[SUPPORT] Server Tick Loop Exception

  • Hey, guys. Me again.

    The reason I didn't put this in the IC2 support section is because it doesn't necessarily pertain to IC2, but Minecraft itself.

    I recently updated Forge to 4.2.5.303, and now it seems like I can't log into the game more than once before the game spits this back at me:

    Display Spoiler

    ---- Minecraft Crash Report ----
    // Quite honestly, I wouldn't worry myself about that.

    Time: 10/7/12 4:48 PM
    Description: Exception in server tick loop

    java.lang.ArrayIndexOutOfBoundsException: 0
    at et.e(ServerConfigurationManager.java:562)
    at codechicken.core.ServerUtils.isPlayerOP(ServerUtils.java:173)
    at codechicken.nei.PlayerSave.<init>(PlayerSave.java:31)
    at codechicken.nei.NEIServerConfig.loadPlayer(NEIServerConfig.java:227)
    at codechicken.nei.ServerHandler.onPlayerLogin(ServerHandler.java:165)
    at cpw.mods.fml.common.registry.GameRegistry.onPlayerLogin(GameRegistry.java:285)
    at cpw.mods.fml.common.network.FMLNetworkHandler.handlePlayerLogin(FMLNetworkHandler.java:284)
    at et.a(ServerConfigurationManager.java:112)
    at axy.b(IntegratedServerListenThread.java:99)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:650)
    at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
    at axv.p(IntegratedServer.java:110)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
    at ep.run(SourceFile:539)

    Relevant Details:
    - Minecraft Version: 1.3.2
    - Operating System: Windows 7 (x86) version 6.1
    - Java Version: 1.7.0_07, Oracle Corporation
    - Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    - Memory: 297943648 bytes (284 MB) / 599826432 bytes (572 MB) up to 1037959168 bytes (989 MB)
    - JVM Flags: 2 total; -Xms512m -Xmx1024m
    - FML: FML v3.1.35.394 Minecraft Forge 4.2.5.303 24 mods loaded, 24 mods active
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_ThebombzenAPI [mod_ThebombzenAPI] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_EnchantView [mod_EnchantView] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    EE3 [Equivalent Exchange 3] (ee3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    UniversalElectricity [Universal Electricity] (Universal Electricity_v0.9.1.214.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    ICBM [ICBM] (ICBM_v0.5.6.27.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    IC2 [IndustrialCraft 2] (industrialcraft-2_1.106.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    mod_InvTweaks [Inventory Tweaks] (InvTweaks-1.43b-1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    IronChest [Iron Chest] (mod_ironchests-client-4.0.2.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    Railcraft [Railcraft] (Railcraft_6.4.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    TreeCapitator [TreeCapitator] (Treecapitator.FML.1.3.2.r06.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
    - Is Modded: Definitely; 'forge,fml'
    - Profiler Position: N/A (disabled)
    - Player Count: 1 / 8; [gu['methompson05'/537375, l='Red Letter Day', x=-734.62, y=63.00, z=-169.10]]
    - World Red Letter Day Entities: 0 total; []
    - World Red Letter Day Players: 0 total; []
    - World Red Letter Day Chunk Stats: ServerChunkCache: 0 Drop: 0
    - Type: Integrated Server

    The only clue to what's going on is the titular "exception in server tick loop," whatever that means. Is there anything I can do?

  • I don't know, the java.lang.ArrayIndexOutOfBoundsException: makes me think some nei shenanigans with armor again, were you doing anything specific when it happened for the first time?

    Is the answer to this question no?

    Quote

    Hey don't take it so hard. Ignorance is part of this generation it seems. -the wise words of XFmax-o-l

  • ... Joder... General Discussion its for Minecraft related NEWS and forum stuff like rules or troubles. If its not about the forum, not about ic2 or not about Official Minecraft News then it goes in the off topic section.

    @Below: (Don't really want to make another post just for this), the off-topic section its also there for cases like these where you don't know where it should go. The off-topic title even says this:

    Quote

    Everything, which doesn't belong to IC² goes here.

  • I don't know, the java.lang.ArrayIndexOutOfBoundsException: makes me think some nei shenanigans with armor again, were you doing anything specific when it happened for the first time?


    Nope. All I did was log off the world in question to save it (side note: it said "Shutting Down Internal Server" when I do so, these days), then log back in during the same session of Minecraft, and it quits. So, the game still sort of runs fine, it's just if I exit any world, it'll crash if I try to enter another one during the same session.

    As I mentioned, since this wasn't directly related to IC2, it didn't meet the requirements for the Support Forum - not knowing where else it should go, I stuck it here in General Discussion.