Ok nice to hear. Thanks for the Info.
[NewHorizons] Ultra Hard Gregified modpack via Minetweaker and Modtweaker. GT, Thaumcraft, Buildcraft, Witchery, Galacticraft, BloodMagic, Forestry, Better Questing 2,8K Quests
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Version 1.4.1.0 ----- 13.04.2017
New Mods:
Better Builders Wands 0.8.1r92
Build Craft Oil Tweak 1.0.3
Loot Games- 1.0.11a
Too Much Loot 4.0.2.B2Removed Mods:
Autpackager 1.5.9a
Mod Upgrade:
Adventurebackpack 0.9gbeta9
Apple Core 1.3.9
Baubles 1.0.1.11
Buildcraft 7.1.20
Buildcraft Compat 7.1.6
EnderIO 2.3.0.432_beta
Galacticraft 3.0.12.485
Gregtech 5.09.27.39
GT New Horizons Core Mod 1.3.39
Jabba 1.2.5
Pam's HarvestCraft 1.7.10m
Tinkers Construct 1.8.9.4-GTNH
Tinkers Gregworks 1.0.16
Thaumic Base 1.4.10-0
ThaumicTinkerer 2.5.541-GTNH
YAM Core 0.5.73Changed/added Recipes:
Better Building Wand(Nerf the mod 100%)
Blood Magic Core Mod(Adding 3 new recipes for the Blood Soaked Blocks to the Game for Tier 3,4 and 6 Altar, Fix some Text Page in Thaumcraft Book)
Extra Utilities(Added recipes for the Unstable Block)
Galacticraft(Fixed some recipes with false Rubys, remove Oxy Tanks from the Aspect list because of a loading error)
Iron Chests(Fixed Obsidian Chest recipes)
Jabba(remove Ordic remove recipes because ordict support is disabled via cfg file now)
Pams Harvestcraf(Added Market to the Game to have a second way to get Seeds)
Project Red(Fix derp IC Creative recipes)
Many Mods(Put all client side only script recipes to a new recipe file)
Mine and Blade Mod(Fixed many recipes because Tinkers Gregworks materials now locked to ids)
Natura(Bookshelfs can be chisseld)
Railcraft(Fixed Wooden Wye Track recipes)
SG Craft(remove Nei Hide items and Blocks)
Thaumic Tinker(replace Obsidian Charged Totem with a normal Totem Block)
Tinkers Construct (added back Raw Aluminum to make Ticon processes with alu faster)
ZZ Client(Add thsi file and put all Client only script recipes inside it)Code changes:
Blood Magic Core Mod(Adding 3 new Blood Soaked Blocks to the Game for Tier 3,4 and 6 Altar)
Core Mod(Ordicted Ichorium Ingots and Nuggets, make Electrotine and Nikolite compatible)
Gergtech(Add Ichorium Blocks to the game, )
Random Things(Change Potion id back)Config changes:
Adventure Backpack(Config updates and changes, fuel values)
Blood Magic Core Mod(Adding config option for 3 new Blood Soaked Blocks and recipes to the Game for Tier 3,4 and 6 Altar and added Tool Tips)
Buildcraft(Disable BC oil spawn via the cfg)
Core Mod(Added own Oil now (BC Oil generated via the core mod) Underground and Springs. Enabled the Avaritia sword fix because it wasnt enabled,)
Ender IO(fix Sagmil Redstone recipe)
Enhanced Lootbags(Added a Seed Lootbag for Pams seed) You get this Bag with seed for GT Farmer Coins, Added a Fortune bag recipe for the Seed Bag, added tooltips to all Enhanced Lootbags how to get Furtune Bags)
Galacticraft(Power config nerfs)
Gregtech(added Ore Mix 88,89 Bedrockium Awakened Draconium, Copper Antimony in the Deep Dark Dim)
LootGames(added a new config)
Microblocks(add GT Marble)
Open Computers(set Max Shaped from 64=>256)
Open Peripheral Core and Addons(go over the config and tweak it a bit Vexatos Mod Dev help me here)
Serverdat(remove one of Dirthuts Servers because the closed one)
Tinkers Construct (Disable Autosmelt now 100% as random update modifier)
Too Much Loot(Loot Chest Tables got a bit reworked. remove op food and other stuff, add new Lootgames Chests1-4 )
Twilight Forest(You need now a Crystal (Core Mod) not a Diamond anymore to enter)Quests:
Add a few new Crop Quests, adding Multiblock Quests, changed Forestry Quests a bit, adding LV, MV and HV Quests, fixing some derps and bugs
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Version 1.4.1.1 ---- 16.04.2017
Mod Upgrade:
Galacticraft 3.0.12.486
GT New Horizons Core Mod 1.3.40
Loot Games 1.0.13
YAM Core 0.5.76
Code changes:
Core Mod(Segmented transfer of custom tooltips Multiline tooltips)
Lootgames(First Lootgame now ready for action)
Config changes:
Core Mod(Chest 1-4 changes)
Loot Games(config changes)
