I'm hoping for bukkit port.
[Addon v1.95]Rocket Science v0.89 - flying autominers, missiles, and nuclear fusion!
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Whelp...I really have no idea what i'm doing wrong :pinch:
I installed everything, and it crashes. So I took out just the rocket science add-on, and it starts up fine, with no crashes. I added it back in, thinking it just needed to install IC2 first. Still crashed. Here's the crash log:
Mods loaded: 3
ModLoader 1.1
mod_MinecraftForge 1.3.3.12
mod_ModLoaderMp 1.1v4Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.--- BEGIN ERROR REPORT d3f4451a --------
Generated 16/04/12 2:47 PMMinecraft: Minecraft 1.1
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_03, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 9400 GT/PCIe/SSE2 version 3.3.0, NVIDIA Corporationjava.lang.NoClassDefFoundError: ic2/platform/ItemCommon
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.getDeclaredFields0(Native Method)
at java.lang.Class.privateGetDeclaredFields(Unknown Source)
at java.lang.Class.getDeclaredFields(Unknown Source)
at ModLoader.setupProperties(ModLoader.java:1728)
at ModLoader.addMod(ModLoader.java:268)
at ModLoader.readFromModFolder(ModLoader.java:1305)
at ModLoader.init(ModLoader.java:820)
at ModLoader.AddAllRenderers(ModLoader.java:189)
at afq.(afq.java:80)
at afq.(afq.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:648)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: ic2.platform.ItemCommon
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 25 more
--- END ERROR REPORT d017b8fc ----------Anyone know what the problem might be? I've seen a lot of other people getting similar crash reports.
Thanks,
Greenman</init> -
when I install the 0.84 jar file into the mods file then play. The mod isn't even there. i can't craft anything and it's not in NEI. The only other mods I have is planes, SDK's, BC and of course IC2 1.7.1. Can someone please help I was planning on getting this for my 1.1 server. One other person said I need to make sure IC2 is loading before rocket science, what does that mean?
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when I install the 0.84 jar file into the mods file then play. The mod isn't even there. i can't craft anything and it's not in NEI. The only other mods I have is planes, SDK's, BC and of course IC2 1.7.1. Can someone please help I was planning on getting this for my 1.1 server. One other person said I need to make sure IC2 is loading before rocket science, what does that mean?
As far as I know modloader loads the mods from the folder in alphabetical order so for mods like rocket science and crossovers you need the make sure they load after the mods they depend on. The easiest way to do that seems to be to rename the mod zip/rar/jar and add a late letter like y or z to the front of the mod name to force it to load later.
I haven't installed this particular mod but hopefully the explanation helps.
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My "Automatic Li-6 & Deuterium Production + Automatic Refill Fusion Reactor (CC controlled)"
Hardware:
Videos (a German LP!)
http://www.youtube.com/watch?v=9P4MZ1J1kuQ
http://www.youtube.com/watch?v=FLUA4zCHeNYThe CC Control Program:
Code- -- Automatic Fusion Reactor V.1.1 (Rocket Science 0.84b) by redled72 4/2012
- fout = ("bottom") -- EU/Detector Output Reactor
- mfsu = ("left") -- Input MFSU Status (over ext. Monoflop)
- li6 = ("top") -- Output LI-6 Control (Redstone Maschine)
- deut = ("right") -- Output Deuterium Control (Redstone Maschine)
- ctime = 530 -- Default Cycle Time (Reactor)
- rs.setOutput(deut, false)
- rs.setOutput(li6, false)
- function _formattime(t) -- Format Time
- if t > 59 then
- minute = math.floor(t / 60)
- sekunde = math.fmod(t, 60)
- else
- minute = 0
- sekunde = t
- end
- if sekunde < 10 then
- sekunde = "0" ..sekunde
- end
- formtime = minute.. ":" ..sekunde
- return formtime
- end
- function _timer(ctime) -- Cycle Timer, Default: 530sek
- zeit = ctime
- for t = 1,zeit,1 do
- prozent = math.floor(((100 / zeit) * t) + 0.5)
- prozent = (100 - prozent)
- ftime = _formattime(t)
- sleep(1)
- shell.run("clear")
- print("Time: " ..ftime.. " = " ..prozent.. "% Fuel")
- if rs.getInput(mfsu) == false then
- print("MFSUs = LOAD | Fusion Reactor = ONLINE")
- else
- print("MFSUs = FULL | Fusion Reactor = ONLINE")
- end
- if t == zeit then
- go = true
- break
- else
- go = false
- end
- end
- return go
- end
- function _fill() -- Reload Fuel (Li-6 + Deuterium) Timing for Redstone-Maschine!!
