yes but like I said, the fact that the lesu-storages have a tileentity means that they cause some lag
besides, even if your method is non-laggy, it wouldn't work for something like lefty suggested, because it would be made out of dirt or something, so I would have to rely on constant scans which are super laggy
[Addon v1.112]AdvGenerators²v3.3.0-New Toys!!!
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I once said that those LESU-Storageblocks are NOT TileEntities! These are just as stupid as Stonebricks! Only the one Controllerblock is a TileEntity. Just wanted to clarify that.
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Will this mod be soon updated to 106?
Mass Fabbing without the slow grinder is an arseache. -
working on it right now
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You sure know, how to intrigue xD
I wish you had some sort of github acc to keep up with current progress I sooo want to try it x) -
ya sorry, I've still not fully figured out how the new 1.3.2 system works, so it could be an hour more or two days depending on when I figure it out
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I would love to see this mod updated. It looks very nice. I have noticed fallen that you do a lot of addons? I was wondering can you help me create my first addon. I can code already I just would liek help working with api's and stuff such as industrialcraft and buildcraft. Thanks man
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yeah... I'm working on updating this, stuck on a stupid bug
as for coding, I'll pm you -
yeah... I'm working on updating this, stuck on a stupid bug
as for coding, I'll pm youha cant wait for the mod to be updated than thanks aswell
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Wood Gassificator
Description
Burns wood in a contained environmant so the wood produces high quality flammible gas
Mechanics
Just like a furnace that can only burn wood into charcoal,
except it produces wood gas
wood gas can be put into a cell by putting cells in the top slot
wood gas cells can be extracted into biofuel cellsCrafting Recipe
Electric Wood Gassificator
Description
Uses the power of electricity to do the same thing as the wood gasser
Mechanics
Just like an electric furnace that can only burn wood into charcoal,
except it produces wood gas
twice as much wood gas storage as the wood gasser
extra slot for output wood cellsCrafting Recipe
Stone Macerator
Description
A simple fuel powered macerator.
Mechanics
Just like a macerator, except it uses fuel instead of EU.
One piece of coal macerates 2 ore.Crafting Recipe
Back To Main:
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So you reinvented the Cokeoven? Lets see:
Wood to Charcoal => Yes
Byproduct usable as Biofuel => YesBut now to the Crossmodcompatiblity:
Would you register your Gascell at the Oredictionary, and also btw, just implement the GregTech-API-Interface for Capsulecellcontainers with that Cellitem? Maybe i can find a good other use for your Gas. -
sure np, I'll get right to it
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*deleted*
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I like that new way of producing EU, but:
-Tinpincher won't be satisfyed with
-While using this gasificator, I would like act as a tinpincher. I hope you'll implement later a way of working without cells (by placing it next to a gen, or a special gen). -
good idea
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While I mentioned a "new gen" to burn this gas (could be more efficient, and output more EU/t), I thought about the "Oil Generator" mentionned by Alblaka (without name) wich is supposed to be coming in few updates ... But for the time being, you'll have to create one your self if you want some
Edit; In my opinion, the Slag Generator should produce more EU/Fuel (If I'm right, it's just more EU/t for the time being) because Normal Fuel are UP, and burning Coal is useless when you can get the same amount of energy with a solar pannels working 3min 20 sec (And I spoke about the worst generator ever ... )
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I'll probably just wait for the oil gen, until then, sry tinpinchers
as for advgen, it's 25% more eu/tick but it still burns for the same amount of time
that, and it produces scrap at about the same rate as a recycler
what's there not to like? -
I'll probably just wait for the oil gen, until then, sry tinpinchers
You know, that wassn't really planned, you should do it anyway ... More seriously, I guess if it's really coming, we'll have to wait a long time, as for Industrium Conflict
as for advgen, it's 25% more eu/tick but it still burns for the same amount of time
that, and it produces scrap at about the same rate as a recycler
what's there not to like?Okay, I thought the time was reduced
And ... it's already better than normal Generator but, who would burn 1 Coal to get 5000 EU + 5000/(20*12.5)=20 second burning = 2-3 scraps ? It seems good (essentially because it's the first time I calculate numbers of scrap produced ^^) but the Slag generator isn't available at the beginning because of adv. machine + adv. alloy ... in fact, my first generator is Geogen OR Watermill and after I get enough ressources to get a slag generator for example, I'm rushing to get a CASUC ... (or their new form)
You're right, your Slag is good as it is now, because it balance a bit the game ... but normal gen are sooo UP, I'd like it to be even better.
That's my personnal opinion: maybe you could ad a little feature, making it working a bit as the Wood Gasificator: it could produce a very small amount of gas, maybe 20 time less than WG for equivalent Fuel ... but also working with Coal or whatever.
(Then if you add a way not to waste tin, it could be great creating Gas + Charcoal from Wood then Scrap + EU + even more Gas from Charcoal ^^)Notice that when I mention a special generator, that was because I thought (and think) it shouldn't be able to burn in a slag generator: have you ever seen gas burning leaving (big, because smoke contains particles, but so little ...) solid materials ?
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Hey Fallen- Excellent work here, great concept. Unfortunately I've run into a bit of a bug.
AdvGenerators v2.0.0 appears to rely on your BiomeGenerators mod.
java.lang.NoClassDefFoundError: f4113n/BiomeGenerators/BGApi
at f4113n.AdvGenerators.TileEntitySlagGenerator.getBiomeMulti(TileEntitySlagGenerator.java:216)at f4113n.AdvGenerators.TileEntitySlagGenerator.g(TileEntitySlagGenerator.java:140)
at up.h(World.java:1954)
at gr.h(WorldServer.java:452)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:634)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
at axv.p(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at ep.run(SourceFile:539)
Caused by: java.lang.ClassNotFoundException: f4113n.BiomeGenerators.BGApi
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 9 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.<init>(Unknown Source)
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:27)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:162)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:118)
... 11 more
This crash occurs whenever one of your generators is placed in the wold, and makes the world unloadable.
If BiomeGenerators is intentionally a dependency, it should probably be listed in the OP. However, some users might be interested in one addon but not the other.
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MatLaPatate:
we'll see
The_Paragon:
oops sry about that, i'll get that fixed in a sec
edit: ok it's up, sry for the inconvience