This is my progress update for the past three or so days... I hope you enjoy it.^_^
[Addon v2.0.367+?] (Minecraft 1.6.2/4) Transformer Converters Development Thread
- master801
- Closed
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This is my progress update for the past three or so days... I hope you enjoy it.^_^
What are you going to do with the microblocks? -
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I have no idea. :\
Are microblocks so needed if we have Forge Multipart ? I mean, FMP is better then basic microblocks and have lot of functions.
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I say, put the muli-blocks part on the back-burner, get everything else going first
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It's the managers and sortrons that I really want back
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It's the managers and sortrons that I really want back
I agree ! I totally love Sortron and Managers Also... As I said one time... Retriever...
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Only frames are not working correctly. And maybe some other things...
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And maybe some other things...
Everything else? -
Everything else?No. Pumps work. And lamps. And wires, and gates. The only bugs with the gates right now, is that the lighting is very buggy. By the way, anyone wanna un-stitch the textures for me? If no-one wants to, I'll do it myself, and never release.
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By unstich, you mean waste hours of your life cutting up like 10 textures sheets into separate textures, when there are program which do that already?
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By unstich, you mean waste hours of your life cutting up like 10 textures sheets into separate textures, when there are program which do that already?
I do actually get a program to do that, its only the naming of the textures part I don't like. 0 - 16 is very confusing when working with spritesheets.
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So are you wanting a file re-namer then?
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So are you wanting a file re-namer then?
Not really... when I use the texture unsticher program, I have to manually type the name of the textures in a text file, and it uses that. I just don't like typing in the text document part. :\
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Oh OK then.
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If you give me the program, maybe. Probably. Prehaps.
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And the textures, that helps.
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Oh yeah, sorry about that. You don't have to do the logic textures, I just put that in there because,