I also have a problem with reactors in the FTB pack, the reactor runs and produces steam, but will not produce EU. Do reactors produce one or the other? Because my cable simply will not connect to the reactor.
Posts by Shalashalska
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You should post 3 parts to make up for the fact that you've forgotten for 2 days in a row.
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You've forgotten for the past 4 days to put up TDC...
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I would think that Daina, except a long time later, in a steampunk era, would make for a rather interesting story. As in, demons/angels and magic, etc, but steampunk.
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It is supposed to be running with IC², I develop it especially for that. Just because it doesn't use the IC API doesn't mean it's not an IC addon.
It kinda does. It implies that it requires IC2 to function, and modifies/extends a functionality of IC2. Not is intentionally made compatible with IC2, because otherwise IronChests would be here, and it even has functions that require IC2 or some other bronze and copper adding mod. -
And some more:
Schrankia howarthi (It's a type of moth)
Tetrachaete (some obscure form of grass)
Sørvik (A town in Norway)
49th Infantry Brigade
6255 Kuma (an asteroid in the main asteroid belt)All found using wikipedia's random article feature. I did ignore all the movies and songs and random people that kept popping up.
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Fusionreactor. 2048 EU/t without having the Reactorexplosionrisk. Extremly Powerfull but also extremly expensive. Also it needs a massive Infrastructure to keep it filled.
That is Endgametechnology, but what you suggest is basically "put tons of Redmatter together to get Super-Energycondenser". Your Suggestion is Tier-V-Technology and Tier-IV has been denied already => you have to use or to make your own Addon.
Since when is tier IV denied? Alblaka was hinting at it being worked on a while back. Group teleporters and some cannon thingy. -
1) I guess i could post on the thaumcraft thread about this.
2) Fuck tecnic/tekkit, because fuck them i don't need a reason to hate people i just do.
3) Quite honestly EVERY SINGLE THING in minecraft its unlimited, except time, you never have enough of that
It's actually not. If you had about 100 million people on a single server, you could strip every single block of ore from the world, given a few months. The world is only 64 billionx64 billion. -
The only thing that can really do any damage to the QSuit is the Nano Saber, but even then...
Fixed. -
So un-imbue your writer's block faster
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Why aren't you posting chapter 3 yet? You mentioned yourself that you had chapters 2 and 3 done earlier
"TDC will probably have to wait for 1-2 days (luckily I’ve got a bolster of 2 finished chapters ready to be deployed ), as I had a second inspiration to another short story (though probably 20-30 pages), which I would prefer to drop in first (after all, mixing things up is the spice of life)."
during one of the blog announcements. -
Lightning Rod
Thunderstorm
Noob
Toast
Almighty Dragon God ModeratorI wonder if you can find a way to use these together...
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D: I'm sad that I can't use this mod. The config file is blank, and I have an item ID issue. Strangely enough, your other mods config files work fine.
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Lite soup dragonsblood gives the mining fatigue, then strength thing as well.
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I'm getting the same error as the previous guy, except on forge 3.3.8.152.
Whole crashlog:
38 mods loaded
Optifine OptiFine_1.2.5_HD_MT_C6
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
mod_CodeChickenCore : Initialized (minecraft.jar)
mod_MinecraftForge : Initialized (minecraft.jar)
mod_NotEnoughItems : Initialized (minecraft.jar)
mod_AdvancedMachines : Pre-initialized (AdvancedMachinesClient v1.5.zip)
mod_AdditionalBuildcraftObjects : Pre-initialized (buildcraft-C-additionalbuildcraftobjects-latest.zip)
mod_BuildCraftCore : Pre-initialized (buildcraft-client-A-core-3.1.5.zip)
mod_BuildCraftBuilders : Pre-initialized (buildcraft-client-B-builders-3.1.5.zip)
mod_BuildCraftEnergy : Pre-initialized (buildcraft-client-B-energy-3.1.5.zip)
mod_BuildCraftFactory : Pre-initialized (buildcraft-client-B-factory-3.1.5.zip)
mod_BuildCraftTransport : Pre-initialized (buildcraft-client-B-transport-3.1.5.zip)
mod_BuildCraftSilicon : Pre-initialized (buildcraft-client-C-silicon-3.1.5.zip)
mod_AdditionalPipes : Pre-initialized (buildcraft-client-DA-additionalpipes-3.1.0.zip)
mod_DoggyTalents : Pre-initialized (DoggyTalents223.zip)
mod_EE : Pre-initialized (EE2ClientV1.4.6.6.jar)
