I see now the internal name of the mod is FastLight. Does it only change the light calculations? Because I tried it and didn't see any noticeable difference. It was a pristine world though, no redstone and furnaces and boilers and flashing lights and all that stuff that would come with a well-worn world.
Posts by octarine-noise
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So noone liked the zinc ferrite suggestion as additional uses for zinc?
Well, it's corrosion resistant so it might find use in machines where that is occuring. Perhaps it would be a material to use for those big multiblock electrolyzers-centrifuges that were hinted ages ago?
For corrosion resistance, there are better materials IRL that would also be easy to integrate into GT.And from a gameplay perspective: it's not much of an iron replacement if it contains 3/4 part iron...
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Because GOTO's are evil, invented by the forces of Chaos to sow disorder in the world. The velociraptors are sacred protectors of the natural order, ordained by the Gods of Structured Programming to eradicate all wrongdoers, and protect the fabric of the Worldcode from unraveling.
Common knowledge, really. They tell you this the first semester in Computer Science class.
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If you really wanna make it more compact, just place the Machines adjacent.
It's not always another machine that is the destination, I may want to transport the items to a remote chest. Wooden pipe + redstone engine is ugly, wastes space, and the autarchic gate is expensive, plus needs the damn assembly table. I'd much rather push the stuff directly into the pipes.Is this kind of pipe support a big deal from a technical standpoint?
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How would the molten salt reactors work? I imagine them using molten uranium dioxide, plutonium something or thorium something.
I can't imagine it working and actually being fun with less than 2 machines, but possibly 3 if Greg wants it to be more complex and cooler (yes please).The main components of the system:
1) Reactor, input is rich fuel and EU, output is depleted hot fuel.
2) Heat exchanger, inputs are water and depleted hot fuel, outputs are steam and depleted cold fuel.
3) Fuel enrichment, inputs are depleted cold fuel and EU, appropriate fuel dust (like thorium, could work with others), outputs rich fuel.The exact numbers are subject to balancing. The 3 kinds of fuel mentioned are of course liquids (molten salts).
As a sidenote, the depleted fuel is not completely depleted, it should have about 80+% of its fissile material still present (so several buckets of depleted fuel can be "recharged" with a single dust). The fuel needs to make multiple passes through the reactor to burn completely.Either depleted cold fuel, or rich fuel, would need a chemical reactor recipe to jumpstart the system. Only the fissile material is actually used up, the salt reagent (like fluoride) would be a one-time cost.
For sake of simplicity, the rector and heat exchanger could possibly be made into one, but I'm against it.
How does that sound?
Greg, can you make it so that conveyor modules can export directly into BC pipes?
Bump. I can't be the only one interested in this.
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We'll need some Fluoride cells too as a resource. Any ideas where they should come from?
Also, there should be a dsitinction between strictly heat transfer salts (for solar) and combined transfer/fuel salts (for nuclear).
edit: well Wikipedia says there's a tiny amount in seawater, but centrifuging water would be so... boring.
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For first part:
See "fusionreactor" and "fuel_1" sections of DynamicConfig.cfg
However I would like Greg to convert the config value to a float.Didn't really take that file into account. Last time I messed around with the configs was way back before 3.xx. Now that's what I call fine-grained.
Aaaaaand... The LESU thing?
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Moved this from the main thread. I have 2 suggestions:
First, the reaction energy for the iridium and platinum fusion is both a constant 16MEU. I guess that's meant to make it very attractive compared to creating them with UU, thus encouraging the building of more reactors. However, depending on the actual energy requirement of UU set in the config, these reactions may be just the opposite, extremely wasteful. Would it be possible for these values to scale together with the price of UU, or else be manually configurable?
Second, please make the parameters of the LESU configurable. I think the multiblock EU storage concept is really cool, and would love to use them, but presently they're so utterly weak and useless, it's disappointing. By the time you can afford to make a decent sized one, you have much better options.