Small ARS "love" from my project. <3
[IC2 Exp][1.7.10] Advanced Repulsion Systems
-
-
When I have this mod active, I lose the ability to craft some items for MFFS (Non-Calclavia version) and they don't appear in NEI.
For example: the Power link Card.Fixed, it was the IDs used for this mod that were in conflict.
-
57.2.0: (latest Immibis Core required)
- EMP upgrades, forcefield cores and tesla coils can use IC2 power, BC power or RF power, but not all at once. You can change the preferredEnergySystem option in immibis.cfg to select which. Note: this does not mean this mod doesn't require IC2.
- Removed the ability to right click with a frequency card to see a random number.
-
Removed the ability to right click with a frequency card to see a random number.
But that was fun -
Where would I be able to download the pre 1.2.5 versions? (for B1.8.1, 1.0.0 and 1.1)
-
Was there even a release for before 1.2.5?
-
Was there even a release for before 1.2.5?
The MFFS v1 versions that Thunderdark released -
Maybe not a bug, but:
2014-05-03 16:36:06 [WARNING] [IC2] EnergyNet.addTileEntity: mods.immibis.ars.beams.TileTeslaCoil@17857684 (mods.immibis.ars.beams.TileTeslaCoil@17857684) was added too early, postponing
2014-05-03 16:36:21 [WARNING] [IC2] EnergyTileLoadEvent: posted for mods.immibis.ars.beams.TileTeslaCoil@6c0cc81c client-side, aborting
-
Maybe not a bug, but:
2014-05-03 16:36:06 [WARNING] [IC2] EnergyNet.addTileEntity: mods.immibis.ars.beams.TileTeslaCoil@17857684 (mods.immibis.ars.beams.TileTeslaCoil@17857684) was added too early, postponing
2014-05-03 16:36:21 [WARNING] [IC2] EnergyTileLoadEvent: posted for mods.immibis.ars.beams.TileTeslaCoil@6c0cc81c client-side, aborting
Same problem here.
-
Suggestion: Add Name tag to Player detector token.
For example, default player token will have name tag "Any player" and token works like current one.
Player must take it, press Shift+RMB, and token saves that player name, so the token now detects only that player.
To erase name, any player just must press Shift+RMB again.Because current system with key-item is overcomplicated and unsafe.
Suggestion 2(just got it in my head): teleport upgrade for tesla coil. when tesla strikes any entity, it will teleport in any direction for short range from current position of entity (7-10 blocks i think is ok). eu cost to use is like for ic2 teleport.
OR better idea is to use ender pearl mechanic. When tesla strikes entity, that entity throws ender pearl in any direction. So this upgrade will look like potion applicator, but for ender pearls only.Suggestion 3: I have some problem with creating perfect 64x64 (well, with any /2 size) cube forcefield. Yes its possible to do with 6x plate projectors, but then i can't use forcefield filter for tesla coil. Maybe you will add mode to MFDevice to decrease/increase by 1 row field?
And found a bug with potion applicator name in his GUI.
-
Hello, i'm new here, so pls don't kill me but i wanted to know, ive tried ARS but there's one thing i don't know how to use, it's the player token, how can i make the player token only kill other players but not me, im a bit confused, and sorry if this question has already been asked.
-
Hello, i'm new here, so pls don't kill me but i wanted to know, ive tried ARS but there's one thing i don't know how to use, it's the player token, how can i make the player token only kill other players but not me, im a bit confused, and sorry if this question has already been asked.
You must use player token with Item detection filter and carry with you your key-item. -
Thx c:
Edit : wait, i still don't get it, what is a key item, I'm lost again, :p , can somone make a demonstration about that because I haven't found it on any mod spotlights
-
Well, something like this =)
-
LOL (the video), OK, thx
-
Version 58.1.0:
- Updated to 1.7.2.
-
Thanks immibis!
1.7 was really missing a good forcefield mod.
Edit:
It still is apparently, I can't get any of your mods to work. I put them in the mods folder with immibis core and they don't load.Using latest forge. (Also tried recommended forge)Edit 2: shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
-
yeah ! , a 1.7.2 release, YOLO
-
What Forge and IC2 version was the 1.7.10 release built against?
(since it doesn't seem to work with Forge 1180 and the current experimental)
-
I´ve tried it several times and it didn´t work with any IC2 version, however the newest, yesterday released build 59.0.1 should work with the newest experimental builds. At least for me it works (I´m using IC2 build 556 because of GregTech, but it should work just fine with the newest releases)