Machines messed up textures

  • I run an IC2 server off my own connection, and a problem i have recently run into is that the textures of blocks such as a generator and electric furnace all look the same(machine blocks). I have already looked in the config file and all the block ids are correct(from what i have seen). So what is a way i can fix this problem, thanks in advance for all the help! http://i48.tinypic.com/2zzls2g.jpg This is what they look like (From right to left its an electric furnace then a macerator and a generator)

  • If you create a SSP world do they come out right?


    If you create a new world on the server do they come out right?

    yes in a SSP world they do come out right would i just need to re-install the mod? Because i know its not a bukkit problem because i am not running a bukkit server it is simply the minecraft_server.jar and the only plugin i have is MC forge

  • If it looks right in SSP but wrong on the server, you may want to double check the config files.


    Perhaps post them here, and let us double check them for you.


  • There should be one for the server as well. You need to make sure the ID's from the servers config file match those in the client config file.


    Also, you should enclose that big block of text in

    just to make it easier on people viewing the thread.

  • There should be one for the server as well. You need to make sure the ID's from the servers config file match those in the client config file.


    Also, you should enclose that big block of text in

    just to make it easier on people viewing the thread.

    That is the only one i can seem to find that is in the config file the other two files are for mc forge where would it be at for a person that self hosts.

  • okay i tried coppying over all the files from my client config to the server config and nothing changed and i found a new problem too, power can not be transferred using cables(ex. using a generator and cables to power a mecerator) it doesnt use and power and it acts as though the cable is not there

  • Did you start a new world? Or are you trying to use the stuff you created before getting the config files to match.


    If you are using old stuff, ya it's not going to work. You said you used the values from the client, and copied it to the server. So now not only does it look wrong it actually is wrong.


    I don't have access to a server config file off hand, but if I remember right there are some differences, as in, there are more fields in the server config file, so if you just copied the entire client file and replaced the server file that might be part of the new problem. You should just make the values match. You can delete the server config file and it should make a new one for you when you run the server again. Then make sure the values inside the client config file match the ones in the server file.

  • I have same problem. Every machine is facing front side down and EU's are not transfering trough cables nor vicinity (generator right next up to macerator). Charged battery in machines working. I have a new world with tin and copper generation disabled, i generated new server and client config files and only edited them for turning off generation of ores (differences between this two files are: Client cfg has a two adding options for sound and server cfg has a option for logging uses of wrench (which i disabled it). My server is clean minecraft_server.jar with Forge Mod Loader 2.1.28.95, IC2 1.95b, BC 2.2.14, RedPower2 2pr5b2, EnderStorage 1.1.1, Wireless Redstone ChickenBones Edition 1.2.1, NEI 1.2.2.1, Iron Chests 3.3.1.21, Forestry 1.4.6.2, CodeChickenCore 0.5.2, Additional BC Objects, Additional Pippes.

  • Switch to old Forge version 3.1.2.94 and everything will be fine In latest version there is some sort of bug. Many thanks goes to Gokuofuin ;)

  • Bumping this up too to show that there's some long ass history here...This problem has been going on a while...


    Think you guys could actually fix it? This is due to the world loading in your code. Please check it. It should be listening for world loads not forcing it. AdvancedMachines4 orients fine, why can't yours? I just love how you guys are pointing the finger at other people all the time when its clearly your code thats the problem.


    What's happening is this:


    minecraft loads the world
    You guys do your machine orientation code
    Plugins run (some need to reload the world for their code to operate)
    You guys ignore that world load and your machines are misoriented in the downward position because your onLoad didn't execute again.


    What you should do:


    Minecraft loads the world
    You guys do your machine orientation code (Because you're listening for world loads)
    Plugins run and reload the world again
    You guys do your machine orientation code (Because you're still listening for world loads)


    It's clear you guys do your world load and then go about your business. You should be listening for world loads and not just execute your code when you feel like it. At any point minecraft loads the world or has to reload the world, you guys should do your code again. It's not JUST bukkit servers that have the problem as well. Its any server that requires a world load after mods have been loaded. Please fix your code.