Quests:
A fewTypo Fixes. -
I just saw this update launch; I actually started playing just the day after 1.4.0.1 launched, so I was excited yet concerned to see this since I've never updated a modpack in the middle of a game. How possible is such a thing? One world generation concern I found was the buildcraft versus new oil font changes. My particular base I just moved within the past couple days to a giant wellspring of oil geysers in the desert as I prepared to pump fuel from it, so I'm sure depending on how a transition is done with this update that may need to change. Is there a need to preserve a few chunks of the current world with my base and then have the rest re-instantiate the rest of the world generation in order to generate the new world changes? I'd love to know so that I might try the new update; I definitely couldn't lose my current progress in the world though.
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I disabled BC Oil spawn and we add Oil with us core mod (same oil from BC) If you found a oil well and update this well not disappears if bc oil is now off. Only new generated chunks are changed but I guess you will not see the changes much. The new thing is we generated oil underground like GC did so you will probably hit a oil bubble in new chunks.
Always make a backup of your world before you update but I don't see a reason for not updating.
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There seems to be a bug with the wooden bricks form. Every time I form bricks around it, the form gets duplicated.
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yes this will be fixt in the next release.
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How do I activate this new loot game?
"This structure seems to be innactive..." -
enable it in the config in the cfg folder loot games.
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Version 1.5.0.0 25.06.2017
New Mods:
Chisel Tones 1.0.3
Datrev Scanner Mod 0.5 customized
GT++ 1.5.0 Beta
Removed Mods:
Binnies Patcher 1.8
Mod Upgrade:
Adventurebackpack 0.9gbeta12
AE Wireless Crafting Table Mod rv3-1.8.7.4-bigbass-1
Biblio Craft 1.11.7
Binnies Mods 2.0.16
Buildcraft 7.1.22
Computronics 1.6.4
Electro Magic Tools 1.2.6.5
Extra Utilities 1.2.13
Galactic Greg 0.9.6
Galacticraft 3.0.12.501
Gregtech 5.09.31.03
GT New Horizons Core Mod 1.4.11
Open Security 1.0.102
Re Auth 3.5.0
Tinkers Gregworks 1.0.17
Thaumic Base 1.4.15-0
Thaumi Exploration 1.1.67
ThaumicTinkerer 2.5.550
Changed/added Recipes:
Advanced Solar Pannels(changed circuit recipes a bit because of the gt circuit update)
AE2(changed circuit recipes a bit because of the gt circuit update)
AFSU(changed circuit recipes a bit because of the gt circuit update)
Avartia(changed circuit recipes a bit because of the gt circuit update)
Better Building Wands(fixed a few machine recipes)
BoP(Fix a bucket glitch)
Blood Arsenal(remove all Blood Infused Tool parts from tico smelter and add it to GT Extruder, Blood Infused recipe moved to Thaumcraft Infusion)
Botany(removed a few items from scripts that not exists in the newest version)
Buildcraft(changed circuit recipes a bit because of the gt circuit update)
Carpenters Blocks(Add more Block recipes)
Chisel(Changed/added Endstones variants to chisel)
CoreMod(added recipes for the crafting Process for the new Molds(Bolt, Round, LongStick, Stick etc, ufired bricks now in code, circuit recipes removed(Piko and Nano Circuits and Parts, recipe change Potassium Hydroxide)
Compact Kinetic Generators(Change Shaft recipes)
EnderIO(add new Enderpearl recipes out of Ender fragments in the Autoclave)
Extra Cells(changed circuit recipes a bit because of the gt circuit update)
Extra Utilities(changed circuit recipes a bit because of the gt circuit update)
Forestry(changed circuit and Board recipes a bit because of the gt circuit update)
Galacticraft(changed circuit recipes a bit because of the gt circuit update, remove Wafers and add to core mod code)
Gendustry(changed circuit recipes a bit because of the gt circuit update)
Genetics(changed circuit recipes a bit because of the gt circuit update)
