[GregTech-6][1.7.10] Moved to Website

  • Ok, can all you anons and fanboys stop posting smarm at each other and irrelevant personal attacks and get to the root of the issue please? There is so much fluff here that I can't even tell what's going on.


    I knew about Gregtech's (optional) plank nerf, and I know how much TConstruct depends on wood. So there was some mechanical conflict in this. As far as I can tell, some players playing with both tconstruct and Gregtech had a crash or unintended behaviour because of the two trying to modify the same thing, right?


    So Greg figured out what the issue was and made Gregtech override TConstruct's setting. mDiyo didn't like this since it is configurable on TConstruct's end anyway and people could have just changed both configs according to what they wanted, instead of having GregoriusT babysit them, so he added in something to override the override. This undermined Greg's ultra hard mode philosophy so finally instead of talking to anyone he made it crash when the override from TConstruct is detected.


    Is this correct?

  • I find them fairly easy to navigate/understand, but asking for them to be easier to identify/understand is an appreciable request. Why not ask for this?

    A config rework is indeed required, but if someone ask here for help regarding configs, there are many people that will direct them to the right ones.


    Hey, my ores look all funny. I tried changing to fancy graphics too but they still do this. Kinda ruins the whole "hidden" ores.

    Thats a recent implementation of Greg : Camo ores, with hidden faces (taking the stone-like block texture adjacent for some faces) and Core ores, with that fancy texture.
    Everyone knows that core textures are awful, but theres nothing we can do for that atm. Give him better textures and he may change them (Greg is definetely not known to be a sprite artist).
    For now, i suggest (again and again), a config to disable that core/camo ores behavior.


    True, exactly. It's a shame it escalated to where it did. I wonder if Greg will keep his code in or remove it regardless, especially because of slowpoke's announcement. (Not sure if he's already elaborated on this)

    Greg says that he doesn't give a fuck about FTB, however i still think he has some sense to keep his mod compatible with FTB.
    Although i really don't know what will Greg do, regarding mDiyo keeping the anti-wood nerf code.

  • Ok, can all you anons and fanboys stop posting smarm at each other and irrelevant personal attacks and get to the root of the issue please? There is so much fluff here that I can't even tell what's going on. I knew about Gregtech's (optional) plank nerf, and I know how much TConstruct depends on wood. So there was some mechanical conflict in this. As far as I can tell, some players playing with both tconstruct and Gregtech had a crash or unintended behaviour because of the two trying to modify the same thing, right? So Greg figured out what the issue was and made Gregtech override TConstruct's setting. mDiyo didn't like this since it is configurable on TConstruct's end anyway and people could have just changed both configs according to what they wanted, instead of having GregoriusT babysit them, so he added in something to override the override. This undermined Greg's ultra hard mode philosophy so finally instead of talking to anyone he made it crash when the override from TConstruct is detected.


    Is this correct?


    Almost.The only incorrect part is GT was only nerfing vanilla, not TC. mDiyo's override was forced and not configurable, but removed the override upon a truce agreement, and Greg removed his crash implemented in response (it was only crashing if his nerf was detected being forcibly overridden). And mDiyo has just now added the override of GT again, only configurable this time. Even though the wood nerf was configurable in GT settings from the start

  • Not entirely, Greg made the wood nerf, mDiyo didn't like it and force disable that nerf (not leaving the users the choice between using or not the nerf) and Greg radically responded that with a crash, probably because it was an effective way, if compared to the previous issue with TC and GT (fortunesmelt and storageblock recycling).


  • mDiyo went back on his word, and slowpoke has pretty much said that if Greg leaves in the crash code, the mod will be removed from FTB altogether.

    I know i should give him ideas but, he could instead of crashing MC, make the game delete the conflicting recipe (aka make the thing actually uncraftable) and displaying a message when the player loads a world.
    Or a more friendly solution, if possible, block all other mod changes towards GT somehow, and displaying the message to the users.


    So it would make people that likes BOTH mods, like me, to look for a fix.

  • Because people are hating towards greg because of crashing. Even though 99.9% of them didn't even crash.



    mDiyo went back on his word, and slowpoke has pretty much said that if Greg leaves in the crash code, the mod will be removed from FTB altogether.


    What word did mDiyo go back on? It sounds to me like both are configurable now, so it's just up to the modpack makers to make sure they are both configured correctly.


  • What word did mDiyo go back on? It sounds to me like both are configurable now, so it's just up to the modpack makers to make sure they are both configured correctly.

    mDiyo config is pointless, redundant and Conflicting. Just that.
    Pointless and redundant as GT can already fix the nerf itself added via its own config.
    Conflicting as the "right" to change the wood nerf "belongs" to the mod which added it.


  • mDiyo went back on his word, and slowpoke has pretty much said that if Greg leaves in the crash code, the mod will be removed from FTB altogether.

    Sooo it is possible that mDiyo saw this as a chance to stab at Greg while Greg is unable to respond without further retaliation.... Man thats low..... And absolutely no need for him to override a setting that is already configurable, whether the override is configurable or not
    (And before anyone complains that config settings make no sense, how self explanatory can "WoodNeedsSawForCrafting=true" be? And its right up near the top too)
    Id say both sides need to grow up. Greg may have acted immaturely, but so is mDiyo... haters and fanboys alike from both sides need to step back, and logically analyze the situation before any further comments are made.

  • I don't see why everyone is so concerned with who is 'right' and who gets to do what. There are reasons for both. As long as the option exists for both ways and everything is compatible, what does it matter?

  • What word did mDiyo go back on? It sounds to me like both are configurable now, so it's just up to the modpack makers to make sure they are both configured correctly.

    mDiyo agreed to remove his wood nerf un-nerfer, and Greg agreed to remove his crash inducer. Though I guess it could be argued either way as to whether he went back on his word now that mDiyo's un-nerfer is now configurable, rather than forced, but it still seems a little unnecessary when it just needs to be configured via the GT config, if the user/admin wants to.

  • Hey Greg, the Lithium Batpack seems to be incapable of charging the diamond jackhammer.


    I know that these are above its charge tier, but it really should be a higher tier then one, considering how expensive it is...
    Perhaps you could add a way to upgrade a lithium pack's tier?

  • Hey Greg, the Lithium Batpack seems to be incapable of charging the diamond jackhammer.


    I know that these are above its charge tier, but it really should be a higher tier then one, considering how expensive it is...
    Perhaps you could add a way to upgrade a batpack's tier?

    Lithium batpacks are intentionally meant to be tier 1, dispite it has a larger storage than the lappack, use it if you want tier2 charging.

  • mDiyo agreed to remove his wood nerf un-nerfer, and Greg agreed to remove his crash inducer. Though I guess it could be argued either way as to whether he went back on his word now that mDiyo's un-nerfer is now configurable, rather than forced, but it still seems a little unnecessary when it just needs to be configured via the GT config, if the user/admin wants to.


    Ok, it's a little redundant, but who cares? There are lots of redundant options and configs in minecraft modding. To me it sounds like you're just looking for something remaining to be offended about. You got what you wanted! Go on and play the game now!


  • Ok, it's a little redundant, but who cares? There are lots of redundant options and configs in minecraft modding. To me it sounds like you're just looking for something remaining to be offended about. You got what you wanted! Go on and play the game now!

    That's true, but I'm not offended by anything, I guess it's more pre-emptive defense of GT. With the FTB announcement, the income shitstorm of hatred/vitriol is bound to be extraordinary. But it might not appear, and I could appear the greater fool! :P