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  4. Industrial Engineering
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IndustrialCraft² recent version: v1.117!

Water District

  • wolf575
  • September 7, 2015 at 5:28 PM
1st Official Post
  • wolf575
    Tree Cutter
    Posts
    5
    • September 7, 2015 at 5:28 PM
    • #1

    I am building a city in experimental and am trying to figure out a way to deliver water without using massive amounts of eu with fluid regulators. If the water is flowing, I want to be able to turn it on and off for maintenance. I have tried simply having it flow through a tunnel, but this makes it difficult to access, and it has to go down a block every 7 blocks, so it is very distance-limited. Any help or suggestions are appreciated.

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  • McAztec
    Reactor Caretaker
    Posts
    59
    Location
    Home is where your reactor is!
    • September 7, 2015 at 7:09 PM
    • #2

    Well with IC2 only it's going to be quite difficult, maybe you should get Buildcraft since it has some pretty good fluid pipes. It won't be hard to set them up and the flow can be turned on or off, they will still have water in them after the water flow is turned off (unless something uses it all up in which case they won't have any more), but that shouldn't be a problem because if you break them while they still have water inside it won't get out, it will just disappear.

    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…el2kd6va5p0abcw - Found somewhere on google, credits to the author - Mark I 420 EU/t
    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…ah50dzgfva0qsqo - Made it myself (but I'm sure it's been done before) - Mark I - 1200 hU/t
    Nuclear power at it's best! :thumbup:

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  • wolf575
    Tree Cutter
    Posts
    5
    • September 7, 2015 at 7:28 PM
    • #3
    Quote from McAztec

    Well with IC2 only it's going to be quite difficult, maybe you should get Buildcraft since it has some pretty good fluid pipes. It won't be hard to set them up and the flow can be turned on or off, they will still have water in them after the water flow is turned off (unless something uses it all up in which case they won't have any more), but that shouldn't be a problem because if you break them while they still have water inside it won't get out, it will just disappear.

    I am trying to avoid installing a lot of mods due to lag/crashing issues I have had in the past, but I will take a look at it.

    • Quote
  • McAztec
    Reactor Caretaker
    Posts
    59
    Location
    Home is where your reactor is!
    • September 7, 2015 at 7:41 PM
    • #4

    I currently use Buildcraft with IC2 and quite a few other mods (84+ in total, including NEI and all the utilities) and it runs alright.

    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…el2kd6va5p0abcw - Found somewhere on google, credits to the author - Mark I 420 EU/t
    http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplan…ah50dzgfva0qsqo - Made it myself (but I'm sure it's been done before) - Mark I - 1200 hU/t
    Nuclear power at it's best! :thumbup:

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  • albijoe
    Technophile
    Reactions Received
    5
    Posts
    175
    Location
    San Antonio, TX
    • September 10, 2016 at 7:34 PM
    • Official Post
    • #5

    OK, necropost... but in 1.10 you could use tanks with either Fluid pullers or Fluid Ejectors. Not SUPER cheap, but not too bad. If you need it shut off, pull the ejector / puller from the start.

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