[SUGGESTION] Mad science, big big industry. (Formatted!)

  • Name: Mad Science, Bigger Industry.


    Sorry, but I'm going to deviate from your suggestions template now in order to facilitate readability.


    It's good to see that you haven't given up on ICraft yet Alblaka! However, it's fairly obvious that you're lacking inspiration when it comes to inventing LARGER and more INDUSTRIAL, INDUSTRIAL contraptions. I give your newfound green streak as evidence of you losing sight of the BIGGER and more INDUSTRIAL picture. Real men of industry don't have time or regard for disgusting green stuff that grows out of the ground. Real men conquer nature, and build infernal, manly contraptions that seek only to annihilate it.


    At first glance, it appears that this suggestion has precious little to do with industry; but under continued scrutiny, you'll notice that this suggestion is all about raw science. If you double your efforts, you may notice that some of this raw science then filters down through burning pipes made of solid engineering to become the more refined, applied science. And if you really focus all of your inner chakra on examining this fleeting moment in a vastness of BBB suggestions, you'll see that the refined applied science gives rise to newer, bigger, and far more rewarding industry.


    Even though these suggestions look thoroughly thought out, I don't intend you to take them at face value. Instead, take what you think will be fun for the game and roll with it. But I really do want my suitcases full of money for bribes to shadowy government officials dammit. It's a natural, and VERY important part of industry.


    - - - - -


    Prerequisite technical stuff:
    This suggestion rests on your ability to implement three new "flows" that are fairly similar to electricity, yet different in critical ways: (listed in order of increasing fun)
    Laser - Travels through active gain "cables" much like electricity does, but it has negligible power drain over unit distance. Instead, it picks up a second characteristic, called focus, as it travels down the pipes.
    Hadron - Hadrons (atomic nuclei) travel down accelerator cables and gain units of power as they move. Accelerator cables actively drain small quantities of electricity.
    Boson – Bosons (carriers of force) travel down boson containment tubes between nodes and nothing interesting happens. Oh my yes, nothing of interest happens what so ever. Up to four boson streams interact at a node (at least one for electricity, one for output) and form a product stream that's an additive of their total powers, and multiplied by the power of the supplied to the node electricity, with 2000Eu/t giving a 1x multiplier, 1000Eu/t giving .5x multiplier, 4000 Eu/t giving 2x multiplier, etc... Boson containment tubes actively drain small quantities of electricity, but unlike hadron accelerator cables, they should get slots for RE or some such batteries to make things easier.


    - - - - -


    New extractor reactions:
    - Lava bucket/cell into extractor has high probability of yielding stone or iron dust. Medium probability of giving one of the existing metal dusts, low probability of giving niobium.
    - Soil into extractor has high probability of yielding nothing. Very low probability of giving coal. Near zero probability of giving iridium ore. (non terrestrial!)


    - - - - -


    New crafting table reactions:
    3 Iron + 6 Copper -> Electromagnet
    1 Niobium dust + 3 Tin + 5 Copper -> 3 Superconducting magnets
    1 Niobium dust + 4 Electronic circuits + 1 Diamond -> Laser diode
    6 Gold -> Stack of bank notes
    8 Leather (chest pattern) -> Leather suitcase
    Leather suitcase + 8 Stack of bank notes -> Suitcase full of money
    4 Megasphere + 4 tin + 1 advanced circuit -> MSphere Pack
    4 Grav stones + 1 advanced circuit + 2 advanced alloy + 1 Megasphere -> Grav pack


    - - - - -


    Carbon plate change:
    Give item durability. When item is shot at (by particles!) during the course of the experiments, it degrades and must be replaced. Good for a few uses.
    Matter change:
    Nerf it to have higher failure rate or something. Remove matter generator. It has to be produced in the course of a level 4 experiment.
    Quantum armor change:
    Rename to HazEV suit.
    Chest plate requires two lap packs instead of the lapotron crystal, and gains ability to store 600,000 EU.
    Teleporter change:
    Requires a teleporter core instead of a diamond, produced in a boson experiment.


    - - - - -


    New hand-held only items:
    Niobium dust
    Electromagnet
    Superconducting Magnet


    Laser diode


    Collider Attenuation Report
    Laser Attenuation Report


    Antimatter Cell
    Boson Cell


    Stack of bank notes
    Leather suitcase
    Suitcase full of money


    Teleporter core – used in the construction of a teleporter.
    Megasphere – Stores a retarded amount of electricity. 4 of these can be combined to create an MSphere Pack, which can be worn on the chest for endless amounts of electricity-fueled fun.
    MSphere Pack – Ultimate personal energy storation device.