Gravisuit(changed circuit recipes a bit because of the gt circuit update, put a few recipes to the core mod code)
Gregtech(remove all Mold/Shape recipes from script and add them into Gt Code same for Solar Pannels <500 eu/t, changed Solar recipes in avaritia table and add new circuits)
IC2(changed circuit recipes a bit because of the gt circuit update, remove some ic2 recipes, added new recipes for the 4xroods with long sticks out of 1x fuel rods, Quantum Suit now in GT Code, add new recipe for Lapotron Crystal)
Jabba(add rubber rounds to the Dolly recipe)
Mine and Blade Battlegear(fixed recipes for the new TGregworks version with fix meta ids)
Open Blocks(remove Cursor, changed circuit recipes a bit because of the gt circuit update)
Open Computers(changed circuit recipes a bit because of the gt circuit update)
Open Modular Turrets(changed circuit recipes a bit because of the gt circuit update)
Open Peripheral Addons(changed circuit recipes a bit because of the gt circuit update)
Pams Harvestcraft(remove Market recipe, add a few missing furnace recipe, add machine recipes for a few items like mayo and ketchup etc, add mixer recipes for all smoothies, changed the way you use salt)
Project Red(changed circuit recipes a bit because of the gt circuit update, changed Circuit Plate)
Railcraft(put a lot of recipes to the core mod code)
RemoteIO(changed circuit recipes a bit because of the gt circuit update)
Steve Carts(remove PCBs from recipes)
Storage Drawers(removed Compacting Drawers)
Tainted Magic(change recipes to be compatible with TGregworks)
Thaumcraft(add a recipes for Cinder Pearls)
Thaumic Exploration(fixed some bugs in recipes)
Tinkers Construct(changed the way Glass are made, Ingot exchange for Cobalt and Manyullyn (GT==Tico))
Vanilla MC(way to make Glass was changed, craft Dough with fresh water, Book and Bockshelf have a crafting recipe now)Code changes:
Core Mod(Change the way Lapatron Cystals are made, change Quantum Armor recipes a bit., "Finished" the WorldAccelerator, Add Sand Dust, Prepare a few Item Casings fro the circuit Updater GT 5.09.29.xx,
New Circuits recipe now in the core mod, Added Gallium Arsenic to Core mod. Add EBF and Mixer recipes, Added Ic2 Circuits to Quick and Dirty Portal Generator, Wafer GC and Railcraft circuit recipes, Added steve carts circuits pcb, fixed Board recipe because Circuit hast config 0 instead of 1, Add Circuit and Good circuit to Assembly Line, changed circuits in recipes a few tiers down (circuit Update), change Field Generator Recipes, Modular Armor recipes now in the coremod, Quantum Chest plate and Quantum Armor now in core mod code, Fixed Good Circuit using Plastic Plates, More Gallium Arsenide mixer recipes, fixed Quantum Armor Assline recipes, Add Component Enabler Class - GT_CoreModSupport, Add a circuit Board with petro chemy update material, Added new Pipes to Core mod, Add Wrought Iron to the EBF, Add Autoclave recipes for Ender Fragments to Ender Pearls, fixed recipe overlapping from GC Wafers, Add Vent Casing recipe for the Cleanroom, Added Fluid Extractor recipes for LuV-UV, added moltd shaped form recipes to core mod, Add new autoclave recipes for Ender pearls., Add sodium Persulfate as second recipe to Iron 3 chloride, update Assembler have 6 Inputs, pcbs need to be lv so add a assembler recipes for it too., Fixed a bug where Distilleries didn't have a solid output slot, change to match blood, item pipe boxes, Ender IO alloy dusts balance, All Tool parts like Motors and Conveyors have now a Assembler recipe, recipes recipe adjustments, change Quantum be now Nano Circuits for > UV Level, Concrete recipe changes and add own fluid/bucket, add more Board variants, )
Datrev Scanner Mod(Change Boiler recipes, remove Prsopector tool, change recipes from the Scanners)
Electro magic Tools(change The one Ring, a few fixes) -
More then 10.000 sings not allowed. Here part 2
Gregtech(change Energy Crystal recipe a bit, Added a lot of (petro)chemistry stuff, expanded the API Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation.
Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int.
Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon, Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl, Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate.Made vinegar visible, Fixed a typo, Added a missing glue recipe, Added recipes for Epichlorohydrin, Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base), Added additional recipes for acids and bases, Added information on how Heat Capacity surplus influences recipe time, Tweaked Titanium, implemented Silicone and Gunpowder Carbon Monoxide can now be obtained as an optional byproduct from Titaniumtetrachloride production. Added a missing chemical reactor recipe for Gunpowder, Made the centrifuge recipes for ash more realistic, Expanded Charcoal Byproducts, added recipes that produce them, Eliminated rounding errors that caused fuel to burn too shortly The Large Boiler now saves excess fuel between items, greatly improves performance of items like sticks and planks. The Large boiler now stores excess projected EU that is lost when throttling with an integrated circuit, Fix micro recipies, Fix eu consumption absence by AssemblyLine and some clean up, Implemented Nitric Acid, Rocket Fuel, Added new Boards and new fluids, Chem reactors can now output 2 items, implemented recipes for Nitric Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases, rework circuits Basic and Good, Now more machines need to be in the Clenroom(Cutting Saw, Assembler and Circuit Assembler, Chemical reactor), New recipes, convenience methods, recipe rebalancings Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O)
Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing, advanced circuits and Transistor changings, changed some png from circuits, more high Tier circuit recipe changes, methods for pipe creation, new plastic pipes, implemented PVC Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class, Oil and pollution overhaul, Added recipes for centrifuging Stone Dust
The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20%, Added config for simple chemical recipes and stone dust centifugation, Added molecular formulas for the new materials, added alternative charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well), Small tweak to Rocket Fuel to ensure that production cost > burn value, EBF 20000K disable auto genned recipe support, Add gem upgrading recipes, Added cableGT16 processing, all Cable recipes changes done
processing ingots= nuggets fix remove gt solar recipes and put them into core mod, Wafer and Circuits get different Textures., Enable materials if coremod is loaded, Expand low grav dimensions, move circuit recipe to core mod, added small and large Spring Shaped crafting, Fixed Gears and Rings, Implemented checkMachine for the LCR, added machine casings, Fix that so pollution is not negative., Added new textures for the LCM, using them now, Fusion Casing 2 craftable, To make Foils you need a Hammer and a Saw now, Powder barrel using Plate Wood, Modular Armor recipes changes, rounds and small spring recipe changed a bit., Added crafting recipes for the LCH, Fix oreProcessing, enable old rubber recipe in the Alloy smelter, Added a new recipe map for the LCR, expanded the API to allow for custom NEI stack positioning. Refactored the name of the Large Boiler Fake Fuels so they're in line with other names. Fixed a bug where the LCM was checking for the wrong casing type, fixed localizers, change pipe meta item id, MetalMixture need EV(Titan Level), change Bronze Multi Boiler recipe back remove Heat Vent recipe and put it in the Core Mod, a few