Nice to see you again too AlCapella
Posts by Pyure
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Guys, the Advanced Diamond Drill is the coolest mining tool since ever. But unfortunately it suffers from constant block desync on our Infitech2 pack, leaving invisible blocks that you can only "find" by trying to place another block there or by reconnecting.
Before I start ripping out dozens of mods from the pack randomly and checking if some don't play nice (Looking straight at you first, fecking useless Multi-Mine), is this already a known issue?
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Not sure when you stopped looking, so I have no idea
Ok lemme just rephrase the question
Is there a reason other than "its new and different!" to build the 5x5 as opposed to MOX?
MOX Pros:
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* Very quick and mindlessly simple to build
* Produces lots of power (~1000 eu/t)
* Consumes little/no fuel (I believe it actually breeds plutonium)MOX Cons:
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* Overpowered
* Unrealistic (maintains heat levels in perpetuity)5x5 Pros:
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* ...Its neato?
* Its more realistic?
* It can create decent power?5x5 Cons:
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* Requires a lot of block rotating with shitty IC2 wrench mechanic (all hail Greg's superior wrench mechanics)
* Considerably more complicated (I don't want to hear how simple it is with practice. Its relatively more complicated, period)
* Little value considering the extra work involved -
5x5 Reactors are patchy, and it's often down to setups to determine how well they work. Keep trying though, they're really rewarding once stable.
Are they though? I thought they were at best equivalent so a substantially simpler (mindless) MOX system still. Has there been improvements recently that I missed? -
Currently liquids are broken in minetweaker for GregTech, as minetweaker uses outdated API, wait for an update before doing what you plan.
That's a shame! But excellent feedback sir, thanks kindly.I'll be watching this thread; brilliant stuff.
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my secret is out!
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This is a fantastic thread. I was hoping to do some minetweaker experimenting with liquids.
Is it possible to minetweak outputs for the GT Centrifuge or Electrolyzer to produce Liquids (not cells)?
This does work fine, but it produces Cells (specifically its transforming minechem's "hydrogen element" into a hydrogen cell)
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I need to think before I post.
Obviously this precise scenario is a bit other-mod dependant
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Does Greg already have an idea of how to implement the soldering iron? This thing is a big ugly thorn in stuck in the middle of the early electrical game shitting all over new players.
I propose: keep it simple.
Soldering iron + (Lead | etc) {Shapeless} = Soldering Iron And Lead item (with X uses depending on lead, battery-alloy, whatever)
When used (in circuitry, repairs) it consumes "uses" at a rate proportionate to the material-type of the soldering iron itself. This is logically waved away by the idea that a better soldering iron (made of, say, steel) is more precise and fine-controllable. Lower-value soldering irons (copper) consume a lot of "uses" due to blundering failures.
Use-case:
* Player creates soldering iron out of copper
* Player combines soldering iron and lead to get Soldering Iron And Lead, 200/50000 uses.
* Player repairs circuitry. Due to shit nature of the tool, 200 uses are consumed immediately.
* Player combines Soldering Iron And Lead with Lead to "refill" the soldering ironProblems:
* Many GT materials would make absolutely terrible soldering irons.
* Soldering Iron And Lead is a shite name for the item (and not dynamic and probably impossible to make so)Benefits:
* User "consumes" the metal they want to consume instead of having to find it in their inventory (programmatic benefit) -
All that amazing industry just to emulate what a single MOX reactor can do
I'm really hoping to revisit IC2 nuclear if it ever gets balanced.
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Is one of those machines a condensor? The (turbine?) needs a condensor attached. It automatically extracts some of the distilled water vapour (it doesnt seem to extract any other way, such as pipes).
Note that pipes do extract distilled water, but the vapour only goes into a condensor, which transformed it into distilled water. (Both waters can then be recycled back into the closed loop)
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Ok thanks.
It appears one can get more power from biogas->semifluid than biogas->steam->kinetic generator, which was all I wanted to learn.
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I'll be damned. Thanks as usual Spwnx.
Technically its a "Condensor", the "Condensator" being a nuclear gidget I think.
The steam explosions seem gone. Power is steady at 50 eu/t, although the kU/t flickers down to 199 sometimes (I don't think I care)
The top left of the condensor gui seems to imply that it wants power, but is working fine without any.
Do you have any particular advice how I might improve the efficiency of this setup? I've seen references to superheated steam: is that something I should look into? I gather I'd need a lot more heat and I'm not sure how I'd "send" it where needed.
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I understand why that would be important for a closed cycle, but why is it important for testing? Am I failing to extract a liquid that only a condensator can extract?
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Bear with me; I haven't asked a question in the ic2 area before. If this is in the wrong place, please move it or let me know and I'll recreate it as appropriate.
I've assigned myself the task of trying to figure out IC2 Kinetic Steam Generator power. Specifically, I want to see if I can generate power from ic2 biogas.
Here's my crap arrangement using my skills at fumbling, youtube, google and straw-drawing:
4 Liquid Heat Generators with Biogas, generating 4x32 hU/t, oriented red dot towards Steam Generator
1 Steam Generator (technically a boiler) presently accepting 128 hu/t and distilled water
.....valve set to 1 mb/t water throughput
.....pressure set to 62 bar (seems to be a sweet spot for 128 hu/t)
.....temperature steady at 177.0C
Fluid Conduit (Ender IO) presently conveying steam out of Steam Generator
1 Kinetic Steam Generator accepting steam, creating flickering kinetic power (to be consumed with a Kinetic Generator)
.....flickering at 199ku/200kU
.....complaining about condensation on turbine (happens as soon as you install turbine, even no fluids coming in yet)
.....has a fluid ejector upgrade (shouldn't be necessary due to fluid conduits actively pulling liquids out)
1 Kinetic Generator creating 50 eu/tI'm getting tons of steam explosions.
Can someone explain where my error is? Feel free to suggest efficiency improvements if I want to get more about of my biogas, but I'm primarily interested in fixing the system.
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I can confirm now that EU->RF works fine. There's no visual connection by energy conduit (Ender IO) but power is flowing.
40,000 EU (batbox)->Energy Conduit->333k RF (Capacitor Bank)
RF->EU I cannot get working in any way or form.
Choco, that's exactly my point: if it no longer works with current versions of stuff, that's good information to have and should be included in the original post.
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EU -> RF still works, last I checked ( I can check again in a couple hours )
RF -> EU does not work, player's post notwithstanding.If someone can prove otherwise, fantastic, but nobody seems interested in doing so.
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The IC2 e-net conversion period is one of the great tragedies of minecraft modding. I'm...I'm not actually sure I can think of a sadder one.
I hold out a thread of hope that its not just vaporware now. It really will happen one day. It really will, self.