[Addon v1.112]AdvGenerators²v3.3.0-New Toys!!!

  • gui thing could be that you have a dated version of advgens or f4113nc0r3, make sure to update those
    as for the texture bug, I don't really know what causes that, sometimes it gets fixed if you restart mc

  • Hey
    mc is crash when slowginder run out of power


    ---- Minecraft Crash Report ----
    // I'm sorry, Dave.


    Time: 2012.10.17. 14:25
    Description: Exception in server tick loop


    java.lang.RuntimeException: java.lang.NullPointerException
    at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:86)
    at f4113n.AdvGenerators.TileEntitySlowGrinder.g(TileEntitySlowGrinder.java:223)
    at up.h(World.java:1954)
    at gr.h(WorldServer.java:452)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:634)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
    at axv.p(IntegratedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
    at ep.run(SourceFile:539)
    Caused by: java.lang.NullPointerException
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:84)
    ... 8 more


    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    - Memory: 260391808 bytes (248 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.1.35.394 Minecraft Forge 4.2.5.303 31 mods loaded, 31 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.106 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Advanced_Alloys [Advanced Alloys] (Advanced Alloys beta v0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    snyke7_AdvancedMachines [Advanced Machinse] (AdvancedMachines v1.6b Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Additional-Buildcraft-Objects [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-0.9.2.29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ChargePads [Charge Pads] (chargepads-universal-1.0.0.19rc2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    EnderStorage [EnderStorage] (EnderStorage 1.2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.1.0.b.89.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    F4113nC0r3 [F4113n C0r3] (F4113nC0r3_Universal-2.3.0 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    AGCore [AdvGenerators] (IC2AdvGenerators?_Universal-2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    IronChest [Iron Chest] (mod_ironchests-client-4.0.3.46.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GraviSuite [Gravitation Suite] (mod_zGraviSuite_1_3 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.1.7.0.29.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    Railcraft [Railcraft] (Railcraft_6.4.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    mod_Timber [Timber!] (Timber! (1.3.2) (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    GregTech_Addon [GregTech-Addon] (gregtechmod (8).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Player Count: 1 / 8; [gu['Kammer'/177, l='New World', x=174,86, y=64,00, z=259,44]]
    - World New World Entities: 0 total; []
    - World New World Players: 0 total; []
    - World New World Chunk Stats: ServerChunkCache: 0 Drop: 0
    - Type: Integrated Server

  • I believe that's an error with IC2's API and not this mod - if you can't load your world back up one solution is to change the block id in this mod's config file, load it back up, then change it back (although this will make you lose the machines but you can NEI them back in) In anycase I don't think it can be fixed until IC2 updates.

  • I believe that's an error with IC2's API and not this mod - if you can't load your world back up one solution is to change the block id in this mod's config file, load it back up, then change it back (although this will make you lose the machines but you can NEI them back in) In anycase I don't think it can be fixed until IC2 updates.

    thx its work now

  • You were right!! I updated my core and now everything works!
    (Now back to stalking the RP2 forums for updates ;) )

    How do I change the "Tree Cutter" to "Nuclear Maniac" under my username? :Uranium Cell: :Uranium Cell: :Uranium Cell: :Uranium Cell: :Uranium Cell: :Uranium Cell: :Uranium Cell: :Uranium Cell: Uranium

  • Turbine solar generators don't generate EU when it's dark. I don't think this is the best behavior, as they still evaporate water. I think EU generation should be only based on the heat level, and still work even when it's dark.

  • cublikefoot : no it doesn't work with the pre release, if you look at the title, it says for 1.106
    @radition975: good, glad to help :D
    zipybug14 : good idea, i'll implement it for next release

  • Turbine solar generators don't generate EU when it's dark. I don't think this is the best behavior, as they still evaporate water. I think EU generation should be only based on the heat level, and still work even when it's dark.

    I agree with this.


    Soon with Molten Salt Reactors, right ? :D
    NERF THA FUSION REACTOR!

  • Your Machines (Woodgasificator) do not behave properly when you apply more than 32EU/t-Packets. I think they should explode instead of blackhole-ing Energy, or?

  • Your Machines (Woodgasificator) do not behave properly when you apply more than 32EU/t-Packets. I think they should explode instead of blackhole-ing Energy, or?



    Mine are just "eating" energy when supplyed with more than 32EU/t-Packet. Even the Internal capaciter is going down again.