Nanotech laboratory: Allows the creation of nanobots and nanocircuits [Idea for IC² Enchant and Brewing]
If no item is placed inside nanotech laboratory, it will display 5 nanobot options to be created.
If a IC² valid item is placed, it will display all circuits available for item.
Injectable Assist Nanobots: gives player a status effect.
Effects (Negative effects) [Nanobot type]:
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Regeneration (Poison) [Medical Nanobots]
Strength (Weakness) [Arms Boost Nanobots]
Speed (Slowness) [Legs Boost Nanobots]
Resistance (Nausea) [Skin hardener Nanobots]
Haste (Fatigue) [Break Speed Nanobots]
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Upon Injection there is a 5% chance of body rejecting nanobots and causing a negative effect.
All effects lasts until death (Negative effects lasts for 5 to 60 minutes before your body destroys rejected nanobots)
Second idea for nanobot duration/modes:
Lasts forever until player health gets lower than 70%
If player health is lower than 70%, there is a 1% chance on nanobots getting destroyed every second
If player health is lower than 50%, there is a 2% chance on nanobots getting destroyed every second
If player health is lower than 30%, there is a 4% chance on nanobots getting destroyed every second
If player health is lower than 15%, emergency mode is activated and nanobots gives quadruple boost for 5 minutes, then gets destroyed after that.
[Medical instant heals you 5 hearts after emergency mode activates]
If player press default key for modes while holding nothing [and wearing FULL quantum suit], activates double boost and improving quantumsuit effects while consuming 0.25% energy from quantumsuit every second.
Nanocircuits: Improves IC² items on many ways:
Tier1/Tier2/Tier3/Tier4/Tier5
Machines:
Output circuit: Increase number of Energy packets outputted by Batbox/MFE/MFSU by 1/2/3/4/5
Energy Flow circuit: Increase number of packets transformers can handle by 1/2/3/4/5
Tools/Armor:
Mining Assist circuit: Places a torch [which if destroyed won't drop anything] once light level is lower than 7. Torch lasts for 10s
Energy Efficiency circuit: Reduces Energy Usage by 10%/20%/30%/40%/50%
Mining Efficiency circuit: Increase block break Speed by 10%/20%/30%/40%/50% {Edit: 3%/6%/9%/12%/15%, looks more balanced}
Mining Refinery circuit: Give player a chance to get double,triple,quadruple drops from non-player placed blocks by 10%,7%,5%/20%,14%,10%/30%,21%,15%/40%,28%,20%/50%,35%,25%
Nano Processing circuit: Give player a 20%/40%/60%/80%/100% chance getting the original block and a 2%/4%/6%/8%/10% of getting damaged by nano processing for every 5 blocks broken
Charging circuit: Increase recharging speed by 10%/20%/30%/40%/50%
Battery circuit: Increases energy storage of item by 10/20%/30%/40%/50%.
Overclock circuit: Break blocks instantly and removes block break delay [Default is 5 ticks], at the cost of 18x/16x/14x/12x/10x more energy
{for more info about block break delay, check click mining fix mod}
Weapons:
Fire saber circuit: Sets enemy on fire for 3/6/9/12/15 seconds
Light power circuit: Increase Nano saber/Mining laser damage by 2/4/6/8/10
Range/Penetration boost circuit: Increase range/Penetration of Mining Laser by 10%/20%/30%/40%/50%
Explosion boost circuit: Increase explosion of Mining Laser explosion mode by 10%/20%/30%/40%/50%