1.337 issue, with power converters

  • this is the error that i got after installing the new update, i tried putting the jar in the mods folder and manually putting it in the minecraft jar, what am i doing wrong?



    Mods loaded: 8
    ModLoader Beta 1.8.1
    mod_EE Equivalent Exchange v5 for 1.8.1
    mod_BuildCraftBuilders 2.2.5
    mod_BuildCraftCore 2.2.5
    mod_BuildCraftEnergy 2.2.5
    mod_BuildCraftFactory 2.2.5
    mod_BuildCraftTransport 2.2.5
    mod_PowerConverters 1.8.1R1.2.2a


    Minecraft has crashed!
    ----------------------


    Minecraft has stopped running because it encountered a problem.


    If you wish to report this, please copy this entire text and email it to support@mojang.com.
    Please include a description of what you did when the error occured.




    --- BEGIN ERROR REPORT 3c8fe1eb --------
    Generated 12/6/11 10:53 PM


    Minecraft: Minecraft Beta 1.8.1
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_29, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: ATI Radeon HD 4300/4500 Series version 3.3.10524 Compatibility Profile Context, ATI Technologies Inc.


    java.lang.NoClassDefFoundError: Could not initialize class mod_IC2
    at powercrystals.powerconverters.PowerConverterCore.afterModsLoaded(PowerConverterCore.java:171)
    at mod_PowerConverters.ModsLoaded(mod_PowerConverters.java:37)
    at ModLoader.init(ModLoader.java:828)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at aam.<init>(aam.java:61)
    at aam.<clinit>(aam.java:10)
    at net.minecraft.client.Minecraft.a(SourceFile:259)
    at net.minecraft.client.Minecraft.run(SourceFile:629)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 84febc2 ----------

  • Okay, hold on.


    1) Are you using the hotfixed version of IC^2 (v 1.337b)?
    2) There is a fairly good chance, since the Dev's rewrote the Enet, that the creator of the add-on will have to update his machines to account for the changes.

  • Power converters still works. What is happening is the power converter mod is loading too soon. I have mine installed in my server jar and it works.

    -facepalm- Right, forgot about that. Just rename the addon so that it loads AFTER IC2.

  • add a "j" at the beginning of the filename if you're on windows. If you're not, then too bad.

    I beg to differ, renaming the file to load after IC2 will still work on Linux systems. Not sure about Macs, though. I'm assuming it still will work though.

  • I beg to differ, renaming the file to load after IC2 will still work on Linux systems. Not sure about Macs, though. I'm assuming it still will work though.


    You just got lucky. It completely depends upon the underlying filesystem's native iteration; which is often over a hash of the filenames. The only way to be sure is to either fix modloader to /sort/it's input like a good program is supposed to, OR to cram everything inside the minecraft.jar and ignore the 'but I already loaded that' warnings.

  • so the file rename didnt work, minecraft just closes out


    should power converters be thrown into the jar file is that my understanding?

  • Under Linux and /possibly/ OS-X, you need to add the core mods (IC2, BC*, RP2) to the minecraft.jar file just like you would for manually patching in the other stuff that IC2 needs. You ALSO need the mods in the mods/ folder so that modloader knows what you shoved inside. This, as I stated before, is due to an erroneous assumption in modloader that all operating systems return a list of files in pre-sorted order; when that is not at all the case.

  • Under Linux and /possibly/ OS-X, you need to add the core mods (IC2, BC*, RP2) to the minecraft.jar


    I'm on OS X and didn't do things that way (thank goodness).


    Shove modloader etc in minecraft.jar
    Shove mods in mod folder
    Enjoy.


    :)