You have to implement forge dictionary for gregtech thorium and yours to coexist, same goes to making components - couldn't make a depleted isotope cell with RP ingots
some bugs - like heat bus storage module has a cap. of 12000, while it should have 120000
My brain exploded!
but I love this =3
yeah. dude, make a wiki)
grab yourself Logistic pipes and set them to extract cells
add a hopper on the reactor and set LP to supply hopper with depleted cells
got yourself a cool reactor
Greg, a suggestion:
A Sprayer, which will make stone and dirt.
A tool which will be charged with its own pellets or liquids maybe which would work in the same way as vanilla IC sprayer, but making dirt and stone sprays, when hardened.
Useful for filling THESE DAMN CREEPER HOLES and filling up tunnels\fast building making
And you are SURE the Batbox doesnt eat too much EU? I know the Electrolyzer works properly as in my Legit World I have a Chemical Reactor, a Centrifuge and an Electrolyzer running on the same Line with some other Machines (MFE+LVT), and I never got that Message, even when all 3 were running at once. IN ADDITION I have to say, that the LV-Transformer on the Golden Cable can happen to make a Packet run 2 times through the same Gold Cable, what creates an effective 127EU/t with your MFE.
Sure 100%, I wasn't using machines at that time. This happens when you run out of energy (get the insufficient power message) than try to dump power into it again. And it doesnt happen always (dont't know why)
I already had this thing in SMP a long time ago.
By the way, there is another thing - if internal buffer is empty and you have operation in progress - then when you try to dump full 128 EU\t into electrolyzer, it tries to BOTH fill the buffer AND continue the operation. I think, that it should do 1 thing at a time, like filling the buffer and then continuing.
It is easily seen when you connect it to power, machine eats 128 eu\t while it current operation takes maybe 50 eu\t only
Tried to recreate at SSP, didnt work out
I think it is something with chunk loading in SMP maybe
I guess there is one good thing to do - making a priority - for filling the internal buffer first, and only THEN trying to complete the operation
What is tps?
electrolyzer was eating at max ~_~
it is not issue with line and cables damnit. it is electrolyzer who lags when current operation is canceled due to "no energy" thing
Hi Greg, there is a thing about ind. electrolyzer: I was using it then run out of energy. I disconnected the cable till I refilled my energy supply (full MFE), then I connected the cable back. electrolyzer ate entire MFE, while I had consistent "insufficient energy line" thing. Please check that
I know about the config options, but really - when I create modpack the last problem I usually encounter is WHICH FRIGGIN MOD DID ADD THIS GODDAMN ORE I THOUGHT I DISABLED THEM ALL.
you know, only metallurgy has COLORED ore name, so...it takes a while to remember all ore adding mods
Thanks, I ll proceed to forge forum.
Idea is not so hard. When ore generating mods (like forestry) are present, IC either prevents them from generating their ore dictionary ores, which IC has(like tin and copper) or stops itself from generating its own ore \unless specified\. Quite useful feature and it would take just several lines of code.
I think, that electrolyzer could use a tier 1 bat slot. considering payment per going 1 fence up, 1 full bat will last quite the time
config for wire shows me different numbers that NEI shows me ingame, is it supposed to be like so?>
Greg, centrifuge really does centrifuge BC wires. wtf
Another thing is, that grinder and centrifuge went crasy and show me recepies like centrifuging cables to get stuff, I should get form centrifuging rubber wood and etc. nei bug?
200k is closer to some good values, upping to 300k would make some sense at least.I think, you can add some major rebalancing tweaks yourself. I dunno if you can add config for IC2 geothermal, TE magmatic eng, etc - but it would be quite cool. if lava would have a value of 10k in geo, it wouldnt be so OP.
Greg, I wrote this some tima ago, but didnt recieve your response:
Hi Greg, I may be a pink pokemon, but I am still playing 1 4 2 vers, so I dunno if anything was changed since then.
I kind of dislike your recepie for nikel-copper coils, because getting nikel dust requires centrifuging some copper, and recepie for blast furnace requires 4 coils, when recepie gives 3.
its REALLY annoying, when you have to centrifuge 2x copper to get THAT LAST PIECE OF..coil.
maybe you will change the blast furnace recepie to require 2 coils insted of 3 or change recepie of coils, to give 2, not 3 coil?
another thing is to tweak the urandust-centrifuge recepie to take 8 urandust for 8 urancells, 2 thoriumcells and no plutonium. By the time I get 16 uranium, I usually have a breeder, so this recepie rarely seems profitable.
another is to make an upgrade for miner, so it would be able to use lapotronorbs
and some REALLY long ago you liked the idea of using compressed air cells to make a thing to quickly get to the surface while swimming
I thought that you can make a cool swimming suite for long distances with these cells.
actually, I thought of some more greg-style development of this idea and got:
Steve-cannon! this is underwater building, which can be used to send Steve into super-fast swimming We take Steve, lots of compressed air cells, equip with special costume, jump into special capsule and it shoots Steve REALLY fast to quickly travel the ocean.
Probably, It can also be done in teleport-style, so that when capsule is shot, game checks chunks in direction shot and looks for the ocean-other biome change. Quite crazy, but we have to do something to replace non-existing electro-boat..
it's a real question: how many EU does consume a miner with DD + OV scanner before it finish ?)
It depends on height of mining. I have BWG3 installed, so my normal height is altered from 64 to 70-75. it takes A BIT MORE THAN LAPOTRON (like 50-100k more maybe) - but last levels have most precious stuff.
And why do you think miner with lap is overpowered? If u have problems with energy, just make a huge EV powerline and move miner, transformers and batbox with it..
lap in miner is a soultion to simplify life - we dont need to hook a bat+LV+MV+HV+MFSU, but if we can afford a charged lapotron, we already have MFSU..where is overpower-thing?
To think of it, oil is rather rare (not counting deserts lol), you have to run QUITE some time to find it, than to transfer it to your base - it usually IS expensive (with tons of RC rails and such)
each deposit is (by MY rough estimations) ~~~ 400-600 oil buckets
even 600 buckets of fuel with rate of 300k per bucket is 180kk total..you know, 4-6 quad uraniums will give even more...
I know, this is close to being energy-hungry ass, but why would I make this HUGE (and resource-eating) rail infrastructure, if it isnt even close as profitable or even spend any diamonds on world anchor to turn all that oil on the place into fuel and burn it there?
I assume, that basing of 8-32-300k per biomass\biofuel\fuel, its STILL easier to make 2 cactus farms to get constant supply of biomass ._.
We have configs now, thanks..but its not thet I want to set things and keep silent, I want to help you with criticism