I have a request. Can you add a way to detect fluid source blocks / flows? Apologies if there already is a feature like that and I'm just missing it.
After the update that added seawater, I was building an airlock and wanted the doors to shut automatically if water was detected (e.g. creeper blows up in an undersea tunnel and seawater starts to flood it).
Currently I'm doing this with a boat and a pressure plate, but the setup takes more space than I'd prefer and since the boat is an entity, probably isn't ideal from a performance standpoint either.
Ideally this would take the form of a tile entity that detects source blocks, flows, or both of one or more configurable fluids (or any fluid if not configured). Alternatively, this could be implemented as a new feature in the existing Bucket-o-Meter / Fluid-O-Meter sensors. Though, for my purposes, I only really want to know if seawater is adjacent to the sensor.
[ADDED] Fluid-O-Meters and Bucket-O-Meters can now scan for Fluid Blocks and not just Tanks.