mod_EnderStorage : Pre-initialized (EnderStorage-Client 1.1.3.zip)
mod_ExtraBees : Pre-initialized (extrabees-1.3.2exp.jar)
mod_RedPowerWorld : Pre-initialized (RedPowerWorld-2.0pr5b2.zip)
mod_Forestry : Pre-initialized (forestry-client-A-1.4.8.5.jar)
mod_IC2NuclearControl : Pre-initialized (IC2NuclearControl_client_v1.1.10b.zip)
mod_InvTweaks : Pre-initialized (InvTweaks-1.41b-1.2.4.zip)
mod_PigbearLaser : Pre-initialized (Laser Mod 1.5.zip)
mod_CompactSolars : Pre-initialized (mod_compactsolars-client-2.3.2.10.zip)
mod_IronChest : Pre-initialized (mod_ironchests-client-3.8.0.40.zip)
mod_PortalGun : Pre-initialized (portalgun)
mod_Railcraft : Pre-initialized (Railcraft_Client_5.4.7.zip)
mod_RedPowerControl : Pre-initialized (RedPowerControl-2.0pr5b2.zip)
mod_RedPowerCore : Pre-initialized (RedPowerCore-2.0pr5b2.zip)
mod_RedPowerLighting : Pre-initialized (RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerLogic : Pre-initialized (RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerMachine : Pre-initialized (RedPowerMachine-2.0pr5b2.zip)
mod_RedPowerWiring : Pre-initialized (RedPowerWiring-2.0pr5b2.zip)
mod_SneakyPipes : Pre-initialized (SneakyPipes-0.1.1.zip)
Steve's Carts : Pre-initialized (Steves Carts 1.4.4.zip)
mod_Transformers : Pre-initialized (TransformersClient v1.3.zip)
mod_WirelessRedstoneCore : Pre-initialized (WR-CBE Core-Client 1.2.2.3.zip)
mod_WirelessRedstoneAddons : Pre-initialized (WR-CBE Addons-Client 1.2.2.3.zip)
mod_WirelessRedstoneRedPower : Pre-initialized (WR-CBE RedPower-Client 1.2.2.1.zip)
mod_ThaumCraft : Pre-initialized (ThaumCraft2.1.6d.zip)Minecraft has crashed!
----------------------Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 265d4559 --------
Generated 7/19/12 11:49 PMMinecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.8.3
OpenGL: AMD M880G with ATI Mobility Radeon HD 4200 version 2.1.8794, ATI Technologies Inc.java.lang.NullPointerException
at fr.a(CraftingManager.java:176)
at ClientRegistry.addRecipe(ClientRegistry.java:20)
at cpw.mods.fml.common.registry.FMLRegistry.addRecipe(FMLRegistry.java:41)
at ModLoader.addRecipe(ModLoader.java:179)
at mod_AdvancedMachines.load(mod_AdvancedMachines.java:70)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:351)
at cpw.mods.fml.common.Loader.modInit(Loader.java:263)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:604)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 59421714 ----------
Edit: Just tested with 160, same error.
Edit2: Removed every single mod going into the .jar except for forge 160, still crashes.
Edit3: I'm stupid. I forgot to install IC2 itself. /facepalm -
I think you forgot again today.
Edit: You forgot, the second day in a row.
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I kinda like it, except basically make it so that it dries the same way as normal CF, except you place it on iron scaffolds and you don't get them back.
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Use either a computercraft or RP2 computer to monitor the time in ticks that the redstone current from a detector cable is active (check for redstone each tick, then add one to a variable) and then multiply the variable by your eu/t on the cable, then it's a simple matter of calling that multiplied variable to the screen.
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Lol greg is pissed, also, EVERY SINGLE PERSON IN THIS THREAD has not actually researched antimatter. If you had, you would realize in about 5 seconds that antimatter doesn't explode the second it touches any matter, it has to touch corresponding matter. So, you make hydrogen antimatter, it can touch anything but regular hydrogen, and nothing will happen. If it touches hydrogen, then it's mass is converted to energy, along with that of the hydrogen. Same thing with any other antimatter atoms. And person who read Physics of the Impossible, it states in that book that it has to touch corresponding matter.
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Another option, if you don't like ccsensors would be to use one of those power detection cables that emits redstone if EU is flowing. If you can build a fairly lossless system and know how much eu/t you are pumping through the line you should be able to count the ticks the redstone is turned on for with a computer and using simple multiplication figure out what amount of EU has passed through the line. Not sure how accurate it would be since I haven't tested it, but might be worth investigating.
Works perfectly, I've been setting up/testing something similar for a city build (albeit using RP2 computers, should be fine with computercraft though) that charges citizens for their electricity, which is generated from a bank of 16 hv solars, then stored in 160 mfsu's, and transfered throughout the city with a big loop with 320 mfsu's in it (blocks of 16 to keep the massive flow going, at intervals so no eu loss, rest goes into a massfab.