2 slots, WHAT COULD THEY BE FOR?
the one below the power is for a battery or some other power storage device.
the other...dunno but it has been in since 1.4.7
2 slots, WHAT COULD THEY BE FOR?
the one below the power is for a battery or some other power storage device.
the other...dunno but it has been in since 1.4.7
2 slots, WHAT COULD THEY BE FOR?
Hmmm..... I'm not telling. Also, this mod is a kinda straight up port from the original mod. So... Yeah, expect old things. Hint hint....
EDIT: Ninja'd
Finally the cable to connect...
However, when I tried making other gui's for the other engines, it would always crash. So, I'll work on them later when I have time or when I wake up.
You want a larger GUI? Too bad, this is Minecraft. But it is possible to set the X/Y Offset and size of the GUI itself. Somewhere in GUI-Container are 4 variables for that, use these Variables, because otherwise NEI could make Problems.
we could simplify that down by letting the user type in the requested MJ output, that would let us only need 1 button plus a text input area.
You want a larger GUI? Too bad, this is Minecraft. But it is possible to set the X/Y Offset and size of the GUI itself. Somewhere in GUI-Container are 4 variables for that, use these Variables, because otherwise NEI could make Problems.
Or I could just resize the texture...
we could simplify that down by letting the user type in the requested MJ output, that would let us only need 1 button plus a text input area.
Yeah but, I kinda don't like making a text input field... Making gui's are already confusing enough...
Or I could just resize the texture...
Yeah but, I kinda don't like making a text input field... Making gui's are already confusing enough...
file that under "stuff to do later"
file that under "stuff to do later"
Another thing that you could do later (as i already suggested before), is to make all engines adjustable, with the only difference be the maximum EU/t and MJ/t (so higher tiers are just able to convert more EU into MJ, per tick).
That way i dont have to make a super EV engine to properly convert only a few EU for MJ (for example, forestry farms that doesnt need so much MJ, while the LV one is more than enough).
Another thing that you could do later (as i already suggested before), is to make all engines adjustable, with the only difference be the maximum EU/t and MJ/t (so higher tiers are just able to convert more EU into MJ, per tick).
That way i dont have to make a super EV engine to properly convert only a few EU for MJ (for example, forestry farms that doesnt need so much MJ, while the LV one is more than enough).
default numbers from the original are 1:5:10 MJ/t for the slow:regular:fast engines
default numbers from the original are 1:5:10 MJ/t for the slow:regular:fast engines
If you ask me if I know what the rates are, I would answer, "I have not clue...". Because its true.
I wanna rebuild the engine classes structure, but I kinda don't. What do you guys think? If I do, the mod will actually work. If I don't, I just don't then.
I wanna rebuild the engine classes structure, but I kinda don't. What do you guys think? If I do, the mod will actually work. If I don't, I just don't then.
if you want to complete this mod you will have to do what you have to do to make it work, unfort. there are no coding monkeys you can hand it off to.
if you want to complete this mod you will have to do what you have to do to make it work, unfort. there are no coding monkeys you can hand it off to.
Yeah, maybe I will rebuild it....
Yep, totally re-doing the classes now.
A couple more classes to go!
A couple more classes to go!
Silly goose, I only meant almost done with the tile entitys part. Also, I'm not sure if this will work but, hopefully it does since I've spent a loonnngg time doing it. It also should fix the gui problem I have.
Silly goose, I only meant almost done with the tile entitys part. Also, I'm not sure if this will work but, hopefully it does since I've spent a loonnngg time doing it. It also should fix the gui problem I have.
getting done with parts will eventually mean the whole thing gets done. Slow and steady wins the race....at least until the next update comes out
Damn it! Whatever though, I still will win.