Most likely not. ID system, from what I understand, is non-existent in the 1.7 version of Minecraft. So I don't think it is a simple conversion of your world from 1.6 to 1.7...
There he is wrong though, since the middle tier is only HIS sense of balance. The entire thing is invalid because of the simple fact that people have different opinions.
Really, I think the categories would be split into how much time you are willing to play, with the "creative" being little, "balance" being some and "tedium" being lots.
Yeah, he also leaves out several other groups involved, and his bias towards the modpacks is pretty obvious...
A more accurate representation would probably be:
Purist: People who believe certain mods shouldn't have their balance tampered with
Remixers: People willing to use any and every mod available to them just for fun, regardless for what the mod actually does (if anything)
Lazies: People who prefer 'easy route' mods that give them resources just for dropping a block
Griefers: People who like to mess with other people's creations just to get a reaction out of people
Balancers: People who desire mod integration and complimentary mod interaction in their Minecraft play
Grinders: People who prefer long ended, challenging games filled with complexity and strategic avenues
Not everyone is just 'one' aspect of these designations. For example, people who often play with a 'grind' style, will also voice their opinion like a Balancer in order to ensure the challenge in their game play. Likewise, a Remixer may be guilty of also being a bit of a 'Lazy', as having a long winded, tiered mod be difficult to chew thru as they attempt to simply enjoy what the mod has to over just so they can move onto the next thing available to them...
This thread for me still "noob captain obvious decided to tell IC2 community about some release and failed hard just like all noobs"
More like 'another Source Code beggar thinks we don't see thru his shit'... Yeah, funny how we are getting requests for IC2's source seeing as how TE has stated that it's not going to update itself in the near future...
Its unique because Dire is a reporter, and thus uses opinion and twisted truth to make a product seem better than it is.
Sellout YouTuber has sold outQuote
On lighter news, I have created a rocket that has a total thrust output of 1.3 Mega Newtons, and has enough Delta V to deliver a 100 Tonne Payload into low earth orbit.
Lets see how stable it is :p
Edit: IT DIDN'T HAVE ENOUGH FUCKING THRUST
By the way, if they are server admins and can cheat, why not just cheat energy instead.
Other than Quantum Generator (which is from an add-on), I don't think it's very easy to dupe in infinite energy on the fly on a server. Could be wrong, though...
is this a "no" to the question if the code is available?
I don't doubt that it has bugs, but converting the code will probably still take a while so why not starting now? Forge 10.x has been out there for a while already, just no "recommended" releases
It's been less than 48 hours! Calm your sweet tits, kid. People have to sleep and eat and shit...
Of course, Half Life, Half Life: Blue Shift, Half Life: Opposing Force, Half Life 2, Half Life 2 Episode 1, Half Life 2 Epsiode 2 and Half Life 2: Episode 4.
Yeah, any answer other than the Half Life series is just plain wrong. On another Valve note, TF2 is 7 years old now, and is still keeping a very strong fan base of players with its current F2P model. Portal and Portal 2 are awesome puzzle games for their story and hilarious dialog, as well as Left 4 Dead being a great action-horror game that give you a true feel of 'OMG-Holyfuck!-Run-Run-Run!" in several situations of dismay, and sometimes player humiliation, lol. I will admit that the 2nd game in that franchise does feel more like a Southern-style expansion rather than an actual game, thought...
Good non-Valve titles would be the Fallout and Elder Scrolls series. Starcraft and Starcraft 2 (despite it's price value) are good fun in small doses. The Civilization games are also nice turn based games, especially the fifth installment which will challenge your intellectual wit, as well as your diplomatic prowess in the face of other countries you can always find ways to render your 'big brutal army' ineffective with embargoes and sanctions...
I just dont understand
Very Apparent. Mods twist and bend the Minecraft engine in ways that it wasn't design for. And you're expecting it to be 100% stable as it is in vanilla?