- print("Lade je 1x LI-6 + 1x Deuterium nach.")
- rs.setOutput(li6, true)
- rs.setOutput(deut, true)
- sleep(1.2)
- rs.setOutput(li6, false)
- rs.setOutput(deut, false)
- sleep(4)
- print("Done.")
- sleep(1)
- end
- function _printstat() -- Print Status
- shell.run("clear")
- if rs.getInput(fout) == false then
- print("MFSUs = FULL | Fusion Reactor = OFFLINE")
- else
- print("Status not available. Wait for next Cycle...")
- print("MFSUs = LOAD | Fusion Reactor = ONLINE")
- end
- end
- function _ascii()
- out = string.char(98,121,32,82,101,100,108,101,100,55,50)
- return out
- end
- s = 0
- sleep(5)
- while s == 0 do -- Loop Status
- if rs.getInput(mfsu) == false and rs.getInput(fout) == false then
- _fill()
- _timer(ctime)
- else
- _printstat()
- end
- sleep(0.5)
- end
- print(newline)
- print("\"CC Automatic Fusion Reactor\" V1.1 " .._ascii().. "")
Download the Lua Code: http://www.mediafire.com/?cly0yl53u73575p (Instruction inside)
:Wrench:
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I want to watch your let's plays for a few of the mods that I don't fully understand...but I don't understand german...
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Can you please update this Mod to 1.2.4?
It's really boring to play without it. -
Package tracker says the new HDD enclosure will arrive tomorrow. Always pay for Saturday delivery.
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Hey guys not sure where this post is supposed to go but here i go. So the other day i installed redpower mod, INC2, buildcraft, computer craft, and rocket science addon. But i had a problem for some reason i cant set the coordinates for the missles
i change the controls install and uninstall the mod its useless if any of you can help it would be great! =-] -
Good news, the hard drive was intact. I'm currently updating Rocket Science to IC2 v1.90 and adding some new art assets (I absolutely hated the original model I created for the defense laser and radar; currently revamping it before upload). I probably won't finish the update tonight, but there's a very good chance of it being uploaded tomorrow.
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And then... BEER EVERYWHERE! :Tin Can:
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Addon IC2 Idea
Advanced Quantum Suit
Helmet has 4 slots- can equip solar panels or fusion generator- insanely expensive- needs 3 fusion coolers
Chest piece has 2 slots- Batpack or lappack or advanced MFSU crafted
like - M=MFSU, A= Reactor shielding L=Lappack D=Advanced Circuit.A D A
A M A
A L A
and jetpack slot or personal teleport.
Portable Teleport
Link by right click on standard teleporter. Uses more energy than
standard teleporter. Can use Lappack energy. -
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Bleh. Some of the changes I made to EnergyNet aren't handling the version change well, and I have work in the morning. I'll do my best to get the finished product uploaded tomorrow evening. Thanks for sticking with me all this time, guys - have a few screenies in the meantime.
(The GPS slot in the targeting computer is disabled... for now...)
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Good news, the hard drive was intact. I'm currently updating Rocket Science to IC2 v1.90 and adding some new art assets (I absolutely hated the original model I created for the defense laser and radar; currently revamping it before upload). I probably won't finish the update tonight, but there's a very good chance of it being uploaded tomorrow.
Yay!!!!!!!
But I'll have to Revert to 1.2.4, I'm on 1.2.5, and IC2 I cannot get to work with 1.2.5. BTW, anyone wondering if/when IC2 will be updated to 1.2.5?
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Yay!!!!!!!
But I'll have to Revert to 1.2.4, I'm on 1.2.5, and IC2 I cannot get to work with 1.2.5. BTW, anyone wondering if/when IC2 will be updated to 1.2.5?
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But I'll have to Revert to 1.2.4, I'm on 1.2.5, and IC2 I cannot get to work with 1.2.5. BTW, anyone wondering if/when IC2 will be updated to 1.2.5?
Hurrah! What does this mean for Rocket Science? Will it be updated straight to 1.2.5?
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Please keep it for 1.2.4!
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Please keep it for 1.2.4!
NOOOOOO!!!! Make it 1.2.5! IC2 has updated to 1.2.5 and while I certainly understand the frustration of keeping up with crap, the higher world heights will make the rockets great!
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NOOOOOO!!!! Make it 1.2.5! IC2 has updated to 1.2.5 and while I certainly understand the frustration of keeping up with crap, the higher world heights will make the rockets great!
psst: even 1.2.3 had the higher world heights.