If you're using IC2 1.95b, you may want to consider updating Rocket Science to current. But you're right, there's no ic2 folder in 0.84b. As for not being able to craft anything, what mods are you using; and can you craft the items if you remove all the other mods except for IC2? If you can, it's because Rocket Science disables itself if it comes across conflicting IDs.
[Addon v1.95]Rocket Science v0.89 - flying autominers, missiles, and nuclear fusion!
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If you're using IC2 1.95b, you may want to consider updating Rocket Science to current. But you're right, there's no ic2 folder in 0.84b. As for not being able to craft anything, what mods are you using; and can you craft the items if you remove all the other mods except for IC2? If you can, it's because Rocket Science disables itself if it comes across conflicting IDs.
Thank you so very much! I did not even think about there being conflicting item IDs. After I fixed the IDs, the mod was running smoothly and I am now enjoying blowing up just about everything. Thank you again!--Truffles
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Hi!
I am getting an error in the console, but not a crash.
Here is the console log:
http://pastebin.com/DSGFscuithanks for the mod, and help.
im hoping i can use it!I got it to work...I had to add a z before the mod name so it loads last. Thanks to those who were about to help me.
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Heya I downloaded this mod and installed it using your directions but all of the GUI/HUDs of the machines (except the fusion reactor and seperator) are messed up.the characters are to the bottom right, an example is that the number of missiles in the Targeting system is in between the X position hundred and tens buttons.how could i possibly fix this? (oh and BTW i have no idea how to use the URL image thing so i just attached the images, sorry)
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Gigantic!!!!!
but I can't find Lithium -
Heya I downloaded this mod and installed it using your directions but all of the GUI/HUDs of the machines (except the fusion reactor and seperator) are messed up.the characters are to the bottom right, an example is that the number of missiles in the Targeting system is in between the X position hundred and tens buttons.how could i possibly fix this? (oh and BTW i have no idea how to use the URL image thing so i just attached the images, sorry)
Try hitting "o" to turn off NEI. If that doesnt work, set your GUI scale to small. maybe?
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Gigantic!!!!!
but I can't find Lithium
wikipedia does have it, and ps if you really want to cheat look at page 23 of this forum. -
would it be feasible to separate rockets and the superconductors/fusion reactors?
this mod is great but I hate changing base classes if i don't have to -
when i try to combine the ic2 files there is no file in the ocket science.jar help plz :{
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So I was working on making a missile silo with RP2 computers. I encountered a small problem. The missile targeting system targets relative to each missile instead of the device itself. Does anyone know how I can work around this?
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Ahhh!
I got this error after playing a while and now each time I log in I get it after 1 sec!
This miner...
I don't want to get the rocket science out of my mods folder and then return it... it will remove all the blocks T_TMods loaded: 42
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_lavaController 1.2.5
mod_MinecraftForge 3.1.3.107
mod_NerfGriefingMobs NerfGriefingMobs 1.2.5
mod_NotEnoughItems 1.2.2.1
mod_ReiMinimap v3.0_06 [1.2.5]
mod_AdditionalBuildcraftObjects 0.9.1-94 (MC 1.2.5, BC 3.1.5)
mod_BuildCraftCore 3.1.5
mod_BuildCraftBuilders 3.1.5
mod_BuildCraftEnergy 3.1.5
mod_BuildCraftFactory 3.1.5
mod_BuildCraftTransport 3.1.5
mod_LogisticsPipes 0.2.5B (built with Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.1.2.90)
mod_AdditionalPipes 3.1.0 (Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.1.3.103)
mod_BuildcraftAPS 0.2.315 (MC1.2.5 F3.1.2+ BC3.1.5)
mod_BuildCraftSilicon 3.1.5
mod_CraftingTableIII (Beta1.8, MC1.2.5)
mod_EE 1.4.5.1
mod_EnderStorage 1.1.1
mod_Forestry 1.4.6.1
mod_BuildCraftZFP (Forestry Package)
mod_IC2 v1.95
mod_AdvancedMachines v1.5 for IC2 1.95
mod_InvTweaks 1.41b (1.2.4)
mod_CompactSolars 2.2
mod_PortalGun 1.2.5v1
mod_RedPowerControl 2.0pr5b2
mod_RedPowerCore 2.0pr5b2
mod_RedPowerLighting 2.0pr5b2
mod_RedPowerLogic 2.0pr5b2
mod_RedPowerMachine 2.0pr5b2
mod_RedPowerWiring 2.0pr5b2
mod_RedPowerWorld 2.0pr5b2
mod_ZZZMissile 0.89
mod_Timber 1.2.4
mod_WirelessRedstoneCore 1.2.0
mod_WirelessRedstoneRedPower 1.2.0
mod_WirelessRedstoneAddons 1.2.0
mod_EMC v1.0 for EE 2 v1+
mod_SeedManager v2.0
mod_ThaumCraft 2.1.5b.........
java.lang.NullPointerException
at rocketScience.TileEntityAutoMiner.addToInventory(TileEntityAutoMiner.java:348)
at rocketScience.TileEntityAutoMiner.mineBlock(TileEntityAutoMiner.java:247)
at ic2.common.TileEntityMiner.mine(TileEntityMiner.java:232)
at rocketScience.TileEntityAutoMiner.mine(TileEntityAutoMiner.java:339)
at rocketScience.TileEntityAutoMiner.n_(TileEntityAutoMiner.java:125)
at xd.n(World.java:2071)
at net.minecraft.client.Minecraft.k(Minecraft.java:1861)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)edit:
Deleted the rocket science jar to retrieve my world, checked what the miner was digging, and as I thought, It was a Vis Crystal by ThaumCraft.
