Hmm, just wondering, would it be possible to add those via Forge Ore Dict?
[Addon for 1.6.2 (and experimental IC2)] Custom UUM Recipes - Because Old Ones Just Don't Cut It!
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Hmm, just wondering, would it be possible to add those via Forge Ore Dict?
What do you mean? -
What do you mean?
For example, instead of inputting the item ID (e.g. 12345:6), you could input the Forge Ore Dict name instead (e.g. ingotSomething). -
For example, instead of inputting the item ID (e.g. 12345:6), you could input the Forge Ore Dict name instead (e.g. ingotSomething).
Oh, you know what, that's a brilliant idea!I'll get to implementing that, after I'm done with LS for today. (need to complete uum fountains, asteroids, and add some lootchests)
EDIT:
Forge's Configuration class allows for getCategories(), which contains a Map<String, Property>. That's really awesome, I'll do that.EDIT 2:
Greg fixed that friggin "final" modifier (http://ic2api.player.to:8080/j…ental/241/changes#detail0), because he's awesome.
Now just need to hook into that TileEntityMatter and set "baseUUCost" to config value specified by user.EDIT 3:
o_O
Thunderdark was faster than me:
http://ic2api.player.to:8080/j…ental/243/changes#detail0 -
o_O
Thunderdark was faster than me:
http://ic2api.player.to:8080/job/IC2_exp…changes#detail0
Awwwwww. I wanted this addon to have it. Ah well, still my idea -
nice mod , now i can confiugure value ummater and energy needed on my server because 42 000 mb matter for 1 iridium is crazy I think 20 000 mb = 1 iridium is balance
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This is great - thank you for putting this together!!
I was happy to see the process for using UUM in IC2 exp, but was really, really disappointed to see that 90% of the items would not scan.
Pardon my gross ignorance, but - How do I edit the config/add new recipes? I didn't see the list in the java files in the first post, and looking at the logs from when the mod is loaded, it looks like there are only 18 recipes loaded.
Thanks again!
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I Notice that Recipes.Scanner is no long valid in the 1.7 API well at least the latest build I am just wondering how would I call this I looked threw the deobfuscate dev build an figure I could do it threw there but I would like to stick to the API.
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