    Grav stone – 4 of these can be combined to create a grav pack.
    Grav pack – Can be worn on the chest to allow flight. They can't be refueled, but one of these is worth MANY MINUTES of flight instead of the 80/90 seconds a jetpack gives.


    Anomalous samples to be used in the boson collider:
    High-purity yellow crystal – Produces a teleporter core when bosonated, necessary to build a teleporter. Has 25% chance of creating a resonance cascade, spawning a crapload of very angry bad guys in the vicinity. Maybe it can even teleport players in the vicinity to another plane? (the end?)
    E-115 – Produces an energy core, used in the construction of megaspheres. Has 25% chance of detonating violently.
    Pain element – Produces a grav stone. 50% chance of disappearing and doing nothing.


    - - - - -


    New Construction Options:
    Linac gun
    Linac tube
    Linac target


    Low-power laser emitter
    Medium-power laser emitter
    High-power laser emitter
    Optic laser cable
    Crystal laser cable
    Thermal converter
    Ion transfer medium
    Laser attenuator


    Cyclotron gun
    Cyclotron tube
    Cyclotron target


    Hohlraum


    Hadron emitter
    Hadron accelerator tube
    Hadron collision target
    Antimatter collection chamber



    Matter annihilation chamber - Feed it antimatter cells, it outputs a constant stream of electricity. (presumably annihilates air)


    Boson collection chamber


    Teletrader – “Property of the government. Yes, we know you made it, but it's our property now. Do not tamper or deface under penalty of federal law.” Extremely important device for the aspiring particle physicist. Crafts/trades suitcases full of money into anomalous samples to be used in the boson collider. Must be powered by electricity.


    - - - - -


    Experiments:
    Difficulty Level 1:
    Linear Accelerator
    Description
    The goal of this experiment is to produce accelerator attenuation reports which are used in the construction of hadron collider parts.
    Building Components:
    1x Linac Gun
    1x Linac Tube
    1x Linac Target (Reaction happens here)
    Reactions:
    Paper+Carbon Plate+Hadron power+Electricity -> Collider Attenuation Report (really slow due to low hadron power)


    Laser Attenuator
    Description
    The goal of this experiment is to produce laser attenuation reports, which are used in the construction of ICF parts. (To be sold to NIF, of course.) The laser is shot at the carbon plate target (in a very delicate manner useful to your very specific future constructions) and a report paper is printed.
    Building Components:
    1+ Any Laser emitter
    1+ Any Laser cable
    1x Laser Attenuator (Reaction happens here)
    Reactions:
    Paper+Carbon Plate+Laser Power+Laser Focus+Electricity -> Laser Attenuation Report (More power/focus speeds reaction up)


    Cyclotron
    Description
    The goal of this experiment is to produce accelerator attenuation reports which are used in the construction of hadron collider parts.
    Building Components:
    1x Cyclotron Gun (needs electricity)
    10x Cyclotron Tube
    1x Cyclotron Target (Reaction happens here)
    Reactions:
    Paper+Hadron power+Electricity -> Collider Attenuation Report (really fast due to abundance of hadron power)


    - - - - -


    (continued in second post, darn wall of text limit limiting my wall of text)

  • Difficulty Level 2:
    Inertial Confinement Fusion Reactor
    Description
    Generate massive quantities of clean power using nothing but electrolyzed water cells and massive quantities of laser light with extreme focus. The massive quantities of power generated are partially offset by the massive power demand of the lasers. The obvious difficulty of building this machine is that laser power can't be stored and must be generated on the spot.
    Building Components:
    4x High-power laser emitters
    1+ Any laser cable (need many to focus light)
    1x Hohlraum (target, to be struck by 4 high power, highly focused beams. Outputs electricity out of dotted face. Electrolyzed water cells must be replaced, but a stack can be fed in.)
    Reactions:
    Laser+electrolyzed water cell -> Electricity (requires A LOT of laser power to initiate, and laser power can't be stored)



