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  1. IC² Forum
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  3. IndustrialCraft²
  4. Industrial Engineering
  5. Agriculture Engineering
IC2 Experimental builds (jenkins):
v2.0/2.1/2.2 / 2.3 / 2.5 / 2.6 / 2.7 / 2.8 (For Minecraft 1.6.4/1.7.2/1.7.10 / 1.8.9 / 1.9.4 / 1.10 / 1.11 / 1.12)
IndustrialCraft² recent version: v1.117!

New Stuff!

  • Chocohead
  • August 25, 2014 at 8:44 PM
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  • Chocohead
    Drowning in mods.
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    • August 25, 2014 at 8:44 PM
    • Official Post
    • #1

    General Changelog of New Stuff (Crop wise)

    751

    • Fixed netherwart and terrawart not having a root length
    • Added new crop (eating plant)

    731

    • Fixed crop drop rounding

    729

    • Fixed potential for server crop crash
    • Changed how crops drop
    • Cleaned up crop code

    688

    • Fix crop crossing not properly taking similarity into account

    687

    • Fix crop crossing selection being off by one

    683

    • Improve backwards compatibility for addons still using crop IDs

    679

    • Changed crops to no longer work off IDs

    647

    • Added weeding trowel recipe

    645

    • Added weeds as an item
    • Added weeding trowel
    • Added infested crops textures

    627

    • Changed crop internal location from src/ic2/core/block/crop/ to src/ic2/core/crop/ http://jenkins.ic2.player.to/job/IC2_experi…changes#detail0

    621

    • Red and Brown mushrooms have been added :) http://jenkins.ic2.player.to/job/IC2_experi…changes#detail0
    • + Potatoes having an extra growth stage
    • Fertiliser can be made in the fermenter after fermenting 1/2 a bucket of biomass, instead of 2 buckets http://jenkins.ic2.player.to/job/IC2_experi…changes#detail2

    620

    • Terrawart now fixes weakness and poison, meaning it now cures 6 things out right: nausea, mining fatigue, hunger, slowness, weakness and poison http://jenkins.ic2.player.to/job/IC2_experi…changes#detail3
    • Terrawart also removed 30 seconds of radiation per wart taken http://jenkins.ic2.player.to/job/IC2_experi…changes#detail7
    • Cropmatron recipe changed to use cells now + crop harvester given recipe http://jenkins.ic2.player.to/job/IC2_experi…changes#detail5

    618

    • Crop harvester added http://jenkins.ic2.player.to/job/IC2_experi…changes#detail1
    • Cropmatron changed to hydrate using water from a tank, hydration cells now only hydrate crops manually

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

    Edited 3 times, last by Chocohead: Added 645-751 changes (July 18, 2015 at 12:07 PM).

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  • xbony2
    Official FTB Wiki editor
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    • August 25, 2014 at 9:53 PM
    • #2

    I was going to add mushrooms to my addon xD

    Maybe I'll just stick with Natura's Mushrooms ;)

    Help the Official FTB Wiki reach a billion pages! [I had to keep changing it so there ^^]

    Someone should fix the gravel texture in the background. It's been years now, come on people.

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  • Blockmaster139
    Cute and fluffy
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    • August 25, 2014 at 11:44 PM
    • #3

    If you added mushrooms, why not new vanilla flowers, Thunderdark? :)

    Now you see me, now you don't...

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  • SpwnX
    Now busy with GTNH
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    • August 26, 2014 at 2:54 AM
    • Official Post
    • #4
    Quote from Chocohead
    • Terrawart also removed 30 seconds of radiation per wart taken http://jenkins.ic2.player.to/job/IC2_experi…changes#detail7

    While this is fine for most cases, if you happen to pickup plutonium you would have to eat 5 of these, and before you do that, you're pretty much dead :D
    Thus the suggestion for radiation resistance, even if its for 10second only, so you can survive by eating nonstop.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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  • Thunderdark
    Guest
    • August 26, 2014 at 8:29 AM
    • #5
    Quote

    If you added mushrooms, why not new vanilla flowers, Thunderdark?

    is written somewhere that I'm done with crops ? ;)

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  • SpwnX
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    • August 26, 2014 at 8:33 AM
    • Official Post
    • #6

    I want to see a cacti one, where it does not like humidity.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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  • Mine_Sasha
    A ninja with a composite unbreakable armor made out of diamond and carbon nanotubes :3
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    • August 26, 2014 at 8:52 AM
    • #7

    I think cacti should actually resist to all type of humidity, but only accept hot temperature ;)
    And also, for the love of Notch, you added Ferru and Aurelia, but when are you going to add Copperfruit and Tinweed :D

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  • SpwnX
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    • August 26, 2014 at 9:20 AM
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    • #8

    The names of those are "Coppon" and "Tine", and they are present in GregTech. Its a matter of just taking them from GT and incorporating.

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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  • xbony2
    Official FTB Wiki editor
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    • August 26, 2014 at 12:00 PM
    • #9
    Quote from SpwnX

    The names of those are "Coppon" and "Tine", and they are present in GregTech. Its a matter of just taking them from GT and incorporating.

    Directly moving them over seems lame, IC2 should implement them in a more special and original way.

    Help the Official FTB Wiki reach a billion pages! [I had to keep changing it so there ^^]

    Someone should fix the gravel texture in the background. It's been years now, come on people.

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  • SpwnX
    Now busy with GTNH
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    • August 26, 2014 at 12:03 PM
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    • #10

    Like requiring tin/copper ore-blocks below like ferru n aurelia?
    Which by the way is fair for me, however, there is a problem as those blocks below the crop makes it not detect the dirt further below, decreasing the nutrient value considerably... Change please?

    rVhj4Q

    We need people to document GregTech, help us by joining the FTB wiki team: http://ftb.gamepedia.com/GregTech_6

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  • Blockmaster139
    Cute and fluffy
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    • August 26, 2014 at 12:13 PM
    • #11

    Uranium shrooms pls

    Now you see me, now you don't...

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  • GregoriusT
    inactive IC² and GT Dev
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    • August 26, 2014 at 12:42 PM
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    • #12

    Oh, when you do Copper and Tin Crops, make it possible to use the Copper and Tin Storage Blocks too, not just the Ores, because in some Cases the Ores are not generated or impossible to acquire.

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  • Mine_Sasha
    A ninja with a composite unbreakable armor made out of diamond and carbon nanotubes :3
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    • August 26, 2014 at 3:05 PM
    • #13

    SpwnX : I know they are present in GT but I wanted them in vanilla IC2 and I wanted another name c:
    xbony2 & SpwnX : I want them to be working like Aurelia and Ferru.
    Blockmaster139 : Well, I want to say yes and no, 1% yes, if the uranium you get is very very very very very low, to prevent Infinite energy gen, and 99% no, because it's way to OP.
    @Greg : I agree with you, it should be able to use storage blocks, but in that case, make aurelia and ferru work the same, so we can also use iron and gold blocks :thumbup:

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  • SpwnX
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    • August 26, 2014 at 10:03 PM
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    • #14

    You can already do that from what I know. (at least when GT is present)

    rVhj4Q

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  • Tomcat
    Ocelot
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    • August 30, 2014 at 5:19 PM
    • #15

    just had a flash of brilliance if i might say so myself,

    if there is not a lead plant yet i suggest one is added, i also suggest the name of "plum bulb"

    iv had my pun here il just leave before i take some lead

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