3 Netherrack = 1 Netherbrick
And if there are TWO Netherrack left, then it cant compress them, because IT NEEDS THREE!
or if there is only 1 left which is more likely, (64/3=21 with 1 left over) it still wont work.
3 Netherrack = 1 Netherbrick
And if there are TWO Netherrack left, then it cant compress them, because IT NEEDS THREE!
or if there is only 1 left which is more likely, (64/3=21 with 1 left over) it still wont work.
Chargeing bench (the fan update in teh later pages, and compact solars are working for me, havent teched enough for teh rest. i blame thumcraft only just unlocking the pickaxe of the core
the update a page or two back is working with recomended forge and IC2 1.97
In each case i added the gunpower last.
I can NOT confirm this, In doing a test of this the highest of teh 6 conbos(not sure if order of adding matters) i only got as high as 35k. Setup was a gen next to a MFSU powering nothing
First one, i cant help much, nukes do kill most of the resourses/drops, ive detonated 50+ at once and the only lag i got was all the chunk updates, then the liquad updates. not many drops surived. As for the second aprt (good idea to use the EDIT button not duble post) is its a Block ID conflict either edit IC2 or Finite liquids so that only one is using block ID 249
Better use Glassfibre for that, but more important
AREN'T YOU THE GUY, WHO PROMISED A GUIDE TO INDUSTRIALCRAFT2 IN THE WIKI!?!
maybe, i kinda had my PL go to hell and yea it got forgotent about
QuoteIt is most likely the cable resistance. Try tin cable.
Tin wont work best, during a storm it wil burn the last peice on teh wind mills, there is two ways you could get it down with minimal ish loss, first is to wire the windmills to a central bat box at the top and bring it down with 5 cables lengths between more bat boxes, this will have 0 EU loss done right. the other option is again to a central but use a mfe and run gold cable all the way down to a LV trasformers 3 dot side and take the current from there, you will loose a bit per packet but
Display MoreHi,
first of all I want to know if its possible to pump water into watermills like lava in geo generators or something like this is planned or ever impkemented (due to balancing reasons).
If not I just have to continue building geo parks in the nether
Second is, Ive just read there can be a bug with higher resolution teturepacks and wrench, not being able to dissmantle anything but switching it into random direction.
That just happend me in SSP, vanilla 16x16 pack and batboxes. Allready known?
Third, I (and you) know there is a bug with watermills (are they working unmanned correctly? Didnt find anything ... EDIT: unmanned watermills are not working for me if calbe to next storage ist too long, like windmills) not generating any EU. Just happend with my windmills here after cable was something arround 10 blocks long.
After placing an EU storage under it, it worked fine. Possilbe bug?
Freienstein
I can help you with #3, both output very low current, a unmaned water mill only outputs .1 eu/t for each water block flowing or not so if its a legnthy cable its eu wont reach teh storage. Same goes for windmills, it outputs 1-4 EU/t depending on teh "world wind" (add 20% for rain/snow and 50% for storm(Lighting)
" A Wind Mill will produce on average 250 EU per Minecraft day multiplied by its height in the world.
This number varies greatly due to the highly unpredictable and
constantly changing wind strength in the world; this number can be
anything from 0 to 1000 EU. (Although numbers far below 150 or far above
320 are uncommon )
- A Wind Mill's efficiency can be hindered by any kind of block placed in a 9x9x7 area around it."
Not shure if this one is still around but in V1.64, if you send your electrical stuff(my case a Bat pack, Mining drill and a chainsaw) though BC piping, it will completly discharge ALL the electrical from all the tools; the next time you try to use it
Question, can this wirk with the 3X chain of BC?
Heck, I'm already questioning my use of Nuclear power. Nuke reactors aren't exactly cheap to make and don't put out that much power with any sane design (120E/t tops generally for a Mk I non-CASUC) and you can build an awful lot of maintenance free green generators that have no chance of spontaneous explosion for the same cost.
It seems to me that Nuke plants in general have a lot of risk and hassle for what doesn't appear to be a lot of payoff compared to spending a similar number of resources just building wind gens and making a big windmill farm, except that the Nuke plants aren't as ugly to look at. This is especially true if you build a proper containment vessel for your reactor so any screwups on your part don't punish your neighbors).
I just made a mk 2-1 full cycle 160 eu/t. eff is only 2 but it will run full cycle.
could you maybe be using an electric treetap?
i didn`t and it still doesnt work.
Actually, that RP2 Rubber Tree idea ain't bad. I think I'll use it once the whole config bug is worked out with Advanced Machines.
Im also tempted to do that now
Nudge this kinna got forgoten about
Thanks for teh update
Update incoming tonight.
ive also been waiting
I havent run into thiss issue, i have to use ID resolver for rforestry and pams harvest craft, try this sequance for installing them
Modloader
Modloader MP
GuiAPI-0.12.9-1.0.0
Forge
and teh FORGE version of ID resolver, extended item IDs is already in Forge
then Forge again
Does this work with 1.337?
similar but if you break the miner w/o letting it pull up teh pip[es all the way removing the pipe manualy will also result in a "mining pipe head" when you mind the bottom most once.