Posts by willis936
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If you add chunkloading will you add config knobs for things like that timeout timer?
Also I personally see making more chunks being loaded as more expensive as bad. A late game base will have just as many machines whether it's in 50 chunks or 5. The only difference is how painful it will be to try to work in 5 chunks. Total computation isn't too different though. The place where I see server resource usage go down is when you load 50 chunks for automated resource gathering when only one needs to be loaded. There's no reason to have 200 sheep and 50 pig men taking tick times.
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I was thinking of perhaps a fancier version of the lubricant something similar to what lubricant is to water for the cutting machines. So it takes less EU but more materials. Maybe something like 1 barite dust added for every 5 cells. Even less depending on how you want to balance it. Just a thought though not really necessary.
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Can anyone here direct me to a *good* guide on how to build the fusion reactor? All the ones out there are really unclear or try to guide you to build the old version. Please dont link me to the wikis ive read them, they are unclear and unspecific. Ive tried to look for videos to show me how to put them together but ive not found any for this form of gregtech.
It's virtually identical to the GT4 reactor. The wiki is not unspecific. Any lack of specification is because there is flexibility in implementation. The fusion computer gui has all the info necessary to assemble one.Blood Asp, what do you think about creating multiblock nuclear reactor for gregtech5uExp?
IMHO, this is the only important structure, which is lacking in mod.
What's wrong with the ic2 fluid reactors? They're strong and coupled with thorium fuel there's enough EU to comfortably hit fusion. Also the LHE + turbines were added so they would be more usable. -
I'm still in the learning process but something like electrolyzing water would take an input hatch for the water, output hatch for the oxygen, input bus for the empty cells, and output bus for the oxygen cells. They can also share hatches/buses and use them as necessary instead of just the casings. They can't share maintenance hatches though and need their own.
Machines they support is in that graphic on the wiki. For things that use a mold or IC it's best to give a ULV hatch to the mold/IC and a ULV hatch to the input to be processed (I don't think parallel recipe work with these).
Also I noticed the lathe isn't working :x
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Processing arrays still require maintenance hatches as well, right?
Indeed they do but I made the executive decision to remove multiblock maintenance so they can be tucked away on the interior. It's cool in the early game because it forces you to make one or two extra tools that maybe you wouldn't have made by then and exposes new players to their existence but towards late game, especially on loaded servers, it's just an artificial barrier. I don't want to spend 10 minutes checking machines in a grindy manner. I especially don't like how entire systems can fail because of efficiency loss. Yes I can design them to fail gracefully but I think it takes away more than it adds. Yeah I can make monitoring systems to make checking faster but I still can't automate the maintenance. It can't even be done with a long computer mod program. It also renders the processing arrays useless. Why would I not make discrete machine arrays and save on materials rather than using the processing arrays? I simply wouldn't. -
Looks to me like 9 processing arrays sharing walls. Presumably some of them have hatches and buses facing to the sides or back that aren't visible in the picture, otherwise several of them wouldn't be able to work.
It's not in working order yet. I'm throwing around in my head which ports should go where. Electrolysis of water takes 5 ports: EU in, water in, empty cells in, hydrogen out, oxygen cells out. It gets tricky to figure out which get the 4 way shared hatches and which get the 2 way shared hatches and which locations of 2 way shared hatches should be used. Still mulling it over. In the end it doesn't really matter but some choices can lead to less complicated external piping/wiring and can also save on materials. -
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