[1.7.10 - addon] Just a bunch of ic2 machines (alpha - 0.3) - Now with a solar panel overhaul

  • Information
    This mod adds a bunch of machines







    Recipes
    Cobble Generator

    PCB Assembler

    Resin Harvester

    Electric Item Buffer

    Solar Panel

    Electric Tank


    Warning
    My mod still sucks especially when it comes to networking stuff and packets or whatever so expect really bad optimization.
    My mod will be open source but i may rewrite soon so i won't add the source just yet. Feel free to use any textures.


    Credits
    IC2 Team
    Greg
    Buildcraft devs for the Fluid Rendering on Gui code
    Some other people i'll add later

  • Looks quite nice made ^^"
    3 EU to generate cobble... (total of 1kEU)
    Maybe you should decrease it to a total of 200 EU (max 300)
    ^^" But defently a option for slow cobble gen that is also ServerFriendly ^^"

  • The amount of eu is kind of high but it is because i want it to not produce a lot of cobble quickly. More like i want it to produce a cobble every x seconds and it just turned out that the amount of eu had to be that. I'll tune it later when i think of a better solution.

  • Yeah that would be about every 5 seconds (with 300 EU requirements) how you made it is totally fine ^^"
    I just wonder why you did use a custom PacketHandler when IC2 Already provides everything you need (Also MC has a default Packet for TileEntities with NBTData)

  • At the time i didnt know about the IC2 api networking and i liked the challange of using a more advanced way to handle packets than the vanilla. In the end it was because reasons :D

  • Hayo :P


    I might document this on the FTB Gamepedia wiki, it shouldn't take too long :P

    Help the Official FTB Wiki reach a billion pages! [I had to keep changing it so there ^^]

    Someone should fix the gravel texture in the background. It's been years now, come on people.

    The post was edited 1 time, last by xbony2 ().

  • Hayo :P


    I might document this on the FTB Gamepedia wiki, it shouldn't take too long :P


    Feel free to do so. More stuff will come soon so might not be a bad idea to wait a bit.

  • New version. Alpha 0.0.8
    New machine - resin harvester - harvests resin in a 11X11 radius with it placed on the center (same as the crop harvester)
    Some code re-written
    Backup your world before updating cause i played with a lot of the code from the old machines so they might not work flawlessly

  • Backup your world before updating cause i played with a lot of the code from the old machines so they might not work flawlessly


    As long you do not messup NBTLoading (requesting differend things with the same name) even a update with changed code should be no problem because the tileEntity resets his class everytime it get reloaded... (ChunkLoad/WorldLoad)
    So if you are adding/removing variables it should be no problem as long NBTLoading is fine.
    (Note: I learned that the hard way)

  • New version. Alpha 0.0.8b
    Fixed a problem with the resin harvester where only the first output slot would be used

  • New version. Alpha 0.1
    Added the Electric Item Buffer - Item buffer that acts as a cable allowing more compact builds

  • My take on a solar panel rework


    Multiblock structure that works by consuming photovoltaic cells (similar to how wind turbines work). Each cell increases the output by a fixed amount of eu. For now each cell produces 1 eu/t meaning the entire panel can produce up to 9 eu/t.

  • Interesting. A bit clunky looking though.

    Help the Official FTB Wiki reach a billion pages! [I had to keep changing it so there ^^]

    Someone should fix the gravel texture in the background. It's been years now, come on people.

  • While I like that Idea I can't see how it can be any better than the standard IC2 solar panel :P


    (Advanced) Photovoltaic Cells shouldnt be consumed in my opinion. Those should also be a bit more powerful than IC2s (1.5 or 2 EU/t per cell)
    At most they might require some maintenance (to brush off dust). It doesn't suffer mechanical damage unlike wind turbines.
    Shapelessly crafting them back into full durability should work as a easy to implement "maintenance".


    You might also change how silicon is produced, with 9-18 sand to silicon block on the blast furnace, instead of maceration.

  • Every recipe is still a placeholder. The ideal way of crafting them would be to have phosphorus plates instead of glass panes but where would you get the phosphorus from? :D. Another thing is to have the solar panel also be able to produce heat since thermophotovoltaic cells are a thing. All in all im still trying to find the right balance.

    HS5bHO5.png

    The post was edited 1 time, last by estebes ().

  • New version. Alpha 0.2
    Added the Revamped Solar Panel - Solar Panel that produces eu based on the number and efficiency of the photovoltaic cells it contains. Each cell produces 1.5 eu/t at full efficiency. Each tick there is a chance that the cell will lose durability and its efficiency will lower. To reset the cell durability simply put it in the ore washing machine to "clean the dust". Each cell has an average lifetime of 6 hours

    HS5bHO5.png

    The post was edited 1 time, last by estebes ().

  • Is that 6 IRL hours or 6 Minecraft hours?

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.


    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(


    I see this too much.