I found out today while playing with the nuclear reactor planner that 4 Overclocked Heat Vents and 2 Component Heat Vents are able to cool a Quad Uranium Cell indefinitely. Using this new knowledge, I made this.
[/url]http://www.talonfiremage.pwp.b…w0c8o00ukbskh7iwxjdtzffnk[/url]
If anyone could improve this and make a breeder (hopefully one that could make enough cells for this reactor), I would be SOOOOO happy.
Why is the woot face in there? There is no woot in the url.
http://www.talonfiremage.pwp.b…w0c8o00ukbskh7iwxjdtzffnk
REPORT: 8 & o next to eachother =
[OFFICIAL] List of good reactor designs
- Rick
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A three chamber breeder:
http://www.talonfiremage.pwp.b…44wmbx2gy4ugrygnqei82ffz5
Its not very good, but one will typically add more chambers to a breeder anyways.
Can someone explain this mathematical fallacy to me?
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yes, it is a Mk-2 it has cooldown, the planner calculate with it apparently...
nice feature i would say -
I think I've got a nice new reactor design which uses nothing more than single uranium cells. I'm trying to shoot for the highest efficiency with no running costs. It's my first design, so there may well be room for improvement.
- Link: Mark I EB
- Eu/tick: 165
- Efficiency: 3.67
- Cost: Iron 187, Copper 416, Tin 49, Gold 40
- Running costs: 0 UU
Edit: And here's another based on the same concept that increases efficiency, output, and cost.
- Link: Mark I EB
- Eu/tick: 230
- Efficiency: 3.83
- Cost: Iron 282, Copper 588, Tin 86, Gold 56
- Running costs: 0 UU
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1: 60 EU/t hybrid, which produces the 4 cells it needs in a cycle without extra replacing of cells.
2: 105 EU/t (94.1 overall) with efficiency 3.5.
3: My cheap reactor, but as a hybrid (also produces the number of cells it uses in a cycle).
4: 90 EU/t, 6 cell hybrid, but it isn't as good, because 2 depleted isotope cells need to be replaced during the cycle. -
http://www.talonfiremage.pwp.b…aj9aqsetumxei3uehk7p401kw
Mark 1 EB
eu/tick: 165
Efficency: 3.67
Costs: Iron 185, Copper 444, Tin 65, Gold 46
Running costs: 0 UUReactor heat exchangers are secret tech.
I think this is pretty neat, but as Mesarune showed you can get slightly lower cost by adding another reactor cell.
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Nice, but don't forget to replace your component heat exchangers with regular heat exchangers where posible.
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Nice, but don't forget to replace your component heat exchangers with regular heat exchangers where posible.
Thanks. Saves quite a bit of gold.
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Everything in the spoiler is not allowed to be in this thread (the reactors use Greytech components), but if you want to read it, go ahead.
New planner. Includes the plutonium and thorium cells and all the other cool stuff.Cheap efficient all-in-one breeder, plutonium, thorium reactor. 64 eu/t, and uses 0.265625 uranium per 10,000 seconds. Efficiency is extremely high. How high just depends on how you calculate it, but can be as high as 48.19. To get the process going you will need a few recharged isotope cells, which can easily be obtained like so.
Breeder or this breeder. Only breeds 888 (or 840 when you calculate it yourself) cells.
Power house. 8720 EU/t (5331 EU/t effective).
1260 recharged cells breeder.
1600 recharged cells breeder. (Two of these with the power house + 4 industrial centrifuges can make an epic machine. 6150 EU/t out of 3 reactors if you control it correctly ofcourse. So 2050 EU/t per reactor, huge amount of thorium cells left (632.8 per power cycle (or 20000 seconds)) and very low amount of uranium used (95). This makes it the very efficient if I say so myself.(Efficiency of 25.9? (6150 EU/t * 20 ticks/s * 20000 s / 1000000 /95 = 25.895)))The reactors below are all outdated, the cells produce more heat then what the wiki suggests.
Breeder. 1260 recharged cells by my calculations, but the optimistic 1320 is fine with me too.
Power house. 8720 EU/t (6720 EU/t effective or something around that number anyway. Planner doesn't handle the plutonium cells very well.)
Small thorium reactor. 72 EU/t and efficiency 4.5.
Little bit larger. 80 EU/t and efficiency 5.
Little bit more efficient. 92 EU/t and efficiency 5.11.