    Small hadron collider
    Description
    The goal of this experiment is to establish the simultaneous production of collider attenuation reports, to facilitate the expansion of the collider, or to produce antimatter. (think 10*2 accelerator tubes)
    Building Components:
    1+ Hadron Emitter
    1+ Hadron Accelerator Tube
    1 Hadron Collision Target
    OR
    1 Antimatter Collection Chamber
    Reactions:
    Paper+Hadron power+Electricity -> 6x Collider Attenuation Report
    Hadron power+Electricity+Empty Cell -> Antimatter Cell


    - - - - -

    Difficulty Level 3:

    Large hadron collider
    Description
    The goal of this experiment is to establish the production of boson cells to be used in the Boson collider. Particles collide in the boson collection chamber, after gaining sufficient energy In accelerator tubes. (think 100*2 accelerator tubes)
    Building Components:
    1+ Hadron emitter
    1+ Hadron accelerator tube
    1 Boson collection chamber
    Reactions:
    Hadron power+Empty cell -> Boson cell



    - - - - -


    Difficulty Level 4:
    Boson collider
    Description
    The goal of this experiment is to supply boson bombardment of varying levels of power to certain samples.
    Building Components:
    1+ Boson emitter
    1+ Boson transport cable
    1+ Boson interaction node
    OPTIONAL: Boson switch node
    1x Boson test chamber
    Reactions:
    Boson power+Electricity+High-purity yellow crystal -> Teleporter core
    Boson power+Electricity+E-115 -> Megasphere
    Boson power+Electricity+Pain element -> Grav stone


    Unnecessary Bonus Awesomeness:
    New dimension. Possibly replaces the end. Made of discrete floating islands. Called “border world.” Gravity toned down, if you can. Trampolines spawn naturally in small clusters on the surface in this dimensions. Maybe calls for new creatures to occupy it. Unlocks “resonance cascade” achievement, if you will. Same teleportation effects as the nether (every step taken there is many steps in the default world) Border world-default world teleporters should get their own model.


    P.S: The in-text resize feature on images is broken.

    • Official Post

    That's much to read (took me half an hour of my life).


    As an inspiration is that awesome, but i don't think ALL of this gets added to vanilla IC².


    A suitcase full of money, let me think of Fry. :huh:


    SHUT UP


    AND TAKE MY SUITCASE!!!


    If i steal some of your awesome inspirations for other games and mods then it's your fault. :P

  • wel, its certainly a lot of reading material. maybe al should look at this himself? not sure if i can add something usefull here...

    right, time to get serious...
    i wil be offline for weeks and possibly months at an time. if you have anything to add to an post i made, and would like me to know. you are welcome to pm me, and i wil reply as soon as i am able to do so.

  • I'd like to imagine that Alblaka is capable of coming up with his own ideas. This is just a big inspirational post.


    When I first played IC, a full year ago, I thought that the electricity flow made this game twice as fun as vanilla minecraft. So, in accordance with that logic, adding three other flows to electricity will make this game sixteen times as fun as vanilla minecraft. As long as there is sufficient capital to make the other flows as fun as electricity that is. This suggestion, at it's heart, suggests the addition of three of those flows, and the inclusion of the capital that will make them fun.


    Another important reason for this suggestion is the added ability of players to construct megaprojects that will reward the players in some way. (megacell pack, grav pack, black mesa complete with laser pipes, etc...)


    I posted all of this on the suggestion forum for a reason. Feel free to use it as inspiration for whatever.

  • All I want for Christmas is a crowbar to hack at the antimatter collection relay in a suicidal attempt to destroy enemy invaders.

    1. OMG CREEPER RUN AWAY!
    2. Go away, you creeper wierdo!
    3. What ever, I'll just go around.
    4. Hup, over their heads I go!
    5. Okay Mister living grenade, I'm going to knock you into those skeletons, and I'll follow through with a nano saber. Understood? FOR THE ALMIGHTLY DRAGON LORD!

  • for the love of god, that was alot to read, and i honostly didn't finish it, luckily i'm at work and basically got paid about $20 to read this post, lol.


    on another note, i like some of these ideas but don't care to alot of the changes to current items, like the carbon plates, Quantum Armor changes, ect. unless you make the quantum chest store 1million, and having an enitre quantum suit provide 100% protection instead. it would be nice if IC2 had a Power Converter built into it for Buildcraft that way i could use the BuildCraft Builder to re-construction my factories and make my industry larger ;) specially if the Power Converter Mod owner can't keep it up to date :( i'd rather not go learn java just to make it myself.

    "the more people i kill, the better the chances are that i got the right one" ~Goblin Assassin: MtG