[Addon v1.118+] [SSP/SMP] Nuclear Control v.1.6.2b/e

  • MCPC+ has problems with IC2 API and Multiverse. I don't want to move away from IC2 network API for a while.
    So I don't accept any bugs related to sync issues with MCPC+ and multiverse.

    So sad. Thanks for answer.

  • 1. Here, "Old versions" spoiler
    2. Yes, you maay redistribute it

    Ah, thank you. I feel dumb for missing the second post. ._.


    Also: I know it's open source but I still wanted to ask permission. :)
    Thanks!

  • MCPC+ has problems with IC2 API and Multiverse. I don't want to move away from IC2 network API for a while.
    So I don't accept any bugs related to sync issues with MCPC+ and multiverse.

    So. This bug can be easy fixed with using new build of MCPC+ (Build: 199) :Wrench:

  • Is there any way to modify the Average Counter or Energy Counter to have the throughput capabilities of a cable and simply act as a passive monitor for avg/total throughput when placed inline?


    For example -- If I am running 1,000-2500 EU/t in 512packets (2-5 HV arrays) through a line, I would like to see the average or count over the different time ranges for the TOTAL throughput, instead of having the machine chop the stream size down to one strand of 512 (or however many transformer upgrades I've placed in it).

    Code
    1. e.g. "Average" 1,500 EU/t over 10 sec


    Code
    1. e.g. "Counter" 300,000 EU transferred over 10 sec




    Right now the Average/Counter machines seem to bottleneck the whole line so that if I pump 15,000 EU/t in HV packets through an HV-compatible counter/averager it will chop the entire stream down and limit the throughput to ONE packet of HV-size instead of passively monitoring the total throughput of the line.


    I realize I could probably up-covert to EV prior to the counter, place the counter, then downconvert back to HV afterwards (and do this for each multiple of EV power the stream reaches) but that becomes a mess when you are adding and removing power sources upstream; and just in general.


    Or is there an entirely different way to go about doing this?


    Thanks!

    The post was edited 1 time, last by Ingrimmm: spelling and clarification ().

  • I'm sorry if this has been asked before, but a cursory search did not yield results and the thread is getting excessive to comb it for a mention manually.


    Would it be possible to have some way of making Info Panels default to being on, without requiring a redstone signal? Perhaps a config option, or an alternate crafting recipe (like RP2 inverted lamps).


    Additionally, some way of cloning cards (especially text cards) would be extremely useful.

  • I'm sorry if this has been asked before, but a cursory search did not yield results and the thread is getting excessive to comb it for a mention manually.


    Would it be possible to have some way of making Info Panels default to being on, without requiring a redstone signal? Perhaps a config option, or an alternate crafting recipe (like RP2 inverted lamps).


    Additionally, some way of cloning cards (especially text cards) would be extremely useful.


    1. I have plans to add advanced version of panels. I will add an internal on/off switch as one of advanced features.
    2. Thank you for idea. Added to task list, but priority is lower then priority of advanced panels :)

  • MC 1.4.7
    IC2NuclearControl-1.4.6
    forestry-A-2.0.0.10


    Error:
    Slot 4056 is already occupied by shedar.mods.ic2.nuclearcontrol.BlockNuclearControlMain@54d1f0e7 when adding forestry.core.gadgets.BlockStainedGlass@231ef932

  • Hello, do You can change BlockNuclearControlMain id in mod, for fix ID conflict with forestry?
    I know how change config mods, but it not solution problem.

  • This being open source, I'm guessing I know the answer to this already, bit I just wanted to make sure.


    Do I have permission to use this in a private modpack distributed through the FTB Launcher's "private modpack" feature?

    Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?