choco, you say that :
http://bdcraft.net/forum/advgenerators%C2%B2v330
"Still to DoGUIs - I hate doing them, I never do them right "
Ahh yeah, although Sphax ones are quite a lot harder than vanilla ones.
choco, you say that :
http://bdcraft.net/forum/advgenerators%C2%B2v330
"Still to DoGUIs - I hate doing them, I never do them right "
Ahh yeah, although Sphax ones are quite a lot harder than vanilla ones.
Quene, for "yellow" and "black" texture AFSU.
You mean "Queue" right?
Just looked in the config.
1. less iridium plates needed. THANK YOU
2. tried all the configurable skins. LOVE the blue skin. thanks for adding it
What about my skin :c , I know that people prefer the blue one because it looks more like the old AESU, but I tried to make my skin more universal, making it look like an EV transformer like people requested, but also with blue stripes like AESU :c , and xbony2 : THX for the update , and are you ok to add moar stuff ? I have some good ideas ;P ( And evil plans... )
Man, i glad a lot you like it, so happy, and sasha your textures are fantastic, better than mine obviously -i'm a noob with paint.net xD!-.
I think your textures are better if you play with GT, because it reminds the AESU, but I tried to do something universal, an hybrid texture that could make everyone happy, and BTW, Cube, do you want me to correct your textures ? Just fix some pixel derps, color derps and some other lil'things, because I saw them, but there's some little errors , and BTW, did you make the AFB transparent ? If not I will also need to fix that ;P
You mean "Queue" right?
Whoops.... >.> you might know english better then I do...
Also, yeah, I'm not planning on adding anything else to the mod. AFB is properly transparent and stuff, no white background fuss. Just the stretched GUI texture (which is a code issue) Kinda want to move to my other projects, FSP, RubyMod, fixing NC2, and IndustrialEx, and everything else.
fixing NC2
That really should be your key priority.
Yep. Which is why I'm not working on it now
Whoops.... >.> you might know english better then I do...
Also, yeah, I'm not planning on adding anything else to the mod. AFB is properly transparent and stuff, no white background fuss. Just the stretched GUI texture (which is a code issue) Kinda want to move to my other projects, FSP, RubyMod, fixing NC2, and IndustrialEx, and everything else.
-1 for me not recognizing the mispelling off mie naem. It's fine for you to mispelll if i kant find the error
Well, kk then
But thx a lot to have helped my with the code for reviving the AESU, because I almost know nothing in coding in java ( yet )
You are the boss
Java's pretty slick, you should learn it :3 sometimes learning multiable languages at once helps, it give you perspective I guess. I know Ruby pretty well, and HTML cause' that's simple as fuck (remembering all the different tags is the hard part that I can't do ). I can probably crawl through scala if I have a good IDE.
Java's pretty slick, you should learn it :3 sometimes learning multiable languages at once helps, it give you perspective I guess. I know Ruby pretty well, and HTML cause' that's simple as fuck (remembering all the different tags is the hard part that I can't do ). I can probably crawl through scala if I have a good IDE.
*Cough* Intellij IDEA *Cough*
Sahsa, your textures are good aswell, and you made a good hybrid, no question, but i prefer blue.
The idea to make it look a bit like the ev-trans is legit and fully accepted, but i prefer to be reminded to the AFSU from Gregtech.
Btw, why not add a second Storage Unit to this mod, with the same function as the ASFU in gregtech? (multiple Units share the same Energy puffer)
That's what I wanted to request to add when I said why not add other stuff, lol, but at this point, I think Xbony should just fix the mod and go work on NC2
My request was to make an HSU, which would be blue ( Cube's textures ) and the AFSU would be my texture
IntelJ is the root of all evil behind goto statements anyway.
There should be a modloader IDE, it would be perfect for all modding purposes.
I'm having ideas for an eclipse plugin already
You should stop ideaing and start coding then
Aye. It would be cool if you could auto-add a line to en_US by hovering your mouse over somewhere where you made a new item/block, and it could give ore dictionary corrections. Oh wait modloader doesn't have ore dictionary.