A steam turbine has an internal fluid tank whose capacity being 4x larger than the maximum steam/t input of the turbine. Fluid pipes try to fill up this tank whenever possible.
When ticked, a turbine tries to consume the entire steam its tank has without regard to the fullness, as long as the amount is not less than the minimum input rate. The consumed steam turns into RU. And if the amount of RU just produced exceeds the maximum output rate, the turbine gets overloaded and shrieks.
This mechanic makes sense to me, but what doesn't make sense is the fact that it implies the turbine is getting more than 192 Steam/t.
The setup is like this:
= Invar Steam Turbine (accepts 48-192 Steam/t)
= Tiny Steel Fluid Pipe (100L/t)
= Steel Fluid Pipe, full of steam (600L/t)
I see no way for the Invar Steam Turbine to get more than 100L Steam per tick, because the steam input per tick is bottlenecked by a Tiny Steel Fluid Pipe - and yet it "overloads" and shrieks.
Yeah exactly, it does notify of neighbour changes, but the range is only adjacent blocks, not really going through opaque Blocks
Old post, but this is a bug isn't it? It makes the following setup not work:
Changelog 6.07.17 wrote:
[ADDED] The Thaumometer can now be Shelved too. However its Stupid about it and doesnt wanna let you rightclick it...
Isn't that caused by this?
Changelog 6.06.07 wrote:
[CHANGED] Any Rightclick on a GT6 TileEntity with a Thaumometer will be ignored entirely, so you dont have to hold shift for scanning GT6 Stuff anymore.