Oh Damnit. Please fix it.edit 2:
I get this ALOT.
Please fix it T_T -
Heya I downloaded this mod and installed it using your directions but all of the GUI/HUDs of the machines (except the fusion reactor and seperator) are messed up.the characters are to the bottom right, an example is that the number of missiles in the Targeting system is in between the X position hundred and tens buttons.how could i possibly fix this? (oh and BTW i have no idea how to use the URL image thing so i just attached the images, sorry)
same here
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Been doin a few more tests with some of th e delightful missiles in this mod and found an interesting thing about the napalm missile.
If you say, build a shelter and land one of these around it. The fire will spawn -within- the structure through it's walls so long as the building is within the area of effect.
That said, it will happen even if the missile lands on the roof.
Now. When it lands on the roof, I did a lil more experimentation with it to see if it was a matter of block depth so I dug a basement to hide in. Sure enough still flames on the ground floor, none in the basement. Made the roof and skylights two thick and the only fires inside are ontop of higher objects closer to the point of impact.
So, this leaves a question if the fires spawning do so despite obsructions to line of sight of the impact site or if this is just a small bug?
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Hi
Could you add a smoke missle which creats smoke when it explodes?
The smoke shouldn't hurt but you shuoldn't be able to see anything if you aren't wearing special glasses.
This would be very nice to get away from somewhere or in if somebody is trying to catch you.And what about a firework????
Which explodes in the sky with coloured particels.JL
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Hi
Could you add a smoke missle which creats smoke when it explodes?
The smoke shouldn't hurt but you shuoldn't be able to see anything if you aren't wearing special glasses.
This would be very nice to get away from somewhere or in if somebody is trying to catch you.And what about a firework????
Which explodes in the sky with coloured particels.JL
This would really be amazing
Add this!!!Please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -
Hi
Could you add a smoke missle which creats smoke when it explodes?
The smoke shouldn't hurt but you shuoldn't be able to see anything if you aren't wearing special glasses.
This would be very nice to get away from somewhere or in if somebody is trying to catch you.And what about a firework????
Which explodes in the sky with coloured particels.JL
Great idea!
And maybe a signal firework too!
You must add this! -
Is there a 1.2.3 Version?
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hi my rocket science v.89 dont work with forestry have anybody a idea?
thanks -
hi my rocket science v.89 dont work with forestry have anybody a idea?
thanksIt's a known ID conflict if it doesn't load any of the rocket science items. You'll have to change the IDs.
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Seems for some reason my Rocket Science version doesn't work.
Some help?
Getting: java.util.zip.ZipException: invalid entry size (expected 1033437192 but got 0 bytes)
Details in Spoiler.
Mods loaded: 26
ModLoader 1.2.5
mod_ReiMinimap v3.0_06 [1.2.4]
mod_4096Fix v4 for 1.2.5
mod_CodeChickenCore 0.5.2
mod_MinecraftForge 3.1.3.107
mod_NotEnoughItems 1.2.2
mod_SinglePlayerCommands 6.0 for SPC 3.2.2
mod_InvTweaks 1.41 (1.2.4)
mod_trade 1.1
mod_BuildCraftBuilders 3.1.5
mod_BuildCraftCore 3.1.5
mod_BuildCraftEnergy 3.1.5
mod_BuildCraftFactory 3.1.5
mod_BuildCraftSilicon 3.1.5
mod_BuildCraftTransport 3.1.5
mod_BuildCraftZFP (Forestry Package)
mod_Forestry 1.4.4.2
mod_LogisticsPipes 0.2.5 (built with Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.1.2.90)
mod_AdditionalPipes 3.1.0 (Minecraft 1.2.5, Buildcraft 3.1.5, Forge 3.1.3.103)
mod_AdditionalBuildcraftObjects 0.9.1-97 (MC 1.2.5, BC 3.1.5)
mod_CraftGuide 1.4.3 for Minecraft 1.2.3
mod_CraftingTableIII (Beta1.6, MC1.2.5)
mod_CustomRecipes 1.2.5_v3-6
mod_customStuff 2.3.5
mod_EE 1.4.5.1
mod_EnderStorage 1.1.1Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 464855f0 --------
Generated 24.05.12 22:34Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 5650 version 3.2.9232, ATI Technologies Inc.java.util.zip.ZipException: invalid entry size (expected 1033437192 but got 0 bytes)
at java.util.zip.ZipInputStream.readEnd(Unknown Source)
at java.util.zip.ZipInputStream.read(Unknown Source)
at java.util.zip.ZipInputStream.closeEntry(Unknown Source)
at java.util.zip.ZipInputStream.getNextEntry(Unknown Source)
at ModLoader.readFromModFolder(ModLoader.java:1270)
at ModLoader.init(ModLoader.java:887)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 345a51ba ----------
Any idea what I might be doing wrong?