Posts by Epic Lulz


    It's a bug, and the developers can't fix it now without using bytecode editing, which would be a PITA to do.


    The recipe is: Cable, Machine Casing, Cable (vertically)


    Set the MFSU to the mode where it emits if there is space. Then send it to an AND gate.


    Otherwise, invert the output from the MFSU.

    E-Furnii
    1. Basic E-Furnace
    2. Advanced E-Furnace
    3. Induction Furnace
    4. Electroresistance Furnace
    5. Electronova Furnace


    Macerator
    1. Basic Macerator
    2. Advanced Macerator
    3. Universal Macerator
    4. Fragmentation Macerator
    5. Molecular Disassembly Macerator


    Compressor
    1. Basic Compressor
    2. Advanced Compressor
    3. Sonic Compressor
    4. Graviton Compressor
    5. Neutronium Compressor


    Extractor
    1. Basic Extractor
    2. Advanced Extractor
    3. Hydraulic Extractor
    4. Osmotic Extractor
    5. Vacuum Extractor


    Recycler
    1. Basic Recycler
    2. Advanced Recycler
    3. Discard Processing Recycler
    4. R-R-Recycler
    5. Mineral Reclamation Recycler


    Industrial Centrifuge
    1. Basic I-Centrifuge
    2. Advanced I-Centrifuge
    3. Rotary Centrifuge
    4. Convection Centrifuge
    5. Cyclone Centrifuge


    Industrial Electrolyzer
    1. Basic I-Electrolyzer
    2. Advanced I-Electrolyzer
    3. Piezoelectrolyzer
    4. Spark Electrolyzer
    5. Superconduction Electrolyzer


    Rock Breaker
    1. Basic Rock Breaker
    2. Advanced Rock Breaker
    3. Metamorphic Rock Breaker
    4. Implosion Rock Breaker
    5. Seismic Rock Breaker


    Crop Harvester
    1. Basic Crop Harvester
    2. Advanced Crop Harvester
    3. Terracing Crop Harvester
    4. Array Crop Harvester
    5. Crop Stripper


    Thermal Centrifuge
    1. Basic T-Centrifuge
    2. Advanced T-Centrifuge
    3. Distillation T-Centrifuge
    4. Siphon T-Centrifuge
    5. Inferno Centrifuge


    Ore Washer
    1. Basic Ore Washer
    2. Advanced Ore Washer
    3. Cleansing Ore Washer
    4. Purging Ore Washer
    5. Torrential Ore Washer


    Don't have good names for the scrapboxinator though.

    Whoops!
    Was playing earlier today and must have forgotten to switch off my reactor. Went back online to find a nice deep crater where my reactor once sat. Luckily I had put reenforced brick over the top so it only blew up down the way but even still, a bit annoying. I've restored back to a backup of the game from yesterday so my question is now:


    Under what circumstances will a reactor blow up?
    Will it blow up if the nuclear cells are depleted?
    Will a reactor blow if it's not chunk loaded?


    How can I prevent a reactor from blowing up next time? I'm guessing some redstone mastery?


    It blows up when heat reaches 100%.


    The only way to sense heat without using addons is using RS timers and/or computers from other mods.

    I'm trying to find out some information on using UU-matter and the scanner. I have everything setup correctly and I was able to scan a few items, Diamond, clay, Sticky resin. I was also able to reproduce them with no problems. However nothing else seems to scan without an error. That being glowstone, oak wood, wool, ender pearls, ingots, ores, dust, sugar cane, etc. it all ends in errors. I have IC2 2.0.354 installed, is anyone else having a simular issue? I should also point out that I'm using Direwolf20 1.6.4 FTB ver. 1.0.18.


    Thank you in advance, if this question has been answered please direct me to the correct link. I've tried searching for answers and have found none.


    -Bert


    Ores should have no problem.


    Maybe try updating IC2 manually? (Latest version for MC 1.6.4 is #397)


    Why isn't IC as popular as it used to be? Is it just the downturn of IC? In a few months will it be the old mod people forgot about and no longer care about? It used to be IC based modpacks, now it's TE based modpacks. IC is as old a modding of minecraft itself, why 4 years later is it just now changing? Do we need an IC3 to regain popularity? Does anyone know the answers to any of these questions? Will we ever know? Lets find out in the next post!


    IC2E mainly changed that, along with TE.


    See, the plate system ruined it for some people. (WHY MUST WE SMASH INGOTS WITH PLATES AND WASTE RESOURCES INSTEAD OF SMELTING IRON AGAIN AND WASTING COAL AND TIME?!111!!!) They a lso feel that the Metal Former is too slow by default.


    Then, the macerator (ore doubling) has been replaced by the cheap TE Pulverizers. (Cheap by default) It even has additional output.
    The new ore processing made it up somewhat, but then the Pulverizers are still much cheaper.


    Electrical tools have now been effectively overriden by TiC's "slap some moss onto a tool". Even old mods required energy or resource of some kind (Vanilla: anvil, TC2: vis, AM1: mana, IC2: EU, and so on) or had a negative effect on the world (TC3: flux, ...).


    Miners and the advanced one have always been obsolete anyway due to the quarry. Now that BC is dying as well, they've been replaced with RotaryCraft stuff or whatever mods the mainstream uses these days.


    Jetpack and armor - obsolete since Modular Powersuits, now even more with stuff such as the Thaumostatic Harness, Ars Magica flying spells, and other crap like that.


    Machines explode are apparently too hardcore for some people. And so is cable loss.


    That's just some reasons why IC2 is apparently too grindy for some people.

    Actually,


    10 RF = 1 MJ
    1 MJ = 2.5 EU


    So, the default energy ratio should be 4 RF = 1 EU


    You should also add a config for loss. (give in %)
    For example, if there is a 10% loss on EU, if you input 100 EU, only 90 EU is converted, the other 10 EU is wasted.


    You can boycott the mod all you want, just don't shove that down other's throats.


    It's not as if we held Player and Thunderdark to gunpoint and forced them to code the "hard, difficult" changes to IC2. They did it of their own free will. And whether they want to change it back, is up to them.

    So I am new to cross-breeding, on a test world, I combined wheat and wheat and I made melons the first go. But I went to my normal world, and I've been trying to combine wheat with wheat for about 1 day now.. NOTHING. (1 day irl) It's so annoying! When the wrong crops starts to grow, I take it out immediately and replace it with two crops on top of each other to restart the cross-breeding process. Is this how to properly restart the cross-breeding process or is there more to it? Please help, I'm getting so mad.


    I do have a Crop-matron by the way.


    It's about your RNG luck.


    Don't worry, you're doing it the right way. Just be be very patient*, you will eventually get something different.


    * - Crossbreeding two plants of the same time is nearly guaranteed (~90+%) to give you the same plant. Try something different, like WheatXRose.

    A Recipe to macerate pure stone (not cobble) to stone dust would be fine, I think. Its not like people use CF foam that much anyway :P


    But pure stone already macerates to cobble.


    Maybe Stone Bricks instead? (Unless that would macerate to Cracked Stone Bricks)


    Otherwise, maybe craft sand or gravel together (since you macerate cobble to get sand and you can get gravel through umac).