pngs i moved to have the right icons, Enable Natura Wood for Pile Igniter, Add Meta ID check to charcoal pile igniter, added new molds for Stick, round, long stick, ring, bolt, screw, Add Blaze Block, Railcraft recipes to GT Code (alpha machines and beta), Rework Heat Exchanger for 10x boost, Enable ALL components if dreamcraft loaded, Make internal RS reciever work as machine controller cover, Update GT_Cover_PlayerDetector.java, Fix comb processing recipes, new fusin reactor texture, Cleanroom outputs in redstone its cleannes/efficiency., Moved the casing IDs for the Large Chemical Reactor: 14, 15 -> 4, 5 Limited the minimal recipe time for the LCM to 2 ticks to avoid bugs, Added new Ore processing plants 1-4, Oil Cracking Update from Johannes Gaessler, Added 6 Input slots to Assembler Change mv chemical reactor using Glass not Plastic, add Oilcracker Gui with two visual input slots, make reinforced blocks prevent monsterspawns, Made the Cleanroom optional. This disables the Low Grav option if the Cleanroom is disabled., Pollutions gives now fog, Vacuum freezer should be hv age able to crafting. Lower the circuits to advanced, Change Solar Boiler recipe, change Alloy dust recipes from Ender IO, fix vent casing recipe, LCR be cheaper now, Add new Circuit Parts for the crystal prozessor, Casings changed, rework and add the Bricked Blast Furnace and replaced it with the BBF, add Bio Gas back)
Config changes:
Ender IO(B:enableWaterFromBottles=false, change Rocket fuel in the Vat to be even with gt recipe)
EnhancedLootbags(Changes loot a bit fixing some typos)
Gendustry(changed Hell Biomes req. to Boneyards and Under garden Biomes because more common)
Gregtech(add realgar small ore to the nether for Silicon wafers(arsenic), changed Oregen on Ceres a bit too much plutonium)
Inpure Core(enable Spawner eggs and potions in Nei)
Jabba(B:reverseBehaviourClickLeft=true now behavior same then drawers)
Microblock(fix "GalaxySpace:ganymedeblocks":0-1)
Too much loot(change loot a bit in the Loot games chests 1-4)
Quests:
Add a new Chapter Space Race Quests for reaching the Moon.
Fixed a lot of Quests
Balancing Coins you can get from Quests
Now all Monster Hunt Quests are repeatable. Normals all 6h(was 24h) Space Monster 12h and Wither 24h.
A Rail Quest.
Pure Tear Quest now repeatable all 7 days -
Wow, that is large amount of work. Going to try it out in a new world.
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Version 1.5.0.1 28.06.2017
Removed Mods:
Datrev Scanner Mod 0.5 customized
Mod Upgrade:
Binnies Mods 2.0.17Gregtech 5.09.31.04
GT New Horizons Core Mod 1.4.12
Thaumi Exploration 1.1.68
Changed/added Recipes:IC2 (Added more recipes for CF Pack filling)
Jabba( Upgrade circuit changes to settings 3)
Tinkers Construct (Change Forge recip using)
Vanilla(Fix for Clay Blocks)
Code changes:
Core Mod(make concrete different way, Ender IO alloy dusts (Reminder) #1553 https://github.com/GTNewHorizons/NewHorizons/issues/1553)Gregtech(Change Plutonium 244=239, fix spelling Dual Fuel Rods, Fixed Dual Fuel Rod names, Tungstencarbide, removed some EBF Ash outputs, change solar Boiler recipe again,
Config changes:
Added GT++ cfg
Quests:
Fixed BBF Quest -
Is it normal that you gain more maximum health in 1.5.0.1?
screenshot - https://s3.postimg.org/hojbvcqrn/max_health.png
so far I found two ways to gain max health:1) 1 heart for destroying cave spider spawner under the tree.
2) 0.5 heart for each time you load you save game -
Yes i have something similar too. Not sure what mod or config cause it.
If you are have Datrev scanner mod in your mod folder just delete it its bugged.
