how about recycling gold stuff gives a better chance to yield scrap.
This brought me again to this Idea. Why not recycling stuff that is more Valuable to more then one Scrap.
Now, examples:
Wood, Stone and other regenerative stuff = 1/8 like normal
(this stuff is not valuable and so it will never get counted in the following formula)
Flint, Gravel, Dirt, Marble, Basalt = 2/8
Coal = 3/8
Tin, Copper, Nikolite, Apatite = 4/8
Iron, Bronze, Redstone = 6/8
Glowstonedust, Depleted Uraniumcell = 8/8
Gold, Silver, Lapis, Redpowergems = 16/8
Diamond, Tungstendust (if it becomes maceratable) = 32/8
Uranium, Tungstenore = 64/8
I really need Tabulator in the Forum!!!
Tools/Armors and other stuff =
Sum all the valuable Craftingingredients possibilities, from the cheapest recipe
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(How much is it damaged, in case of nonelectric Stuff) * (Amount of Stuff you get from that Recipe)
This way we can recycle the recycled golden Helmets (80/8 if undamaged) without problems.
For explanation 80/8 would mean that it tries 80 times to produce Scrap from this Material at a possibility of 1/8 like normal. So you would get 10 Scrap on average for a golden Helmet, so you can try again (Scrapbox costs only 9 Scrap yay).
Yes, there is some Redpowerstuff and also Apatite from Forestry but these are all at the Oredictionary. Everyone complaining about "it's not IC²" gets shot, simple as that. If someone has already posted this, sorry but i didn't found that thread.