[WIP] My Industrial Islands

  • Hello ladies and gentlemen!
    There's an island I will be living on. It will be a continuous thing I will survive on. I only have 34 Mods installed (most of them being add-ons to IC2 and BC3).The picture is attached to the thread.
    There's another smaller island I might use instead of this one. The other island size is no more than 1/4 of the island in the image.
    Here's what mods I'm using as of now.
    Main Mods:

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    *IndustrialCraft
    *Iron Chests
    *BuildCraft
    *RailCraft
    *Rei's Minimap
    *Steve's Carts
    *TreeCapitator
    *Backpacks
    *TubeStuff
    *Craft Guide
    *InvTweaks
    *Obsidian Pressure Plates

    Now the add-ons:

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    IndustrialCraft Add-ons:
    [F4ll3n-C0r3 Mods]:
    [ICDefensev]
    [ICMoreCompositeArmor]
    Viliml's BuildCraft-IndustrialCraft Crossover
    Advanced Solar Panels
    Advanced Machines (AtomicStryker's)
    Gravitation Suite
    Nuclear Control
    Transformers

    BuildCraft:
    Additional BuildCraft Objects
    Logisitc Pipes


    You can suggest a few more mods that you think I should use, but I do want to stick with mods that are addons to the mods IC2 and BuildCraft mods.
    The mods I will NOT use in the LP stating the reasons in the list:

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    1. GregTech: Changes how the mods run too much. Which I don't like. I have a focus on other addons, and it's also too mainstream. I'm a hipster..lol
    2. Forestry: I do love this mod, but it will nerf the BioFuel I plan on using from IC2, and I don't need a crap ton of bees. Not yet.
    3. ThaumCraft: I don't need magic to nerf up my worlds! I'm an engineer, not an alchemist.
    4. MystCraft: It is tempting, but I don't know if I could use it fully. I might though, just don't ask.
    5. Ars Magica: Same reason with ThaumCraft.
    6. RedPower: Already have BuildCraft. Won't be necessary.
    *NOTE: This list can change. :)

    I will add a download of the map and the Congfig files necessary to explore once I get 60% done on world.
    Oh one last thing. The mod must have a link either from 1. IC2 Forum(Here) 2. The Minecraft Forums. That's if you are willing to post a lnik to it.
    If you want to see more, keep up with this thread. When I do the recording I will post so on here about it.
    Thanks for checking this out! :thumbup:
    ~Kazz

  • Build a house

    145 Mods isn't too many. 9 types of copper and 8 types of tin aren't too many. 3 types of coffee though?

    I know that you believe that you understood what you think I said, but I am not sure you realise that what you read was not what I meant.

    ---- Minecraft Crash Report ----
    // I just don't know what went wrong :(

    I see this too much.

  • For something like a island, I'd build a beach house, overlapping the whole island's surface and a bay for any boats if you want to go on an adventure.

    Beneath the surface, a fallout/ Doctor Evil-like evil lair for your industrial needs.

    All of this will make it look like a secret evil hideout in the middle of the ocean! Just like in the movies.

  • For something like a island, I'd build a beach house, overlapping the whole island's surface and a bay for any boats if you want to go on an adventure.

    Beneath the surface, a fallout/ Doctor Evil-like evil lair for your industrial needs.

    All of this will make it look like a secret evil hideout in the middle of the ocean! Just like in the movies.

    Okay that's not a bad idea. Which also reminds me.. CoalFuel Cells can be used in generators, right?