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Version 1.5.0.2 02.07.2017
Mod Upgrade:Binnies Mods 2.0.17a
Gregtech 5.09.31.07
GT New Horizons Core Mod 1.4.14
Changed/added Recipes:
IC2 (Added more recipes for CF Pack filling)
Jabba( Upgrade circuit changes to settings 3)
Tinkers Construct (Change Forge recip using)
Vanilla(Fix for Clay Blocks)
Code changes:
Core Mod(Add Diode recipes using Ticos molten Glass as fluid, Added more compressor recipes to gt code, Make assembly line use cheaper circuit techs., https://github.com/GTNewHorizons/NewHorizons/issues/1579 Wrought Iron and Aluminium Production Issue #1579, add all circuits to the Assembler recipes (Emitter, Sensor, Robot Arm), https://github.com/GTNewHorizons/NewHorizons/issues/1596, Basic Circuit change #1596, Add Carbon to Resistor, Ordict fixes and stuff, https://github.com/GTNewHorizons/NewHorizons/issues/1564, LuV and higher Emitters/Sensors require Neutronium #1564)
Gregtech(Revert "Ammonia recipe is imbalanced #1567", Fix a bug where the bricked blast furnace didnt need casing, Rework naq/mnq depleated fuel rod usage, Trying to fix PE polymerizing recipe #1126, Fixed 2 formulas #1122, Not possible to get advanced circuits if you arent already in hv #1581, https://github.com/GTNewHorizons/NewHorizons/issues/1581, remove Flawless Gems because they used for long Rods recipes, fix cheese as dough #1123, Fix cover and mode spelling, Make assembly line use cheaper circuit techs. #1114, Clean reset of Datastick so remaining old data does not break assemblyline, Item Distributor #1132, Fixed Diluted Sulfuric Acid recipes, PTFE Pipe Casing name, Assembly line upgrade #1130, changes ids because 131 was used by another Block, change Pyroluse Overn using now Cupronickel Coils too, https://github.com/GTNewHorizons/NewHorizons/issues/1564, LuV and higher Emitters/Sensors require Neutronium #1564)
Changed/added Recipes:
AE2(removed unused recipes)
Advanced Solar Pannels(removed unused recipes)
Botany(Stone Plate recipe fix)
Blood Arsenal(Remove unused recipes)
Blood Magic(Stone Plate recipe fix)
Core Mod(Add Tooltips to GT BBF, fix coinage mold recipe)
Draconic Evolution(removed unused recipes)
Gregtech(Nuggets remove recipes, removed unused recipes)
IC2(Iron Furnace need 5 Iron Plates in the assembler fix exploit)
Pams(removed unused recipes)
Project Red(Change recipes to GT Stone Plate)
Steve Carts(removed unused recipes)
Tinkers Construct (aluminium dusts exchange , )
Vamilla(Nuggets remove recipes)
Config changes:
Core Mod(Update Configs)
Gregtech(Update configs)
Quests:Fix allot of quests
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Version 1.5.0.3 10.07.2017
Mod Upgrade:
Adventurebackpack 0.9gbeta15
Binnies Mods 2.0.19
Gregtech 5.09.31.09a
GT Plus Plus 1.5.6
GT New Horizons Core Mod 1.4.16
Open Mods Lib 0.10.465
Open Modular Turrets 2.2.11-238
Thaumic Exploration 1.1.69-0
Thaumic Tinkerer 2.5-552
Code changes:
Core Mod (Can't use clay water bucket to make concrete #1642 https://github.com/GTNewHorizons/NewHorizons/issues/1642, add brocken records and sunnarium dust to gt macerator/pulverizer, Change Glass Dust recipe, )
Gregtech(Add GlassTube to Fluid Solidifier recipe, Quick fix item distributer, changes pngs molds, Fix superchest gui https://github.com/GTNewHorizons/NewHorizons/issues/1621, Carbon ingots #1632 https://github.com/GTNewHorizons/NewHorizons/issues/1632, enderpearl lense in mv #1641 https://github.com/GTNewHorizons/NewHorizons/issues/1641, cherry pick 26e8f2337fef692384a8513d335478a68cf31a5f
Fix another 2 formulas #1148, Light fuel produces to much energy 1634 https://github.com/GTNewHorizons/NewHorizons/issues/1634,https://github.com/GTNewHorizons/NewHorizons/issues/1636 Gallium #1636,
