the OS itself, the response time was long.
    jVisualVM: http://imgur.com/4pxx9JS | http://imgur.com/g6VJM3p (Screenshots are made after stopping the application)

  • This post is to notify Player that I plan to include this mod in my unlisted pack to be released via the FTB launcher.


    The modpack description will include the following to credit you for your work:


    This pack contains <a color="aqua" href="http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820">Fastcraft</a>, by Player, enabled by default. Fastcraft enhances Minecraft with increased performance. Bug reports being made directly to Mod Authors should state Fastcraft is enabled.


    I will also ensure that I will keep the most up-to-date version of the mod in my pack.

  • Some user on the FTB reddit found a crash involving Fastcraft, Biomes o' Plenty, BattleTowers, and my mod Flaxbeard's Steam Power. https://github.com/Esteemed-In…ds-Steam-Power/issues/358 I have no idea how this could be on my end as the mod uses very simple and standard ore generation code. Mind taking a look at the crash report in the issue I previously mentioned? Sorry about the formatting, I beautified it as much as the existing stacktrace beautification software can handle; the OP on the reddit put it all on a single line.

  • Where are the debug logs located?


    I enabled "monitorBiomeDecorators=true" and would like to check if there are any problems while worldgen is active.

  • Hey player long time no text ... so I have to ask and please don't be offended ... um when is the invisible entities bug fix going to be released? Can I please have an ETA? Anywhere within 60 Days would be great. I run a server but it is not 1/2 as stable without your mod. Unfortunately Squids and Certain Pokemon go perm invisible. Thank you very much this is just a question so I can stop checking this forum Daily.

  • Greetings, Player and the Fastcraft community. Quick post about using Fastcraft on an FTB unlisted pack, Extra Chili, for a server for my buddies and me. I'll include the proper notification in the pack description (as detailed in the Redistribution section of the first post on this thread).


    "This pack contains <a color="aqua" href="http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820">Fastcraft</a>, by Player, enabled by default. Fastcraft enhances Minecraft with increased performance. Bug reports being made directly to Mod Authors should state Fastcraft is enabled."


    You guys are da real MVP.

  • This post is to notify Player that I plan to include this
    mod in my private server pack to be released via the FTB launcher.


    The modpack
    description will include the following to credit you for your work:


    This
    pack contains <a color="aqua"
    href="http://forum.industrial-craft.net/index.php?page=Thread&threadID=10820">Fastcraft</a>,
    by Player, enabled by default. Fastcraft enhances Minecraft with increased
    performance. Bug reports being made directly to Mod Authors should state
    Fastcraft is enabled..

    • Official Post

    Hey player long time no text ... so I have to ask and please don't be offended ... um when is the invisible entities bug fix going to be released? Can I please have an ETA? Anywhere within 60 Days would be great. I run a server but it is not 1/2 as stable without your mod. Unfortunately Squids and Certain Pokemon go perm invisible. Thank you very much this is just a question so I can stop checking this forum Daily.


    It's almost done, but I'm still debugging. It could be a few days to weeks.

  • Dear Mod Dev


    I am notifying you that fastcraft is being added to a modpack called Frozensoul that is going to be released on a launcher. If you have any issues of this I will remove it from the pack.


    Best regards


    Regner6

  • Good Day,
    My name is Unbr34k4bl3 and I'm hereby notifying you that your mod "Fastcraft" is being added to my private modpack.
    It's name is going to be Unbr34k4bl3's enhanced Expert Mode.
    It will be submitted on the FTB launcher for people to download and play directly.


    Thanks in advance, and if there's any problem with it please notify me.


    Friendly Regards Unbr34k4bl3
    <3

    :Energy Crystal:___:Energy Crystal: I'm crystalized!