So, I set up my new server with the Anvil map format and IC2 1.95 (plus the full set of other mods). The new height limit is 256.
Great, I thought. Double the power output!. So I built a tower to 256, plopped down 24 wind generators in 3 small groups of 8 each, and checked the output.
The IC2 team did NOT nerf the wind generator for this release (which I was expecting). Double the world height, double the output. I was getting 4-7 EU/tick per generator, easily. That's 24/7 power, so it roflstomps solar panels (since solars make 0.5 EU/tick if you factor in night) by a factor of 10 to 14 times.
EXCEPT...I find some iron ingots on the ground. Hmm. After a few hours of operation, 4 of my 24 generators had broken their blades! In about 24 hours of total run time, now, I've had to change the blades at least 15 times!
Apparently, at this height limit, the chance of losing a blade is far too high. Technically I make far fewer EUs than the UU-matter cost of all the iron in the replacement blades, so basically my wind farm converts iron ingots to EUs.
So I need some help with the math. From the decompiled code, we need to figure out what the probability of a blade breakage per real life hour is relative to the height over the world. Then, I'll stick my generators somewhere where they make at least 3 times as many EUs as the UU-matter cost of new blades, without scrap, before losing their blades.