- Official Post
choco, you say that :
http://bdcraft.net/forum/advgenerators%C2%B2v330
"Still to DoGUIs - I hate doing them, I never do them right "
Ahh yeah, although Sphax ones are quite a lot harder than vanilla ones.
choco, you say that :
http://bdcraft.net/forum/advgenerators%C2%B2v330
"Still to DoGUIs - I hate doing them, I never do them right "
Ahh yeah, although Sphax ones are quite a lot harder than vanilla ones.
Quene, for "yellow" and "black" texture AFSU.
You mean "Queue" right? ![]()
Just looked in the config.
1. less iridium plates needed. THANK YOU ![]()
2. tried all the configurable skins. LOVE the blue skin. thanks for adding it ![]()
What about my skin :c , I know that people prefer the blue one because it looks more like the old AESU, but I tried to make my skin more universal, making it look like an EV transformer like people requested, but also with blue stripes like AESU :c , and xbony2 : THX for the update
, and are you ok to add moar stuff ?
I have some good ideas ;P ( And evil plans...
)
Man, i glad a lot you like it, so happy, and sasha your textures are fantastic, better than mine obviously -i'm a noob with paint.net xD!-.
I think your textures are better if you play with GT, because it reminds the AESU, but I tried to do something universal, an hybrid texture that could make everyone happy, and BTW, Cube, do you want me to correct your textures
? Just fix some pixel derps, color derps and some other lil'things, because I saw them, but there's some little errors
, and BTW, did you make the AFB transparent ? If not I will also need to fix that ;P
You mean "Queue" right?
Whoops.... >.> you might know english better then I do...
Also, yeah, I'm not planning on adding anything else to the mod. AFB is properly transparent and stuff, no white background fuss. Just the stretched GUI texture (which is a code issue) Kinda want to move to my other projects, FSP, RubyMod, fixing NC2, and IndustrialEx, and everything else.
fixing NC2
That really should be your key priority. ![]()
Yep. Which is why I'm not working on it now ![]()
Whoops.... >.> you might know english better then I do...
Also, yeah, I'm not planning on adding anything else to the mod. AFB is properly transparent and stuff, no white background fuss. Just the stretched GUI texture (which is a code issue) Kinda want to move to my other projects, FSP, RubyMod, fixing NC2, and IndustrialEx, and everything else.
-1 for me not recognizing the mispelling off mie naem. It's fine for you to mispelll if i kant find the error ![]()
Well, kk then ![]()
But thx a lot to have helped my with the code for reviving the AESU, because I almost know nothing in coding in java ( yet )
You are the boss ![]()
Java's pretty slick, you should learn it :3 sometimes learning multiable languages at once helps, it give you perspective I guess. I know Ruby pretty well, and HTML cause' that's simple as fuck (remembering all the different tags is the hard part that I can't do
). I can probably crawl through scala if I have a good IDE.
Java's pretty slick, you should learn it :3 sometimes learning multiable languages at once helps, it give you perspective I guess. I know Ruby pretty well, and HTML cause' that's simple as fuck (remembering all the different tags is the hard part that I can't do
). I can probably crawl through scala if I have a good IDE.
*Cough* Intellij IDEA *Cough*
Sahsa, your textures are good aswell, and you made a good hybrid, no question, but i prefer blue.
The idea to make it look a bit like the ev-trans is legit and fully accepted, but i prefer to be reminded to the AFSU from Gregtech. ![]()
Btw, why not add a second Storage Unit to this mod, with the same function as the ASFU in gregtech? (multiple Units share the same Energy puffer) ![]()
That's what I wanted to request to add when I said why not add other stuff, lol, but at this point, I think Xbony should just fix the mod and go work on NC2 ![]()
My request was to make an HSU, which would be blue ( Cube's textures ) and the AFSU would be my texture ![]()
IntelJ is the root of all evil
behind goto statements anyway.
There should be a modloader IDE, it would be perfect for all modding purposes.
I'm having ideas for an eclipse plugin already ![]()
You should stop ideaing and start coding then ![]()
Aye. It would be cool if you could auto-add a line to en_US by hovering your mouse over somewhere where you made a new item/block, and it could give ore dictionary corrections. Oh wait modloader doesn't have ore dictionary.