'LV-MV-Miner' , change circuits and Conveyor Belts from Item Distributers, Suggestion, rotor's #1618 https://github.com/GTNewHorizons/NewHorizons/issues/1618, Basic Circuit change, Merge pull request #27 from Antifluxfield/patch-2 Fix PE recipe, Fix the names of Data Access Hatches Cherry pick 36d481a2a00d349b8bbe17954f46035fb0369d9a)
Changed/added Recipes:
Extra Utilties(ExU transfer pipe upgrade is too expensive #1622)
Glacticraft(Tier 1 rocket engine uncraftable in 1.5.0.2 #1623)
Many Mods(Missing macerator recipes in 1.5.0 and above #1599)
ZZClient(Fix vals for zzCoin mold)
Config changes:Core Mod(Diamond Block doest has a burn time #1627, )
Quests:
Add a mold Quest with all the new mold forms #1644, Quest: Wafers (Space Race first Quest) #1625, Tool Forge Quest should be MV #1626, [Quest] Extrude all the things MV #1633, [1.5.0.2] Extremely large number of products required in a quest. #1640 reduce all quests that need not more then 64 items, Forestry Farm till HV #1601, New quests re: bricked blast furnace #1614, Reinforce watering can #1608, fix quests for circuits, Merge pull request #1607 from damug/master Correcting spelling error in quest #53 "Hammer time v2", Suggestion for recipie change (diode / vacuum tube) #1600, Quest(s) AE system, EV #1604, Quests: Bronze Blast Furnace mentions #1603, Quest issue "Tool Forge#741" [1.5.0.2] #1606, -
Version 1.5.0.4 11.07.2017
Mod Upgrade:
Binnies Mods 2.0.19a
Gregtech 5.09.31.10
GT Plus Plus 1.5.6a
Code changes:
Gregtech(Fix Glass Tube recipes)
Changed/added Recipes:Extra Trees (removed machine recipes that not longer exists, [Question] Unnamed Machine #1648)
Config changes:
Gt++(Change Biome ID and disable old circuits )
Iguana Tweaks(remove mob heads to solve other mods mob head drop problems) -
Version 1.5.0.4 isnt recommend to use on Servers because of a Nei crash bug. I will fix it soon and publish version 1.5.0.5.
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Version 1.5.0.5 19.07.2017
Mod Upgrade:
Adventurebackpack 0.9 gbeta 16
Binnies Mods 2.0.20
Gregtech 5.09.31.13
GT Plus Plus 1.5.6b
Code changes:
Core Mod(SteveCarts with Reinforced tools cant be repaired #1672 https://github.com/GTNewHorizons/NewHorizons/issues/1672, Infinity need low gravity, Carbon ingots #1632 https://github.com/GTNewHorizons/NewHorizons/issues/1632, Annealed Copper Rods 1656 https://github.com/GTNewHorizons/NewHorizons/issues/1656, LV Pump can be crafted with paper rings #1670
https://github.com/GTNewHorizons/NewHorizons/issues/1670, Ash rebalance #1159, )
GT(Add Low Gravity option to Centrifuge recipes, Added recipe to get Infinity in the UV Centrifuge, Adjusted cracked fluid distillation speed, LightFuel/Naphtha balance, LV Pump can be crafted with paper rings #1670 https://github.com/GTNewHorizons/NewHorizons/issues/1670, Added the Large Chemical Reactor Controller inventory to the item input, Remove smog "shader")
Changed/added Recipes:
AE2(Removal of grindstone NEI Recipes)
Avaritia(Infinity items #1649, Add recipe for Neutron Collector and Compressor)
Harvestcraft(Loot bag now in the Quest Menu)
Steve Carts(SteveCarts with Reinforced tools cant be repaired #1672)
Tinkers COnstruct(Manyullyn possible to make in smeltery #1665)
Thaumcraft(Thaumcraft Mirrored Glass #1668)
Config changes:
AE2(Removal of grindstone NEI Recipes)
Gt++ and Gt config update,
Lootgames(lootgames unusable item, maybe glitched? #1662)
Quest Changes
Fix Placholder Quest icons (inguna Tinker heads), all vanilla mobs quests due coins=spawner eggs, Bounce Pad Quest #1630, [1.5.0.2] Extremely large number of products required in a quest. Split Bio Diesel Quests from Platic Quests #1640, maple syrup #1652, Novice Thaumaturge Quest uncompletable "Not Just for Decoration" #1664, Railcraft Steam Oven Quest #1663, Excavator quest #744 requires excess items #1654,