IC2 1.42 Patch Notes / Bugfix List!

  • Please, I very need them, where are they? ;(

    Yep, I am from Russia, and yep, my english isn't good enough...
    So if.. if you dare to laugh of me, I.. I will find you and destroy with all our Soviet nuclear bombs, bwahahaha!
    Naah, I'm just kidding ^^ ... not. :|

  • hi did you have time to check if IC2 is ready for blockID extending mods?

    im just curious because i cant test it, both mods need to be updated to the newest forge version xD

    anyway thanks for 1.42 finaly i have a good reason to play some minecraft again i just cant live without ic2 anymore :love:

  • Primarily a port, as Alblaka said, I do remember though that I fixed a negligible NullPointerException that was messing my own world up, related to armor, in my case the batpack I had on was preventing the world from running. Anyway, the next version will have lots of little fixes, such as the windmill typo. Assuming my fixes get included in the GUI id conflict hotfix...

    Lesson 1: Watch over your crops....

    Display Spoiler


    In my world, I downloaded the new IC2 version, got up a whole bunch of crossbreeders going, and thought to myself "This is going to take a while. Wasn't there an abandoned mineshaft not far from my workshop?" So I get my tools together, charge into the mineshaft, suffer many close shaves, stayed a bit longer than is probably healthy, but emerge from the experience all the wiser (literally, I gained several levels), and with oodles of melon and pumpkins seeds to boot.

    And come home to find out that weeds have destroyed my entire farm. :cursing: