Name:
Artifical Uranium
Description:
I suggest a way to create uranium from UUM. It was removed because people exploited the recipe by creating near-depleted cells, breeding them and creating more energy than spent on creating the UUM for the uranium. I have an idea how that problem could be avoided while having a UUM-recipe for uranium: First, you would have to create a ball of UUM which would then be used to create artifical UraniUM (or other high-cost items) which could be used for nukes or uranium cells, but not near-depleted cells.
Recipe:
(  =nothing)
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(if already used, the item that is made by this recipe would get a different recipe)
or
 
  
  
  
  
  
  
  
 
(if already used, the item that is made by this recipe would get a different recipe)
or
 
  
 
 
  
 
 
  
 
(if already used, the item that is made by this recipe would get a different recipe)
or
 
  
 
 
  
 
 
  
 
(if already used, the item that is made by this recipe would by created by putting the UUM-ball into the crafting grid)
 
		 
		
		
	 
															
		
 . nukes are end game power and uum is the end game resource you would think they would go well together. let me guess it was a solar spammers idea wasn't it :evil:
 . nukes are end game power and uum is the end game resource you would think they would go well together. let me guess it was a solar spammers idea wasn't it :evil:
