Posts by AdrianOkay

    Thanks for all the replies.


    Unfortunate that it cant be changed or at least turned off, but I guess we'll have to live with it.


    On an unrelated note, does anyone know how to speed up the processing time of the Blast Furnace. It seems to take FOREVER to run even one cycle.

    You have to set it up a permanent cycle and add a few stacks of iron, and then keep it running and forget about it totally.

    When you need the steel, it's there, you put the same amount in iron of the steel you withdraw, and that's basically it

    Yeah, that's the same way i do it in my world, it's also one of the cheapest. but i'm thinking kind of a hot coolant ''aqueduct'' feeding an infinite array of boilers, and a waste system moving the cold coolant back in, but imagine now, if there was a 2-way whitelist fluid distributor, that could optimize the builds by far.

    If you think BIG, and here you should be very imaginative, imagine a gigantic set of liquid heat exchangers somewhere, and then sync all the reactors into a main hot coolant pipe that would feed them all, this would also create an enormous hot coolant buffer that would keep them working forever, and even so making everything ''bigger'' would be just building a new reactor and plugging the input and output into the main ''aqueduct'' This would require a hard investment to start, but creating more hot coolant would be just adding more reactors, and making more heat dissipation would be just plugging more liquid heat exchangers, and yeah, if there was a 2 way block i would not need an extra cold coolant pipe, this is an example i made right now with placeholders and without lining up the pipes so you guys can get it, and probably the thing i suggested will not be done because here we love the ''Hurt me more'' Motto

    2018-12-03_22.23.08.png



    That beast is a beauty, right?

    56 hU/s actions per second, (yes, i know that it draws from reactor, it doesn't just exhausts it)

    Actions, not exhaustion, the problem i try to talk about, is that the only piece able to just vent near heat is extremely underwhelming


    There are both a Fluid Distributor and a fluid collector which either take fluid from 1 side and send to the other 5, or take fluid from 5 ports and sent it to 1. Stacking Fluid Ejection upgrades will allow it to move fluid more quickly.

    Imagine the Liquid Heat exchanger, it inputs and outputs, if there was a block able to blacklist and whitelist liquids it would be even better, but the actual way of setting the reactor in big numbers is now a total mess because lack of space,


    2018-11-27_06.21.54.png


    This is the top compact steam unit you can build, right? So i want to put as much as i want from a single reactor output block


    2018-11-27_06.33.24.png


    And this is the nightmare i have to build if i want to make a distribution line feeding with hot coolant all the turbines (unless i had an electric sorter that would work for liquids)

    Yeah, this bump also works as addition, the reactor plating lets you be able to withstand more heat, but even with more temperatures the mox rods still output the same % hull temp energy; yes, this is hard to program but could open more reactor planning ways

    Confused people around here roam and they probably look at the wiki and if they do, they don't find what they are looking for, so i would Implement another category called tutorials, just at the top, where people posts their ways of doing things, if it's actually worth it, they get pinned, for example i could post my steam boiler setups or my compact blast furnace, if they are useful it gets pinned (or if you want to do some more work you make a real tutorial category moving the worthy posts from a submission open thread into locked sorted categories) but if try to post anything now nobody is actually going to find it, and that's one of the reasons nobody tries

    I've seen that fluid too, ''Heavy water'' is water with isotopes of deuterium, so it's part of the fusion reactor and electrolyzer and all those placeholders sitting there

    When you start using plutonium rods, and you recycle them via centrifuge, you get the plutonium refunded, and thus you only need to add more and more 238 to keep it going, tons of it.... that's probably one of the reasons we should keep it that way, the uranium is just the earlygame cheap experiment, if you still think otherwise, let me change your mind...


    2018-11-24_08.19.26.png?width=956&height=556

    Those are suggestions that do really matter, also, i am going to hold just into the ones that are easy to program, here we go


    Heatproof redstone lever/torch/programmer

    Why would somebody want something like this? You would think, yeah, look at this:

    My survival reactor works at 99.96% hull temperature, to juice my MOX rods at maximum efficiency, yeah, but there's not a single redstone block/switch/system that could fit inside the reactor shield and survive

    2018-11-24_08.19.26.png?width=400&height=232












    After a lot of time i figured out that the ic2 interactive blocks are inmune, so i shoved a batbox that works as permanent torch, with no way of turning it out unless dropping myself inside the reactor and working very fast


    2018-11-24_08.19.35.png?width=956&height=556





























    Yeah, i don't need it now that i figured it, but everyone else must be nuts about this, so creating a block that outputs redstone and flagging it invulnerable to meltdown should do the job

    If you want to make it fancy and have some timers or being able to switch it on and off would be a wonder but well


    Reactor clarity
    This is pretty much straightforward, imagine the classic reactor, on one side there's a display of the heat that is being generated per tick, and in the other, the heat that is being exhausted/t

    This way, you can set up a reactor right away without having to make a sketch, waiting 15 minutes, coming back to check if the pieces are damaged or not, replacing it, moving the reflectors, sorting the rods that are pulsing each other, thinking that now works, but there's 1 heat offset that you weren't able to notice and then you come after two hours and half the setup has burned down or there's just a hole where your sandwich machine was, and everything because that reactorplannerByFnafXxXKeithXxX2005.jar is outdated


    Various reactor thinges chop chop


    Okay, this sounds like ~150 more line of code, and i comprehend it's a hassle but let's be positive

    Imagine that i have a reactor, and it generates 600 heat, my cooling array exhausts 595 heat, so in the long run the reactor components end up molten yeah? So to correct that little offset

    i would put a heat exchanger, connected to a LZH, and what happens? The LZH takes all the heat for herself and just dies, the fans, unused, imagine that you could create a heat exchanger that when it gets rightclicked, a menu appears, and you can select if you want to make it component/reactor exhaust, and how much heat should it transfer to the nearest item, if balancing issues worry you, you can make it weaker than everything else, so it's only used for fine tuning. Also, why does an Advanced heat vent that uses a diamond and two vents and just cools components at 12 hU/s while the the overclocked outdoes it with 20 hU/s and obliterates with 36 hU/s reactor cool for a neat 56 hU/s actions per second, (yes, i know that it draws from reactor, it doesn't just exhausts it) so i guess the adv heat vent could use some more love? (Making new upgrade with them as components or something is you fear messing up the old reactor planners and stuff)

    Also, since we opened the pandora's box, what about component heatsinks? Having a good amount of times more durability than a heat exchanger and being slower (Maybe a very expensive direct upgrade from exchangers?)

    And, if you excuse me, what about a 2 way reactor fluid distributor, that works as a reactor fluid port extension so you can actually fit more than ~19 turbines on a fluid reactor

    I hope i haven't given you coding nightmares and so farewell

    So the config makes minecraft ignore the invalid recipes, now you can find out what recipe it is, by looking on the craftingtable recipes so the recipes can be replaced

    When i got duplicated recipes in machines i usually change the ''recipe'' example, a macerator with cobblestone giving stone dust and sand, and that crash, i make a new object for the recipe
    Example


    cobble+ cobble = cobble chunk --->into a macerator----> stone dust


    cobble----->into a macerator---->sand


    i actually didn't make that exactly recipe, but i did it for the iron dust piles and such objets