For most machines, you can use a tap to extract any fluid they contain. Taps work on more than just tanks and barrels.
Also, if you are needing exactly 1000mb, use a universal cell to fill the machine. No extra then that you need to remove.
Yes, but you can only extract the fluid from the output slot, not the input slot. Unless there is something magical about taps that makes them work totally unlike any other fluid mechanic I've ever seen. Also I thought Greg said he disabled IC2 universal fluid cells from interacting with GT stuff?
So I managed to make a nice MV blue steel drill and a MV large battery box and want to get set up to fully electrify my base. Two things are now concerning me:
1) How to limit the current a machine can take? If 2 amps going into a motor will overload the machine it is driving, how can I limit it to 1 amp even though the line it is on can supply 4 ( so I can run two 2 amp machines at the same time )?
2) In IC2, cables lose 1 eu for every couple of blocks, but it looks like the best in GT is one block. That means for a LV wire running power around your work room, just 8 blocks from the nearest step down transformer means you're wasting 25% of your power just on that LV segment. Doesn't that seem... excessive?
3) Electric motors have only 50% efficiency, and you already lost 25% in the dynamo, so that means you are losing 62.5% of your power even before any cable losses. Doesn't that seem excessive? You need more than double the steam to use the convenience of electric storage for fast on/off.