[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Is it possible to add more types of coal to the list of fuels usable in coal boilers? I'd like to have the option to use PFAA anthracite coal in them.


    Would there be any adverse effects from adding MT shapeless crafts to go between the different types of coal?

    Adverse effects being you wanting to have multiple types of coal due to balancing and you don't want both to be able to be used in all cases.


  • Would there be any adverse effects from adding MT shapeless crafts to go between the different types of coal?

    Adverse effects being you wanting to have multiple types of coal due to balancing and you don't want both to be able to be used in all cases.

    I can't think of adverse effects, but I'd at least like the conversions to maintain the same furnace burn time - PFAA already allows (one-way) shapeless conversion of bituminous coal to plain coal, I've added one for converting blocks of PFAA peat to Forestry peat, and I was considering adding one for converting PFAA coal coke to Railcraft coal coke. However, anthracite coal has a furnace burn time of 2400 ticks, and the only other fuel with a matching furnace burn time is a blaze rod, which has other uses that would severely unbalance the conversion. I suppose I could add a recipe for converting 2 anthracite coal to 3 plain coal, but I'm hesitant to do that.

  • EDIT: Ok, i have tested every ore, there are quite a few bugged ones:
    1. Ore is in config but not present ingame (Lemurite, Kalendrite, Ignatius)
    2. Ore ignores any harvest level set in config, even defaults=> any version is harvest level 0, even granite versions (Cobalt, Shadowiron, Vyroxeres, Alduorite, Ceruclase, Midasium, Vulcanite, Sanguinite, Eximite, Meutoit)
    3. Small ores work okay (config - 1), main ores are always level 0, even granite versions (Prometheum, Atlarus)
    Using latest 5.09.11 if that matters. Strange thing is that some of GT versions of Metallurgy ores work okay, some not. Added this issue to your github

    Adding some to list of bugged ore harvest levels:
    no config option for harvest level of lignite coal at all,
    cobaltite ore ignores config (0 when set to 10),
    tungstate ore ignores config (0 when set to 9),
    opal ore ignores config (0 when set to 10),
    amethyst ignores config (0 when set to 11), small ore ok
    https://github.com/Blood-Asp/GT5-Unofficial/issues/301

  • Seriously what is with the material cost jump between 5.08 and 5.09? Low end cables cost wool which is semi difficult to automate. Almost everything is more expensive. And my two biggest aggravations are charcoal and solar panels. Charcoal is used in everything from coal production to energy and the new system makes it tedious or with very low energy yields(also charcoal pit igniter does not work with thaumcraft great wood logs at the moment) and if with the new insane recipe for solar panels they are just not worth it (Palladium or Platinum!?) if folks thing they are overpower there is a config to just disable them already. Am I missing something? This new iteration just nerfs too much.

  • Seriously what is with the material cost jump between 5.08 and 5.09? Low end cables cost wool which is semi difficult to automate. Almost everything is more expensive. And my two biggest aggravations are charcoal and solar panels. Charcoal is used in everything from coal production to energy and the new system makes it tedious or with very low energy yields(also charcoal pit igniter does not work with thaumcraft great wood logs at the moment) and if with the new insane recipe for solar panels they are just not worth it (Palladium or Platinum!?) if folks thing they are overpower there is a config to just disable them already. Am I missing something? This new iteration just nerfs too much.

    Just use the pyrolyse oven for charcoal, it just as good as RC coke ovens and produces enough to power a big steel boiler. And solar panels are really op. And if you use the chemical bath on the nickel ores, platinum is easy to get. And if you don´t like the recipes, use minetweaker X( . That is the pourpose of that thing!

  • Low end cables cost wool which is semi difficult to automate.


    Technically, they require black carpet, which can be made from string and squid ink in an assembler, both of which can be obtained from IC2/GT crops (flax and blackthorn, respectively). Alternatively, if you shear the wool from sheep, it can be crafted into carpet entirely by hand (whereas in GT 5.08, even the lowest-tier insulated cables required rubber sheets, which had to be extracted and then shaped in machines)

    Just use the pyrolyse oven for charcoal, it just as good as RC coke ovens and produces enough to power a big steel boiler.


    Pardon me if I disagree. The pyrolyse oven isn't just "as good" as an RC coke oven - at MV, it can produce charcoal up to 112.5 times as fast as an RC coke oven, making it quite a bit better (even before counting the other products available from the pyrolyse oven).

  • hey would it be possible for a addon to gregtech or anything too make gregtech more like a addon: something that adds in the new machines n stuff, but not the completely changed oregen, and maybe without the tools thing? i dont want too have 2 modular tool mods, tinkers construct AND gregtech. i just like ALL of what gregtech has too add, but not much of all of what it has to change

  • hey would it be possible for a addon to gregtech or anything too make gregtech more like a addon: something that adds in the new machines n stuff, but not the completely changed oregen, and maybe without the tools thing? i dont want too have 2 modular tool mods, tinkers construct AND gregtech. i just like ALL of what gregtech has too add, but not much of all of what it has to change

    Modularize GregTech? I doubt that would work, since it has a lot of interdependencies between the oregen, tools, and machines - technically, it's already possible to deactivate the oregen in GT's WorldGeneration.cfg, but some of the machines require materials that very few (if any) other mods provide oregen for, and some machine parts require GregTech tools to craft.


  • Hey, Blood Asp. Remember a sulfide ores processing chain, which i added in GT for Kirara? Can you add it to GT so i could remove it from IHL?

    Yes, i can do that. Btw. i noticed that the rubber tree sap centrifuge recipe you add returns plastic. In GT5.09 that results in an exploit, since that recipe allows to go around the new plastic production.

  • Hello I wanted to play this gregtech with my friend. First we tried LAN and it crashed game or said fatal error.
    Then I tried normal minecraft server and my friend had fatal error ocurred but I can join without problems !

  • Yes, i can do that. Btw. i noticed that the rubber tree sap centrifuge recipe you add returns plastic. In GT5.09 that results in an exploit, since that recipe allows to go around the new plastic production.


    Roger that. Will fix this.
    EDIT: OK, everything is ready from my side. As well fluid "molten.rubberwithsulfur" renamed to "molten.rubber". Vulcanized rubber foil now registered in ore dictionary. Cables with insulation from non-vulcanized rubber now crafted with raw rubber. Extruder and wooden rolling machine now use raw rubber dust instead of IC2 rubber.
    If you find anything else - just tell me.

    Edited once, last by Foghrye4 (November 24, 2015 at 5:52 PM).