Posts by z3rO

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    So my core argument is that almost all materials for plantclumps are really easy to optain and in every case optaining the materials is much easier than the actual refining-process. So if people can't use cacti they will just use reeds or wheat which are both easy to get and even saplings are incredible abundant if you really hunt for wood. I thought the whole purpose of the plantball was to be easy to optain but hard to process into fuel.


    Its annoying to make it, that is enough.
    And also making your own small tree forest with 5-6 trees is enough to get saplings for 2 cans of fuel every 3-4 days then all trees are fully grown, at least.

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    Farming reed is MUCH more complex and in best case needs 1 block-gathering mechanism or a piston per reed plant.


    Er...Wait, you are talking about auto gathering, but i don't think anyone wants to waiste pistons on reed.

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    Nobody said that the existing recipes do make sense, but why not use the fruits instead of the seeds


    Why not? Its still will make sense and will give pumpkins a use.
    And changing melon seeds to slices wont bring more cost, they still give 1=1


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    Although I'm curious why Alblaka removed the cacti-recipe but let the reeds-recipe be. Reeds are easier to aquire then cacti, since they grow under such easy conditions. But again I think processing the plant-balls is more work then creating them. It's much like charcoal, it's abundant, but you need to make it first.


    He did? I thought you must be able to make plantclumps form every plant around you you don't need.

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    Seeds won't provide you with good material although it should be able to extract oil out of them (well... if we would need oil for cooking or to fry... whatever).


    Wheat seeds are already used to make plantclumps.
    So, i thought that pumpkin seed may be turned into clumps too, but no...

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    To use the cropnalyzer just put the battery in the obvious spot (the one with the lightning). Any Seedbags are put in the leftern most spot and are analyzed in 3 or 4 steps (don't remember it actually), which means they are moved to the right spot and your battery lose some energy. Put them again and again in the left spot to get more and more information. A full scan takes up one battery. The main part is used to get the GGR-Values.


    It seems that spawned seed bags don't work.
    I still use TMI to only understand how things work, but thx anyways.

    But wait, how it ever touches enchantment?


    And maybe we'll add a lower tier of that by adding cyber body parts?


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    2. nanobots empowering quantum armor even more ? Bloody hell


    We could use cyber and nano body parts as a exchange for that armor, both of those.

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    Dont use TMI.
    Use NEI and use the creative mode switcher in that to switch between creative mode to grab items and normal mode.
    You cant spawn in batterys, lappacks, mining laser, Energy crystals etc.
    Anything that stores power is bugged.
    Dont even attempt to spawn that in with a mod.
    You need to use creative mode item screen.


    Ill use TMI for switching modes now then.



    Oh, thank you, ill try to use that.

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    Sounds like bukkit issues though, you're not playing on one?


    I prefer playing alone, so it was SSP.


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    Did you use spawned in Energy Crystals?
    Spawned in powered stuff doesn't work at all.
    So my Mining Laser, Diamond drill. Those will not work.


    Yep, but i used small batteries too, and they all got eaten. So thats cause i used TMI right?


    Edit: Now the seed bag just puts itself into the slot it should appear after the scan.
    Seems like its all caused by TMI, but...According to wiki:

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    dropped by plants grown on a crop block


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    a crop block


    I havent seen any "corp blocks" in TMI or anywhere else, that means its about grown wheat?
    Or what does those things ever mean then?

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    We got OD and OV scanners taking the function of searching ores. Don't see a reason to implement another system.


    They are totally useless, only for making a miner.
    I really don't see a reason to know how much ore is under me. Id better put that scanner in a miner and look how it shoots ore at me while im sitting near. And number of ore under me doesn't really give me a reason to dig under me, as i can easily get into lava with all my scanners and drills.


    New system would be a ton better, even more, it will get you a choise between a miner or using scanner to look for ore yourself.


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    there are ores nearby you, have fun looking for them.


    The thingy don't count that ores are everywhere under you :Р

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    I'm also fine with the same ingredients being reduced into "compounds" or something then put into the Centrifuge to make the Stimpacks that provide greater versions of the effects, I don't think that's particularly unfitting for IC2.


    So wait, you want centrifuge as it will do stimpacks from all those potions?
    I seem to miss that idea in your post, and thats a good idea. Still i would think of much more uses for centrifuge. Like cleaning wool from dye for example. Cant think of more, but anyways, that would add a good base for new suggestions.

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    Why the removal of potions? Their "magical" aspects being irrelevant, it is a fantasy world and you are mixing ingredients found innately in that world. The creation of potions using them might be chemically sound in this world and not "magic" based. Therefor removing them from the chemistry equation to make Stimpacks/Grenades kinda defeats the purpose.


    Its not just about magic, its about that magic didn't fit industralcraft. So ppl who like IC mostly think you don't need those things in the game at all.


    Also, i suggested chemistry very very many times, and haven't received any answer, i hope your thread will do, cause these seems a very good start.

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    I consider this idea highly amusing. Though i'm afraid people would start to abuse exploding reactors to farm slime XD


    Wait, why not?
    You'll have to craft one, to craft some cells, and wait for it to explode, and only after that you will have that radioactive flowing junk where slimes will spawn. Oh, wait, we could make every mob caught into that radioactive junk mutate into slimes for examle :Р


    And, we could even use bucket to collect the junk, but it will damage you while carrying...Or smthing else.

    You just reminded me of the thing i was suggesting: the chemistry into brewing stand. Like dirt instead of bottle and stone brewed in you get gravel. Thats still sounds bad as its "brewing" stand, but anyway, thats just an idea.


    Anyway, total randowness seems bad idea, as getting dirt and cacti for building THAT advanced machine...I would better make a recycler and farm diamonds, slime and cakes from those boxes.


    But we could do smthing same here, but using the UU-matter machine: like, putting random things into it makes random things
    Like, we have it like a crafting grid, and if we long grass into the center of the grid, and dirt on the side, well have a grass block.
    Or putting a raw chicken and feather would spawn a chicken...
    Just makeing it feel like a mixing machine where you put smthing+smthing+EU and get a random thing.


    That would still bring every item into the game, but mixing everything with everything sounds like a nice realization of the idea with chemistry.


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    Of course. I meant 'Hax Blox' in Vanilla MC- There is no way to get it after Jeb nerfed Silk Touch.
    Ice is overpowered in the Nether, as well.


    Here its spoken about a mod, and moder can make water source blocks minable using your hand, and that will be legit...For that mod.
    As we are, as i said, speaking about mod, that meas its legit.