Guess this means that I can go ahead and build a 1.7 Java workspace and restart on my Chemical Engi. add-on idea. Since Geologica is proving to be better integrated with other mods in terms of resource refinement, I'll hope that it'll be easier to use those blocks to manipulate familiar and unfamiliar resources around for various uses...
stupid lemming and his oversimplified crap, now mods are all moving to rf.
Just because the herd moves towards a new direction on a whim, doesn't mean that the direction that they are running to is not full of pitfalls and traps along the way...
To be honest I'm quite happy King Lemming is apparently not modding.
Mostly because stuff will switch back to MJ/EU.
Perhaps, but more than likely, someone will attempt to maintain it just out of spite. Either way, it's not important towards IC2 as to what energy system is 'da most popular!'. In some respects, it does help alleviate some stress for the IC2 dev team so they don't feel 'rushed' trying to push a product out their for the fan base...
Chalcopyrite is a copper iron sulfide mineral that crystallizes in the tetragonal system. It has the chemical composition CuFeS2. It has a brassy to golden yellow color and a hardness of 3.5 to 4 on the Mohs scale.
So, technically.. Chal should require more processing to get to copper.
In further processing, Chalco should probably yield some Iron if broken down and processed.
Actually, if you were to chemically decompose that mineral, it would be a fairly straightforward process to split the metals off the sulfuric bonds. Putting the mineral thru a basic chemical bath would cause the sulfur to bond to the H ions, and the metals would 'mix out' in solution. Since you are using a basic solution to literally erode the rock with, it becomes a fairly easy process (considering CaCO3 can be used as a good feed stock to create a strong base with)..
But that makes the End entirely useless! Except for the Ores, the High Energy Eggs and...well, I still say it is underpowered. Enderman in the Overworld are too rare to really use them to power chunkloaders, especially if you also have other uses for their pearls.
Agreed, and seeing that I normally don't go seeking the End Portal anyway, I find that the Ender Pearl is a highly rare commodity in my worlds...
(Plus, I'm not exactly a fan of being depending on such resources anyhow, lol)...
The main issue of PFAA currently is oregen, despite being otherwise excellent. I don't know how it affects the amount of resources per chunk, but it does highly concentrate them. It needs to be properly balanced so that it isn't going to adversely affect progression one way or another.
You can change those setting upon world generation prior to creating your world. It's a property under Custom Ore Gen's configuration...
Yeah, i'd like to see better textures on GregTech. I'm sorry Greg, you are nice as a programmer, but when it comes to textures...
For example, I wouldnt have known what was stamped in your credits, if i hadnt seen your cape.
Damn, if you were going for a Dr. Robotnik look, you fucking nailed it, lol...
Welcome to Democracy, where people are bashing each other to force their opinions, to end up with the same Situation as before.
Damn Greg, just keep reminding me how much my country suck, lol
now, what do you think about a dedicated balance thread? if i got you reight earlier, you'd rather have dedicated testers than the community commenting on balance issues?
Well, "experienced" would be the more correct term I would use. I've been playing Minecraft for 4 years now, been with IC for almost 3 years. I've seen alot of changes, some cool and others lethargic. While I doubt there are any Minecraft Alpha players out there like myself, it would help if their exposure to the mod was a little more than just "at-face-value" type deal. Something with a bit more rooted sense of understanding as to how the mod works overall, and how it compares to just straight vMC play...
While your sub-forum idea sounds good, it may not account for the full range and scope of players out there. There are those who gear toward hard-core progression. Then, there are those who prefer more simplistic play out of the sake of enjoyment of the game. Game balance for individuals is a bit like prescribing medicine. Not everyone can handle the same level of 'grind' that others can, and some 'doses' of mechanics may be too 'diluted' for other players to fully take advantage of to enjoy. Sure, some of the configs. help in that regard, but they don't catch everything the mod can throw at a player. This type of balance also reflects in their additional choices of other mods that is also added into their Minecraft client...
So while it's a nifty idea, it's still something that has to be custom tailored for the end-user. And, like most politics, it's hardly something everyone is going to agree on, lol...