Thanks, now does anyone know how to turn the folder back into a .jar file? I tried turning it into a .zip then a .jar, and I also tried compressing the contents and then changing to a
.jar, neither worked.
[Addon v1.95]Rocket Science v0.89 - flying autominers, missiles, and nuclear fusion!
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uhhh... that probably is a stupid question??? help???
sorry?! -
Quote
Thanks, now does anyone know how to turn the folder back into a .jar
file? I tried turning it into a .zip then a .jar, and I also tried
compressing the contents and then changing to a.jar, neither worked.
What do you mean? To install according to the instructions you
QuoteDrag-and-drop the jar in the attached zip into your .minecraft/mods
folder. You'll also notice an ic2 folder in the zip; you need to open
your IC2 jar and replace its EnergyNet class with the new class files.Step by step
1. Put RocketScience.jar into your mods folder
2. Open Industrialcraft-2-1.95.jar
3. Drag and drop the files in /ic2/common into Industrialcraft-2-1.95.jar
4. Run Minecraft -
Im using a mac, so I have to use archive utillity on the jar to let me see the files first, which turns it in to a folder, so I need to know how to take that folder and make modloader, or whatever, treat it like a jar. do I just leave as a folder? do I compress it and then leave it? or do I rename the folder to .jar? or do I rename the zip file to .jar? what do I do?
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Is it compatible with 1.106?
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no
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Okay. I've switched to using a windows OS, and now I'm not having that specific problem anymore.
However, I have this problem instead:1.
I delete the energy files, and replace it with the ones from the zip. (I did change the prefix from EnergyNet$EnergyNet$ to EnergyNet$, in a attempt to get it to work, as the original IC2 files have this prefix)2.
I drag and drop the rocketscience.jar file into the mods folder.==
crash(do I need to post the error report? I was using 7zip for this)
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I have the exact same problem. I even tried 84b version, and it didn't work.
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I have the exact same problem. I even tried 84b version, and it didn't work.
Error log?
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Just use one of the two new versions one is in development i think the other is already updated to 1.3.2
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Just use one of the two new versions one is in development i think the other is already updated to 1.3.2
Nope, the other one is CrazyCrafter maintaining this mod, and it has not yet been update to 1.3.2 as evidenced by the "[1.103]Needs Friendly Helpers" in the title.
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Then what happened to the mod creator?
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Life and work, those terrible, terrible four letter words.
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I figure I owe you folks a slight apology for ending Rocket Science development so abruptly, especially since there's still so much interest in my addon. So... this might be slightly premature, but I'd like to announce that development of Rocket Science: Reloaded has begun.
RS:R is no longer simply an IC2 addon but a full tech mod in its own right - though one with heavy IC2 interoperability if the player desires. Most RS:R features can be powered either by native RS:R resources or via IC2 energy. Conversely, once you start mining the lunar surface for helium-3, that shiny new fusion reactor isn't restricted to powering your space elevator - it can be hooked up to your existing IC2 power grid.
Wait, did I say you'd be building space elevators and mining the moon? Indeed, RS:R will give our old friend Steve the chance to undertake a one-man space program. From your earliest fumbling experiments with rocket fuel (better build a non-flammable lab!) to the successful development of the warp drive, the new research system provides gradual access to features and areas. If you've ever dreamed of building your own private space station, launching imaging satellites to spy on your rival's lair, exploring the surface of the moon in a heavily-armored rover (gotta watch out for those Lunar Creepers and Astronaut Skeletons), or launching a fleet of mining drones to recover resources from asteroids, RS:R has you covered. You might even detect a long-abandoned alien outpost on Mars and launch a mission to salvage its technology...
While the development schedule is still very much up in the air, current plans call for a preview release in January, and plenty of juicy screenshots along the way.
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Wait, did I say you'd be building space elevators and mining the moon? Indeed, RS:R will give our old friend Steve the chance to undertake a one-man space program. From your earliest fumbling experiments with rocket fuel (better build a non-flammable lab!) to the successful development of the warp drive, the new research system provides gradual access to features and areas. If you've ever dreamed of building your own private space station, launching imaging satellites to spy on your rival's lair, exploring the surface of the moon in a heavily-armored rover (gotta watch out for those Lunar Creepers and Astronaut Skeletons), or launching a fleet of mining drones to recover resources from asteroids, RS:R has you covered. You might even detect a long-abandoned alien outpost on Mars and launch a mission to salvage its technology...
Kentington, I...
That sounds awesome. In a completely unrelated side note I think I need a new F5 key.
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Great, you are alive woohoo I go grab some Jack-o-Deniels
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I wonder how it'll look like. Moon suits, usage of water and compressed air cells while you're in space
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Yay! My utter failures can be slowly forgotten now that kennington is back!
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I... I think my post did this...
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please make it smp (bukkit)
i want it to tekkit to nuke my friends