[GregTech-5][1.7.10-FORGE-1355+][Unofficial but approved Port][Stable] Even GT5 Experimental is slowly getting stable.

  • Hello people.
    i don't usually use Gregtech, but I was working on a (private) quick modpack port for someone else) and while using the X-ray mod to admire my hopelessly cluttered oregen, I noticed all these blocks that rendered as if they were smooth stone.

    Display Spoiler


    On closer inspection, those turned out to be Gregtech ores, that only started to render their coloured content, like black for coal, yellow for gold, etc. after I actually uncovered them.
    Is this a cheat-prevention option of Gregtech?
    Is there any estimation of how much all these ores hiding their true nature slow down the game?

    All in all, I think it's pretty impressive if this is intentional.

  • Is this a cheat-prevention option of Gregtech?
    Is there any estimation of how much all these ores hiding their true nature slow down the game?


    It's not actually a cheat-prevention system by design, nor does it slow down the game at all. It was actually designed as a bandwidth-saving system, because all GregTech ore blocks are actually non-ticking TileEntities, and so to save on packets, while the server knows what ore blocks are, clients don't find out what a GT ore block is until it becomes visible to the world.

  • It's not actually a cheat-prevention system by design, nor does it slow down the game at all. It was actually designed as a bandwidth-saving system, because all GregTech ore blocks are actually non-ticking TileEntities, and so to save on packets, while the server knows what ore blocks are, clients don't find out what a GT ore block is until it becomes visible to the world.

    Hmm, interesting.
    And why does it need to be a Tile Entity other than the changing rendered texture?

  • Because GT has too many different ores. Without TEs, a block can only contain 16 different types of ores. There are about 400 materials GT generates ores of, and that then for many different types of materials result in ~3000 different oreblocks.

    And since I have once seen someone who tried to combine Metallurgy, Ex Nihilo and AOBD with an otherwise already pretty hefty modpack*, I get why 3000 blocks would be a problem.

    *AOBD gives every block and item a new ID and doesn't even use different MetaData, Which meant that it used up hundreds of block IDs for just the Metallugic Ex Nihilo Gravels, Sands and Dusts, which caused them to go over ID 4095.

    I am going to investigate whether or not this aspect of Gregtech can be exploited to find them 'ores when using Extra Utilities' Unstable blocks.
    EDIT: Apparently not.

  • It has the ability to sort by equal parts inventory using pipes?
    Example: take the tube at one end of a funnel through which the set will be supplied items 20 Location 4 chest (entire length), you need to evenly distribute the items coming through the funnel, and not only in one chest.


    есть возможность сортировки равными частями по инвентарям с помощью труб?
    пример: берем трубу, на одном конце устанавливаем воронку через которую будут подаваться предметы, на 20 блоков расположено 4 сундука (по всей длине), необходимо поровну распределить предметы поступающие через воронку, а не только в первый сундук.

  • It has the ability to sort by equal parts inventory using pipes?
    Example: take the tube at one end of a funnel through which the set will be supplied items 20 Location 4 chest (entire length), you need to evenly distribute the items coming through the funnel, and not only in one chest.


    есть возможность сортировки равными частями по инвентарям с помощью труб?
    пример: берем трубу, на одном конце устанавливаем воронку через которую будут подаваться предметы, на 20 блоков расположено 4 сундука (по всей длине), необходимо поровну распределить предметы поступающие через воронку, а не только в первый сундук.


    Round robin for tubes.

  • It has the ability to sort by equal parts inventory using pipes?
    Example: take the tube at one end of a funnel through which the set will be supplied items 20 Location 4 chest (entire length), you need to evenly distribute the items coming through the funnel, and not only in one chest.


    есть возможность сортировки равными частями по инвентарям с помощью труб?
    пример: берем трубу, на одном конце устанавливаем воронку через которую будут подаваться предметы, на 20 блоков расположено 4 сундука (по всей длине), необходимо поровну распределить предметы поступающие через воронку, а не только в первый сундук.


    Есть аддон для БК: Additional Buildcraft Objects, там есть трубы round robin. 1 вход и несколько выходов в которые поочередно отправляются пачки предметов, если сундуки располагать по одному на каждый выход. В вашем варианте так не выйдет, так как на первом сундуке стоит тройник: 1 вход и два выхода (сундук и дальше по трубе), предметы будут поочередно попадать то в сундук, то проходить дальше. На следующем тройнике будет тоже самое и лут распределится неровно по сундукам. Я лично давно не играю в БК и аддоны, но 2 года назад всё прекрасно работало.