More thorium and plutonium. -
Note... I did say that url is a temp. one, heh. It won't work for long, as I'll be moving it to the usual v3 url when I'm sure it safe.
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I submit my hybrid reactor. It's a mark 2 in the planner, but in practice it's quite a bit safer as it loses lots of heat between switches
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http://www.talonfiremage.pwp.b…180xkuv8vqkpexojnqnmt07x9
it is a mk-1
when it is at 28k heat the heating cell will stopo produce heate so....
just remember to set the heat to your desired level. -
New planner. Includes the plutonium and thorium cells and all the other cool stuff.
Breeder. 1260 recharged cells by my calculations, but the optimistic 1320 is fine with me too.
Power house. 8720 EU/t (6720 EU/t effective or something around that number anyway. Planner doesn't handle the plutonium cells very well.)
Small thorium reactor. 72 EU/t and efficiency 4.5.
Little bit larger. 80 EU/t and efficiency 5.
Little bit more efficient. 92 EU/t and efficiency 5.11.
More thorium and plutonium.The OP says no mods other than IC2. GT shouldn't go in there.
But if Rick allows it, add this design. No need to give me credit, it's an idiotproof design. (Credits actually should go to Greg for inventing the thorium cells in his addon.)
EA* -
The OP says no mods other than IC2. GT shouldn't go in there.
But if Rick allows it, add this design. No need to give me credit, it's an idiotproof design. (Credits actually should go to Greg for inventing the thorium cells in his addon.)
EA*That is horrible inefficient. throw away a chamber and a good chunk of the reactor vents (which use too much copper imo) and you can make this with a fraction of the cost:
EA* -
That is horrible inefficient. throw away a chamber and a good chunk of the reactor vents (which use too much copper imo) and you can make this with a fraction of the cost:
EA*Hehe yours is better. I just tend to treat copper like dirt and use it in excessive amounts.
Let's go to Greg's thread instead, this isn't the place to discuss this (I think?)
But before we leave: 4 Quad-Th-Cell 6-Chamber -
Hehe yours is better. I just tend to treat copper like dirt and use it in excessive amounts.
Let's go to Greg's thread instead, this isn't the place to discuss this (I think?)
But before we leave: 4 Quad-Th-Cell 6-ChamberIndeed, it belongs in gregs thread I think. but even so, your design is improvable. 4 quad thorium/5 chamber/eff7 mark1
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That is horrible inefficient. throw away a chamber and a good chunk of the reactor vents (which use too much copper imo) and you can make this with a fraction of the cost:
EA*Sure but since this isn't related to vIC2 let's go to Greg's thread.
And here (at Greg's Thread, again) I compiled a list of thorium/plutonium-based reactor designs. -
Sure but since this isn't related to vIC2 let's go to Greg's thread.
And here (at Greg's Thread, again) I compiled a list of thorium/plutonium-based reactor designs.oh well can you add this to the list It is a 2 chamber system which uses dual plutonium in the middle and uranium on the outside core areas it produces a good 140 eu for 5 hours and Is pretty cost effective except (for having to get 4 uu) here is the design.
I thought it was pretty efficient but thats up to you to decide.
edit randomly adding stuff to it you can output about 168 eu for 13 hours (though after 5 hours it goes down drastically so here is the system eu amount 168 eu for 2 hours= 124 eu for 3 hours = 5 eu for the net seven hours) instead of just 140 for 5 (same system applies after 2 hours it goes down to like 124 eu) this one uses 2 dual plutonium cells, 2 dual uranium cells, 1 uranium cell and 1 dual thorium cell. Here is the design again not as cheep but still a good design
also off topic why can we not see any ic machines in factorizations router
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oh well can you add this to the list It is a 2 chamber system which uses dual plutonium in the middle and uranium on the outside core areas it produces a good 140 eu for 5 hours and Is pretty cost effective except (for having to get 4 uu) here is the design.
I thought it was pretty efficient but thats up to you to decide.
edit randomly adding stuff to it you can output about 168 eu for 13 hours (though after 5 hours it goes down drastically so here is the system eu amount 168 eu for 2 hours= 124 eu for 3 hours = 5 eu for the net seven hours) instead of just 140 for 5 (same system applies after 2 hours it goes down to like 124 eu) this one uses 2 dual plutonium cells, 2 dual uranium cells, 1 uranium cell and 1 dual thorium cell. Here is the design again not as cheep but still a good design
also off topic why can we not see any ic machines in factorizations router
YU NO READ THA RULES